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Mountain Bearer | Arknights: Endfield Weapon Guide & Leveling Stats | Endfield Builds

Mountain Bearer Guide and Database - Arknights: Endfield

Mountain_bearer
Mountain Bearer Polearm - Arknights Endfield Weapon

Mountain Bearer

6 Star Rarity
TypePolearm
SourceAcquisition Center: Arsenal Exchange
Release2025

"A weapon equipped by Endfield operators to significantly boost their combat capabilities. An experimental lance developed by Hongshan Swordmancers. The shaft of the weapon was forged using a special alloy to achieve both strength and resilience."

Comprehensive guide for the Mountain Bearer Polearm in Arknights: Endfield. Learn where to get Mountain Bearer (Acquisition Center: Arsenal Exchange) and its utility for your team.

Skill_Analysis

// Subsystem_Link: POLEARM

Polearm mechanics

Weapon Skill(s)

Ability
Neural_Drive: Active // Rank_Scaling_Available
Weapon Skill(s) scaling per rank for Polearm

Weapon_Archive

Ref_ID: — — — — — // Intelligence_Entry

Access_Level

Restricted

My ancestor was a well-learned man who lived at Shangshu. During one of his journeys, he encountered a sudden downpour that forced him to seek shelter beneath the cliffs. He made a warming fire with dried grass, and was about to sleep when he saw a strange individual wearing jet-black clothing. The entity had no eyes nor mouth and its arm was joined to the mountain itself. My ancestor thus asked this strange entity: "Sir, why is your arm joined with the rock?" The strange being replied: "I once lived in Baizao. One day, I dreamed of a tiny figure dressed in yellow who stood in the middle of my palm and it asked me about the weight of human life. 'It is heavier than the mountains.' I answered. "The tiny figure smiled and replied: 'And I am the Ruler of the Kingdom in the Palm.' And with that, the tiny figure disappeared and was never seen again. I did not want to overturn its kingdom, and thus I placed my hand upon this very place and did not move it for a century. As the years passed, a great mountain gradually rose from my palm. You are looking at it right now." My ancestor was confused and asked: "You are a kind and caring soul, but why allow yourself to be trapped here for so long? Your concerns are genuine and true, but why don't you severe your hand and be freed from this place?" The strange being mused: "I do not know which weighs more — the Kingdom Upon the Palm, or the Palm Before My Wrist. Perhaps if I found the answer, I would be able to bear the weight of this mountain and travel with it." The strange being then continued: "Now, leave me in peace, and you shall have yours." With that, my ancestor fell asleep. Dawn broke, but the strange being was not seen again. I also heard about a herb that goes by the name Zhenhuang. The grass is mildly toxic and burning it generates hallucinogenic fumes. Perhaps this ancestor of mine had breathed in a whiff too many!

Endfield_Database_Service // Security_Encrypted

More_Armaments_In_Database

Armory_Registry_Navigation

Asset_Class
Registered_Units
Polearm
Qty: 09
LevelAgility Boost [L]Physical DMG Boost [L]Efficacy: Weight of MountainEfficiency
R-01Agility +20Physical DMG Dealt +5.56%Against Vulnerable enemies, the wielder gains DMG Dealt +20%. After applying Physical Susceptibility, the wielder gains all attributes +8% for 20.00s. Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.Efficiency: 11.11111111111111%
R-02Agility +36Physical DMG Dealt +10%Against Vulnerable enemies, the wielder gains DMG Dealt +24%. After applying Physical Susceptibility, the wielder gains all attributes +9.6% for 20.00s. Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.Efficiency: 22.22222222222222%
R-03Agility +52Physical DMG Dealt +14.44%Against Vulnerable enemies, the wielder gains DMG Dealt +28%. After applying Physical Susceptibility, the wielder gains all attributes +11.2% for 20.00s. Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.Efficiency: 33.33333333333333%
R-04Agility +68Physical DMG Dealt +18.89%Against Vulnerable enemies, the wielder gains DMG Dealt +32%. After applying Physical Susceptibility, the wielder gains all attributes +12.8% for 20.00s. Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.Efficiency: 44.44444444444444%
R-05Agility +84Physical DMG Dealt +23.33%Against Vulnerable enemies, the wielder gains DMG Dealt +36%. After applying Physical Susceptibility, the wielder gains all attributes +14.4% for 20.00s. Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.Efficiency: 55.55555555555556%
R-06Agility +100Physical DMG Dealt +27.78%Against Vulnerable enemies, the wielder gains DMG Dealt +40%. After applying Physical Susceptibility, the wielder gains all attributes +16% for 20.00s. Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.Efficiency: 66.66666666666666%
R-07Agility +116Physical DMG Dealt +32.22%Against Vulnerable enemies, the wielder gains DMG Dealt +44%. After applying Physical Susceptibility, the wielder gains all attributes +17.6% for 20.00s. Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.Efficiency: 77.77777777777779%
R-08Agility +132Physical DMG Dealt +36.67%Against Vulnerable enemies, the wielder gains DMG Dealt +48%. After applying Physical Susceptibility, the wielder gains all attributes +19.2% for 20.00s. Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.Efficiency: 88.88888888888889%
R-09Agility +156Physical DMG Dealt +43.33%Against Vulnerable enemies, the wielder gains DMG Dealt +56%. After applying Physical Susceptibility, the wielder gains all attributes +22.4% for 20.00s. Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.Efficiency: 100%

Data_Verification: Protocol_Endfield_312

Weapon Passive and Active Skills Scaling

Analyze how Polearm skills improve with each rank. Our database provides exact values for combat bonuses and secondary effects for all Arknights: Endfield weapons.

Enhancement_Protocols

// Ascension_Requirements // Limit_Break

01
Elite I Ascension Requirement

Elite I

Limit: LVL 20

Required_Components // Upgrade_Materials
  • Cast Die
    x5
    Cast Die
  • Kalkonyx
    x3
    Kalkonyx
02
Elite II Ascension Requirement

Elite II

Limit: LVL 40

Required_Components // Upgrade_Materials
  • Cast Die
    x18
    Cast Die
03
Elite III Ascension Requirement

Elite III

Limit: LVL 60

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x27
    Heavy Cast Die
04
Elite IV Ascension Requirement

Elite IV

Limit: LVL 80

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x50
    Heavy Cast Die

Arknights: Endfield weapon upgrade guide. Elite promotion materials list, level cap requirements and limit break components for all rarity tiers.

Protocols_Verified // Archive_09

Mountain Bearer Base and Max Stats

Weapon Scaling & Combat Analysis

// Attack Power Scaling // Level_Progression

Base_Atk_Value
55
Peak_Atk_Scaling
594
  • Weapon Level LV.01
    55ATK
    Stat Efficiency9.3%
  • Weapon Level LV.20
    160ATK
    Stat Efficiency26.9%
  • Weapon Level LV.40
    270ATK
    Stat Efficiency45.5%
  • Weapon Level LV.60
    380ATK
    Stat Efficiency64.0%
  • Weapon Level LV.80
    490ATK
    Stat Efficiency82.5%
  • Weapon Level LV.99
    594ATK
    Stat Efficiency100.0%

Data_Source: Endfield Character Database

Mountain Bearer Potential Upgrades

Weapon Potentials

// Tactical_Upgrade_Sequence // Asset_Calibration

  • 5
    Weapon Potential Rank 5
    Rank 05
Cohesive Traction
JET
Mountain Bearer
Valiant
Chimeric Justice
OBJ Razorhorn
Aggeloslayer
Opero 77
Pathfinder's Beacon
Great Sword
Qty: 12
Exemplar
Former Finery
Khravengger
Sundered Prince
Thunderberge
Ancient Canal
Finishing Call
OBJ Heavy Burden
Seeker of Dark Lung
Industry 0.1
Quencher
Darhoff 7
Handcannon
Qty: 10
Artzy Tyrannical
Clannibal
Navigator
Wedge
OBJ Velocitous
Opus: The Living
Rational Farewell
Howling Guard
Long Road
Peco 5
Sword
Qty: 17
Eminent Repute
Forgeborn Scathe
Grand Vision
Never Rest
Rapid Ascent
Thermite Cutter
Umbral Torch
White Night Nova
Aspirant
Finchaser 3.0
Fortmaker
OBJ Edge of Lightness
Sundering Steel
Twelve Questions
Contingent Measure
Wave Tide
Tarr 11
Arts Unit
Qty: 14
Chivalric Virtues
Delivery Guaranteed
Detonation Unit
Dreams of the Starry Beach
Oblivion
Opus: Etch Figure
Freedom to Proselytize
Monaihe
OBJ Arts Identifier
Stanza of Memorials
Wild Wanderer
Fluorescent Roc
Hypernova Auto
Jiminy 12
Registry_v4.0 // Database_Sync_Active

Arknights: Endfield Weapons Database

Complete armory directory including Swords, Great Swords, Polearms, Handcannons, and Arts Units.

Auronyx
x5
Auronyx
Umbronyx
x5
Umbronyx
Igneosite
x8
Igneosite
  • Metadiastima Photoemission Tube
    x36
    Metadiastima Photoemission Tube
  • Potential 5

    Skill Efficacy: Weight of Mountain improved.

    Arknights Endfield weapon potential enhancement bonuses and stats.

    CalibrationActive_Mod
    Endfield Armory Archive // Calibration_Data