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Detonation Unit | Arknights: Endfield Weapon Guide & Leveling Stats | Endfield Builds

Detonation Unit Guide and Database - Arknights: Endfield

Detonation_Unit
Detonation Unit Arts Unit - Arknights Endfield Weapon

Detonation Unit

6 Star Rarity
TypeArts Unit
SourceAcquisition Center: Arsenal Exchange
Release2025

"A weapon equipped by Endfield operators to significantly boost their combat capabilities. An Arts unit developed by Northmarch Support Hub. It is, without question, the unit with the best Originium Arts conductance. Only the most capable casters could master this weapon."

Comprehensive guide for the Detonation Unit Arts Unit in Arknights: Endfield. Learn where to get Detonation Unit (Acquisition Center: Arsenal Exchange) and its utility for your team.

Skill_Analysis

// Subsystem_Link: ARTS_UNIT

Arts Unit mechanics

Weapon Skill(s)

Ability
Neural_Drive: Active // Rank_Scaling_Available
Weapon Skill(s) scaling per rank for Arts Unit

Weapon_Archive

Ref_ID: — — — — — // Intelligence_Entry

Access_Level

Restricted

I received Walther's specifications. Absolutely ludicrous! I had to double-check with the man because I suspect he wrote an extra zero for the desired yield. Mister blightbrain wasn't asking for an Arts Unit. He was asking for a portable giga-cannon. The nutcase claimed that he desperately needed the weapon to push our frontiers further into the wildlands. Even if I were to successfully make this mother-of-all-guns, I balk at the idea of handing over this dangerous weapon of mass devastation to the frontiersfolk. ...... Theoretically speaking, the yield was ... feasible. My calculations placed it within achievable limits but the numbers look risky. I had to redesign the structure of the Arts Unit but this would ... double the weight of the entire setup. ...... A powered eviscerator with a moving chain of cutting bits? Their demands are getting nuttier with every single day. Are they really going to smash an enemy's head with this Arts Unit? Come to think about it, the current build does have enough room for a motor. Maybe I'll give it a shot. ...... They pushed further into the front and Walther invited me for a field tour. To quote the man, he wanted to see what my works had "achieved". It would be nice if mister blightbrain could explain how my prototype vanished and how they failed to salvage anything. Not even a piece of scrap. ...... It was a monumental sight that I'd remember for life. The Aggelos was as big as a mountain and its carcass blocked the entire valley. Walther told me how he remotely controlled the prototype to ram against the Aggelos and how the mounted power eviscerator created an opening on its crust. The explosive payload was then detonated with ... ground shattering effects.

Endfield_Database_Service // Security_Encrypted

More_Armaments_In_Database

Armory_Registry_Navigation

Asset_Class
Registered_Units
Polearm
Qty: 09
LevelIntellect Boost [L]Arts Intensity Boost [L]Detonate: Imposing ChampionEfficiency
R-01Intellect +20Arts Intensity +10Secondary Attribute +10%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +9% for 15.00s. Effects of the same name cannot stack.Efficiency: 11.11111111111111%
R-02Intellect +36Arts Intensity +18Secondary Attribute +12%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +10.8% for 15.00s. Effects of the same name cannot stack.Efficiency: 22.22222222222222%
R-03Intellect +52Arts Intensity +26Secondary Attribute +14%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +12.6% for 15.00s. Effects of the same name cannot stack.Efficiency: 33.33333333333333%
R-04Intellect +68Arts Intensity +34Secondary Attribute +16%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +14.4% for 15.00s. Effects of the same name cannot stack.Efficiency: 44.44444444444444%
R-05Intellect +84Arts Intensity +42Secondary Attribute +18%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +16.2% for 15.00s. Effects of the same name cannot stack.Efficiency: 55.55555555555556%
R-06Intellect +100Arts Intensity +50Secondary Attribute +20%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +18% for 15.00s. Effects of the same name cannot stack.Efficiency: 66.66666666666666%
R-07Intellect +116Arts Intensity +58Secondary Attribute +22%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +19.8% for 15.00s. Effects of the same name cannot stack.Efficiency: 77.77777777777779%
R-08Intellect +132Arts Intensity +66Secondary Attribute +24%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +21.6% for 15.00s. Effects of the same name cannot stack.Efficiency: 88.88888888888889%
R-09Intellect +156Arts Intensity +78Secondary Attribute +28%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +25.2% for 15.00s. Effects of the same name cannot stack.Efficiency: 100%

Data_Verification: Protocol_Endfield_312

Weapon Passive and Active Skills Scaling

Analyze how Arts Unit skills improve with each rank. Our database provides exact values for combat bonuses and secondary effects for all Arknights: Endfield weapons.

Enhancement_Protocols

// Ascension_Requirements // Limit_Break

01
Elite I Ascension Requirement

Elite I

Limit: LVL 20

Required_Components // Upgrade_Materials
  • Cast Die
    x5
    Cast Die
  • Kalkonyx
    x3
    Kalkonyx
02
Elite II Ascension Requirement

Elite II

Limit: LVL 40

Required_Components // Upgrade_Materials
  • Cast Die
    x18
    Cast Die
03
Elite III Ascension Requirement

Elite III

Limit: LVL 60

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x27
    Heavy Cast Die
04
Elite IV Ascension Requirement

Elite IV

Limit: LVL 80

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x50
    Heavy Cast Die

Arknights: Endfield weapon upgrade guide. Elite promotion materials list, level cap requirements and limit break components for all rarity tiers.

Protocols_Verified // Archive_09

Detonation Unit Base and Max Stats

Weapon Scaling & Combat Analysis

// Attack Power Scaling // Level_Progression

Base_Atk_Value
48
Peak_Atk_Scaling
513
  • Weapon Level LV.01
    48ATK
    Stat Efficiency9.4%
  • Weapon Level LV.20
    138ATK
    Stat Efficiency26.9%
  • Weapon Level LV.40
    223ATK
    Stat Efficiency43.5%
  • Weapon Level LV.60
    328ATK
    Stat Efficiency63.9%
  • Weapon Level LV.80
    423ATK
    Stat Efficiency82.5%
  • Weapon Level LV.99
    513ATK
    Stat Efficiency100.0%

Data_Source: Endfield Character Database

Detonation Unit Potential Upgrades

Weapon Potentials

// Tactical_Upgrade_Sequence // Asset_Calibration

  • 5
    Weapon Potential Rank 5
    Rank 05
Cohesive Traction
JET
Mountain Bearer
Valiant
Chimeric Justice
OBJ Razorhorn
Aggeloslayer
Opero 77
Pathfinder's Beacon
Great Sword
Qty: 12
Exemplar
Former Finery
Khravengger
Sundered Prince
Thunderberge
Ancient Canal
Finishing Call
OBJ Heavy Burden
Seeker of Dark Lung
Industry 0.1
Quencher
Darhoff 7
Handcannon
Qty: 10
Artzy Tyrannical
Clannibal
Navigator
Wedge
OBJ Velocitous
Opus: The Living
Rational Farewell
Howling Guard
Long Road
Peco 5
Sword
Qty: 17
Eminent Repute
Forgeborn Scathe
Grand Vision
Never Rest
Rapid Ascent
Thermite Cutter
Umbral Torch
White Night Nova
Aspirant
Finchaser 3.0
Fortmaker
OBJ Edge of Lightness
Sundering Steel
Twelve Questions
Contingent Measure
Wave Tide
Tarr 11
Arts Unit
Qty: 14
Chivalric Virtues
Delivery Guaranteed
Detonation Unit
Dreams of the Starry Beach
Oblivion
Opus: Etch Figure
Freedom to Proselytize
Monaihe
OBJ Arts Identifier
Stanza of Memorials
Wild Wanderer
Fluorescent Roc
Hypernova Auto
Jiminy 12
Registry_v4.0 // Database_Sync_Active

Arknights: Endfield Weapons Database

Complete armory directory including Swords, Great Swords, Polearms, Handcannons, and Arts Units.

Auronyx
x5
Auronyx
Umbronyx
x5
Umbronyx
Wulingstone
x8
Wulingstone
  • Triphasic Nanoflake
    x36
    Triphasic Nanoflake
  • Potential 5

    Skill Detonate: Imposing Champion improved.

    Arknights Endfield weapon potential enhancement bonuses and stats.

    CalibrationActive_Mod
    Endfield Armory Archive // Calibration_Data