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White Night Nova | Arknights: Endfield Weapon Guide & Leveling Stats | Endfield Builds

White Night Nova Guide and Database - Arknights: Endfield

White_Night_Nova
White Night Nova Sword - Arknights Endfield Weapon

White Night Nova

6 Star Rarity
TypeSword
SourceAcquisition Center: Arsenal Exchange
Release2025

"A weapon equipped by Endfield operators to significantly boost their combat capabilities. One of the weapons from the furnaces of Fort Forgefane. The grip was constructed using a special rod drawing process to enhance force damping and grip. The blade itself was forged with a rare mineral quarried from the wildlands."

Skill_Analysis

// Subsystem_Link: SWORD

Sword mechanics

Weapon Skill(s)

Ability
Neural_Drive: Active // Rank_Scaling_Available
Weapon Skill(s) scaling per rank for Sword

Weapon_Archive

Ref_ID: — — — — — // Intelligence_Entry

Access_Level

Restricted

She began to think why she was selected for this mission. It was because of her mastery of the cryogenic Arts and adaptation to the icefields, but more importantly, it was her wildlands pathfinding skills. It was intuitive to her. She could read the stars in the night skies and use them as guiding beacons. The Order of Steel Oath was only founded barely a year ago. She was the best candidate for a scout and someone capable of re-establishing a link between the severed civilizations. She understood her mission and set off with that hard drive. The hard drive contained all the data that the Order of Steel Oath collected over the year about the North, their enemies, and their allies. The fearless souls once stepped out of the group and assembled in a separate formation. They recited their steel hard oaths and left Civilization to head into the North, back into the devastated fields of war. There they used themselves as lures to divert Aggeloid offensives... Many people treated their departure as a sign — A sign for the impending disintegration of Civilization. The pessimists believed that once Civilization began mobilizing people to sacrifice themselves, it would inevitably continue to check certain groups people for the grinder... These self-sacrificing individuals, whom we now call the Oathkeepers, were aware of this. Hence, they must re-connect the Civilizations. The information earned with their lives must become a navigational star to light the way ahead. And now this small, nascent "star" rested in the courier's backpack. She panted heavily with every step through the cold air and snow. Blood coursed down her arms and dripped all over the ground. Her left arm and left leg were almost completely shattered. She felt every white, hot jolt of pain as bits of bone grated against the soft tissue. Her wounds were inflicted by a new Aggeloid that was never catalogued. The courier thought about the gates of the fort... Perhaps the abomination was created as a siege weapon. Random thoughts surged through her mind. When the Oathkeepers first marched North, they encountered uncatalogued Aggeloi nearly everyday. It would seem that they were beset by an interrogator more than eager to showcase his repertoire of torture devices. Aggeloi designed to kill and massacre with ever-increasing efficacy started to appear throughout the battlefield. Defeating this host will be costly — It will require uncountable lives hellbent on a relentless march... "Defeating the host... That's right..." The courier suddenly remembered that she was still alive. She, not the Aggelos, was the victor of that battle... She was the one that froze that long, heavy, and rampaging agglomeration of rock ... and shattered it to pieces... Its fragments glittered in the sunlight like the stars themselves. Other thoughts began to surface. "The stars can guide my way. Mom and Dad taught me that they could guide travelers in the wildlands... No... We are the stars themselves... I must tell them that we stood our ground in the far North where it is colder than death... They will hear this ... and ignite the embers of hope..." More of her blood flowed and seeped into the permafrost. "But where is the star? Is it in my hands? "Where am I? "I cannot see it. The night looms before my eyes, but why ... why won't any of the stars glitter for me?" ...... "It's because the old stars have faded away, but the new stars have yet to be born..." She tried to raise her hand as high as she could... Her Arts caused the ice to sprout from the bloodsoaked earth beneath her, creep up her body, smother her face, course across the length of her arm, and reach skywards. Its tip was directed towards safety. "Go higher, and higher still... Be the nova that points the way." Her final thought was crystallized. All that was left was the nascent star wholly forged of frigid ice. ...... She would not know that after many weeks, other couriers followed her guide and reached further south. Their journey ended at the edge of the permafrost. More followed, singers of painful hannas, travelers who need to cross the fields of war... The little "nova" was handed to many people. In its final destination, the great vessel named Dijiang used it to light the northern skies.

Endfield_Database_Service // Security_Encrypted

More_Armaments_In_Database

Armory_Registry_Navigation

Asset_Class
Registered_Units
Polearm
Qty: 09

Comprehensive guide for the White Night Nova Sword in Arknights: Endfield. Learn where to get White Night Nova (Acquisition Center: Arsenal Exchange) and its utility for your team.

LevelIntellect Boost [L]Arts Intensity Boost [L]Infliction: White Night NovaEfficiency
R-01Intellect +20Arts Intensity +10Arts DMG Dealt +12%. After the wielder applies Combustion or Electrification, the wielder gains Arts DMG Dealt +12% and Arts Intensity +25 for 15.00s. Effects of the same name cannot stack.Efficiency: 11.11111111111111%
R-02Intellect +36Arts Intensity +18Arts DMG Dealt +14.4%. After the wielder applies Combustion or Electrification, the wielder gains Arts DMG Dealt +14.4% and Arts Intensity +30 for 15.00s. Effects of the same name cannot stack.Efficiency: 22.22222222222222%
R-03Intellect +52Arts Intensity +26Arts DMG Dealt +16.8%. After the wielder applies Combustion or Electrification, the wielder gains Arts DMG Dealt +16.8% and Arts Intensity +35 for 15.00s. Effects of the same name cannot stack.Efficiency: 33.33333333333333%
R-04Intellect +68Arts Intensity +34Arts DMG Dealt +19.2%. After the wielder applies Combustion or Electrification, the wielder gains Arts DMG Dealt +19.2% and Arts Intensity +40 for 15.00s. Effects of the same name cannot stack.Efficiency: 44.44444444444444%
R-05Intellect +84Arts Intensity +42Arts DMG Dealt +21.6%. After the wielder applies Combustion or Electrification, the wielder gains Arts DMG Dealt +21.6% and Arts Intensity +45 for 15.00s. Effects of the same name cannot stack.Efficiency: 55.55555555555556%
R-06Intellect +100Arts Intensity +50Arts DMG Dealt +24%. After the wielder applies Combustion or Electrification, the wielder gains Arts DMG Dealt +24% and Arts Intensity +50 for 15.00s. Effects of the same name cannot stack.Efficiency: 66.66666666666666%
R-07Intellect +116Arts Intensity +58Arts DMG Dealt +26.4%. After the wielder applies Combustion or Electrification, the wielder gains Arts DMG Dealt +26.4% and Arts Intensity +55 for 15.00s. Effects of the same name cannot stack.Efficiency: 77.77777777777779%
R-08Intellect +132Arts Intensity +66Arts DMG Dealt +28.8%. After the wielder applies Combustion or Electrification, the wielder gains Arts DMG Dealt +28.8% and Arts Intensity +60 for 15.00s. Effects of the same name cannot stack.Efficiency: 88.88888888888889%
R-09Intellect +156Arts Intensity +78Arts DMG Dealt +33.6%. After the wielder applies Combustion or Electrification, the wielder gains Arts DMG Dealt +33.6% and Arts Intensity +70 for 15.00s. Effects of the same name cannot stack.Efficiency: 100%

Data_Verification: Protocol_Endfield_312

Weapon Passive and Active Skills Scaling

Analyze how Sword skills improve with each rank. Our database provides exact values for combat bonuses and secondary effects for all Arknights: Endfield weapons.

Enhancement_Protocols

// Ascension_Requirements // Limit_Break

01
Elite I Ascension Requirement

Elite I

Limit: LVL 20

Required_Components // Upgrade_Materials
  • Cast Die
    x5
    Cast Die
  • Kalkonyx
    x3
    Kalkonyx
02
Elite II Ascension Requirement

Elite II

Limit: LVL 40

Required_Components // Upgrade_Materials
  • Cast Die
    x18
    Cast Die
03
Elite III Ascension Requirement

Elite III

Limit: LVL 60

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x27
    Heavy Cast Die
04
Elite IV Ascension Requirement

Elite IV

Limit: LVL 80

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x50
    Heavy Cast Die

Arknights: Endfield weapon upgrade guide. Elite promotion materials list, level cap requirements and limit break components for all rarity tiers.

Protocols_Verified // Archive_09

White Night Nova Base and Max Stats

Weapon Scaling & Combat Analysis

// Attack Power Scaling // Level_Progression

Base_Atk_Value
53
Peak_Atk_Scaling
567
  • Weapon Level LV.01
    53ATK
    Stat Efficiency9.3%
  • Weapon Level LV.20
    152ATK
    Stat Efficiency26.8%
  • Weapon Level LV.40
    257ATK
    Stat Efficiency45.3%
  • Weapon Level LV.60
    362ATK
    Stat Efficiency63.8%
  • Weapon Level LV.80
    467ATK
    Stat Efficiency82.4%
  • Weapon Level LV.99
    567ATK
    Stat Efficiency100.0%

Data_Source: Endfield Character Database

White Night Nova Potential Upgrades

Weapon Potentials

// Tactical_Upgrade_Sequence // Asset_Calibration

  • 5
    Weapon Potential Rank 5
    Rank 05
Cohesive Traction
JET
Mountain Bearer
Valiant
Chimeric Justice
OBJ Razorhorn
Aggeloslayer
Opero 77
Pathfinder's Beacon
Great Sword
Qty: 12
Exemplar
Former Finery
Khravengger
Sundered Prince
Thunderberge
Ancient Canal
Finishing Call
OBJ Heavy Burden
Seeker of Dark Lung
Industry 0.1
Quencher
Darhoff 7
Handcannon
Qty: 10
Artzy Tyrannical
Clannibal
Navigator
Wedge
OBJ Velocitous
Opus: The Living
Rational Farewell
Howling Guard
Long Road
Peco 5
Sword
Qty: 17
Eminent Repute
Forgeborn Scathe
Grand Vision
Never Rest
Rapid Ascent
Thermite Cutter
Umbral Torch
White Night Nova
Aspirant
Finchaser 3.0
Fortmaker
OBJ Edge of Lightness
Sundering Steel
Twelve Questions
Contingent Measure
Wave Tide
Tarr 11
Arts Unit
Qty: 14
Chivalric Virtues
Delivery Guaranteed
Detonation Unit
Dreams of the Starry Beach
Oblivion
Opus: Etch Figure
Freedom to Proselytize
Monaihe
OBJ Arts Identifier
Stanza of Memorials
Wild Wanderer
Fluorescent Roc
Hypernova Auto
Jiminy 12
Registry_v4.0 // Database_Sync_Active

Arknights: Endfield Weapons Database

Complete armory directory including Swords, Great Swords, Polearms, Handcannons, and Arts Units.

Auronyx
x5
Auronyx
Umbronyx
x5
Umbronyx
Igneosite
x8
Igneosite
  • Quadrant Fitting Fluid
    x36
    Quadrant Fitting Fluid
  • Potential 5

    Skill Infliction: White Night Nova improved.

    Arknights Endfield weapon potential enhancement bonuses and stats.

    CalibrationActive_Mod
    Endfield Armory Archive // Calibration_Data