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Oblivion | Arknights: Endfield Weapon Guide & Leveling Stats | Endfield Builds

Oblivion Guide and Database - Arknights: Endfield

Oblivion
Oblivion Arts Unit - Arknights Endfield Weapon

Oblivion

6 Star Rarity
TypeArts Unit
SourceAcquisition Center: Arsenal Exchange
Release2025

"A weapon equipped by Endfield operators to significantly boost their combat capabilities. One of the Arts units developed by Witching Hour. With the exception of its basic Originium circuitries, the rest of the unit was constructed using an unknown material. Can this really be built in Talos-II?"

Skill_Analysis

// Subsystem_Link: ARTS_UNIT

Arts Unit mechanics

Weapon Skill(s)

Ability
Neural_Drive: Active // Rank_Scaling_Available
Weapon Skill(s) scaling per rank for Arts Unit

Weapon_Archive

Ref_ID: — — — — — // Intelligence_Entry

Access_Level

Restricted

I lived at a small village before I became an Endfielder. It was more like a makeshift camp. Both the UWST and TGCC had plans to develop the surrounding region. The area was jointly managed by the two organizations and we had all sorts of people. Despite the shoddiness of the place, it was lively and boisterous. I remember a particular evening when I saw a few Sarkaz squatting in front of the door of my cabin and munching on their rations. They were members of the UWST crew, but none of them had their shirts on and bared their stocky bodies to the wind. All of them were typical Sarkaz, Oripathy-positive and capable of wielding the Arts. They were my people. When they saw me, they gave a rather embarrassed smile and moved a bit so I could leave my cabin. Another UWST crew with the same outfits partied around a bonfire not too far away from them. They laughed, cheered, and munched on the same rations. They danced around the fire and sang songs from their homes. "Munched on the same rations..." I hope you understand what that meant, Supervisor Perlica. Life for my people had changed a lot. My Grandpapa had lived for over 200 years and he would tell me stories about Kazdel. The other Talosians might tolerate us more than their ancestors did back in the days when Grandpapa lived on Terra. People no longer feared our Arts and Oripathy was no longer the killer it once was thanks to the efforts of numerous scientists and surgeons. I have many friends of other races and we all received the same education. However, thanks to our innate skills in the Arts and our powerful build, my people and I either became indispensable forces of labor or soldiers fighting against the Aggeloi and the Blight. Things might look fair. Every crew mate and worker munched on the same rations. But my people were left alone to themselves. Every race had fun at that bonfire party. Every race except for us. Sometimes I'd think that the way people tolerated the Sarkaz was by forgetting that we *are* the Sarkaz. Is this a forced construct of "equality" built upon a deliberate exclusion and neglect of the differences that separate our histories, cultures, and languages? The Talosian condition was a vast improvement over the Terran injustice we endured. During Grandpapa's times, my people would treat my words as paranoid ramblings and unrealistic demands of a pampered and insatiable child. But I must ask this question. Who can protect the integrity and values of being a Sarkaz? My people would not earn respect if things go on like this. Instead, we could become a domesticated species serving the interests of others... Of course, I do know about Seš'qa, but I cannot bring myself to fully approve the path they have taken. I chose to become an Endfielder because I believe that Endfield was not such a place. I was overjoyed to win the approval of my fellow Endfielders. I will also remember the time I spent with the Songseekers of the Circuit as well as the kind words that Martin Marvin Malen lavished me with. But I have my dreams, Endministrator and Supervisor Perlica. I have my own vision for the Sarkaz. And so, I refuse to become an elite operator. This is not yet the time.

Endfield_Database_Service // Security_Encrypted

More_Armaments_In_Database

Armory_Registry_Navigation

Asset_Class
Registered_Units
Polearm
Qty: 09

Comprehensive guide for the Oblivion Arts Unit in Arknights: Endfield. Learn where to get Oblivion (Acquisition Center: Arsenal Exchange) and its utility for your team.

LevelIntellect Boost [L]Attack Boost [L]Twilight: HumiliationEfficiency
R-01Intellect +20Attack +5%Critical Rate +5%. After the wielder casts an ultimate, the wielder gains Arts DMG Dealt +24% for 15.00s. After the wielder casts a combo skill, the wielder gains Arts DMG Dealt +12% for 15.00s. The two effects apply separately and do not stack with themselves.Efficiency: 11.11111111111111%
R-02Intellect +36Attack +9%Critical Rate +6%. After the wielder casts an ultimate, the wielder gains Arts DMG Dealt +28.8% for 15.00s. After the wielder casts a combo skill, the wielder gains Arts DMG Dealt +14.4% for 15.00s. The two effects apply separately and do not stack with themselves.Efficiency: 22.22222222222222%
R-03Intellect +52Attack +13%Critical Rate +7%. After the wielder casts an ultimate, the wielder gains Arts DMG Dealt +33.6% for 15.00s. After the wielder casts a combo skill, the wielder gains Arts DMG Dealt +16.8% for 15.00s. The two effects apply separately and do not stack with themselves.Efficiency: 33.33333333333333%
R-04Intellect +68Attack +17%Critical Rate +8%. After the wielder casts an ultimate, the wielder gains Arts DMG Dealt +38.4% for 15.00s. After the wielder casts a combo skill, the wielder gains Arts DMG Dealt +19.2% for 15.00s. The two effects apply separately and do not stack with themselves.Efficiency: 44.44444444444444%
R-05Intellect +84Attack +21%Critical Rate +9%. After the wielder casts an ultimate, the wielder gains Arts DMG Dealt +43.2% for 15.00s. After the wielder casts a combo skill, the wielder gains Arts DMG Dealt +21.6% for 15.00s. The two effects apply separately and do not stack with themselves.Efficiency: 55.55555555555556%
R-06Intellect +100Attack +25%Critical Rate +10%. After the wielder casts an ultimate, the wielder gains Arts DMG Dealt +48% for 15.00s. After the wielder casts a combo skill, the wielder gains Arts DMG Dealt +24% for 15.00s. The two effects apply separately and do not stack with themselves.Efficiency: 66.66666666666666%
R-07Intellect +116Attack +29%Critical Rate +11%. After the wielder casts an ultimate, the wielder gains Arts DMG Dealt +52.8% for 15.00s. After the wielder casts a combo skill, the wielder gains Arts DMG Dealt +26.4% for 15.00s. The two effects apply separately and do not stack with themselves.Efficiency: 77.77777777777779%
R-08Intellect +132Attack +33%Critical Rate +12%. After the wielder casts an ultimate, the wielder gains Arts DMG Dealt +57.6% for 15.00s. After the wielder casts a combo skill, the wielder gains Arts DMG Dealt +28.8% for 15.00s. The two effects apply separately and do not stack with themselves.Efficiency: 88.88888888888889%
R-09Intellect +156Attack +39%Critical Rate +14%. After the wielder casts an ultimate, the wielder gains Arts DMG Dealt +67.2% for 15.00s. After the wielder casts a combo skill, the wielder gains Arts DMG Dealt +33.6% for 15.00s. The two effects apply separately and do not stack with themselves.Efficiency: 100%

Data_Verification: Protocol_Endfield_312

Weapon Passive and Active Skills Scaling

Analyze how Arts Unit skills improve with each rank. Our database provides exact values for combat bonuses and secondary effects for all Arknights: Endfield weapons.

Enhancement_Protocols

// Ascension_Requirements // Limit_Break

01
Elite I Ascension Requirement

Elite I

Limit: LVL 20

Required_Components // Upgrade_Materials
  • Cast Die
    x3
    Cast Die
  • Kalkonyx
    x3
    Kalkonyx
02
Elite II Ascension Requirement

Elite II

Limit: LVL 40

Required_Components // Upgrade_Materials
  • Cast Die
    x18
    Cast Die
03
Elite III Ascension Requirement

Elite III

Limit: LVL 60

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x27
    Heavy Cast Die
04
Elite IV Ascension Requirement

Elite IV

Limit: LVL 80

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x50
    Heavy Cast Die

Arknights: Endfield weapon upgrade guide. Elite promotion materials list, level cap requirements and limit break components for all rarity tiers.

Protocols_Verified // Archive_09

Oblivion Base and Max Stats

Weapon Scaling & Combat Analysis

// Attack Power Scaling // Level_Progression

Base_Atk_Value
50
Peak_Atk_Scaling
540
  • Weapon Level LV.01
    50ATK
    Stat Efficiency9.3%
  • Weapon Level LV.20
    145ATK
    Stat Efficiency26.9%
  • Weapon Level LV.40
    245ATK
    Stat Efficiency45.4%
  • Weapon Level LV.60
    345ATK
    Stat Efficiency63.9%
  • Weapon Level LV.80
    445ATK
    Stat Efficiency82.4%
  • Weapon Level LV.99
    540ATK
    Stat Efficiency100.0%

Data_Source: Endfield Character Database

Oblivion Potential Upgrades

Weapon Potentials

// Tactical_Upgrade_Sequence // Asset_Calibration

  • 5
    Weapon Potential Rank 5
    Rank 05
Cohesive Traction
JET
Mountain Bearer
Valiant
Chimeric Justice
OBJ Razorhorn
Aggeloslayer
Opero 77
Pathfinder's Beacon
Great Sword
Qty: 12
Exemplar
Former Finery
Khravengger
Sundered Prince
Thunderberge
Ancient Canal
Finishing Call
OBJ Heavy Burden
Seeker of Dark Lung
Industry 0.1
Quencher
Darhoff 7
Handcannon
Qty: 10
Artzy Tyrannical
Clannibal
Navigator
Wedge
OBJ Velocitous
Opus: The Living
Rational Farewell
Howling Guard
Long Road
Peco 5
Sword
Qty: 17
Eminent Repute
Forgeborn Scathe
Grand Vision
Never Rest
Rapid Ascent
Thermite Cutter
Umbral Torch
White Night Nova
Aspirant
Finchaser 3.0
Fortmaker
OBJ Edge of Lightness
Sundering Steel
Twelve Questions
Contingent Measure
Wave Tide
Tarr 11
Arts Unit
Qty: 14
Chivalric Virtues
Delivery Guaranteed
Detonation Unit
Dreams of the Starry Beach
Oblivion
Opus: Etch Figure
Freedom to Proselytize
Monaihe
OBJ Arts Identifier
Stanza of Memorials
Wild Wanderer
Fluorescent Roc
Hypernova Auto
Jiminy 12
Registry_v4.0 // Database_Sync_Active

Arknights: Endfield Weapons Database

Complete armory directory including Swords, Great Swords, Polearms, Handcannons, and Arts Units.

Kalkonyx
x5
Kalkonyx
Umbronyx
x5
Umbronyx
Igneosite
x8
Igneosite
  • Metadiastima Photoemission Tube
    x36
    Metadiastima Photoemission Tube
  • Potential 5

    Skill Twilight: Humiliation improved.

    Arknights Endfield weapon potential enhancement bonuses and stats.

    CalibrationActive_Mod
    Endfield Armory Archive // Calibration_Data