"A weapon equipped by Endfield operators to significantly boost their combat capabilities. One of the advanced weaponry manufactured by Endfield for their operators. Minimalist modular architecture resulted in a lightweight weapon with excellent balance and handling. The blade itself is extremely durable."
// Subsystem_Link: SWORD
Ref_ID: — — — — — // Intelligence_Entry
LOG A: Mayday. Mayday. Anyone, respond? This is an Endfield survey team in the Blight Zone... [STATIC] ...vivors. We were attacked by Blightmorphs... [STATIC] ...long-range comm device disabled. We shall continue to broadcast our positional data on this channel. This is a mayday call! Please respond! Mayday! LOG B: Six hours have passed with no response. Looks like we're on our own. Standard issue equipment of the team has been ... rendered unusable by the Blight. We need new weapons to make our way out of here. The survivalist guidebook gave us plenty of survival tips but I don't think sharp stones and signal flares could fight off the Landbreakers. LOG C: Just came up with something. Being creative has always been my strength! Our UAV drone got its flight system busted and I realized that I could take off the rotor blades and attach them to the tripod of our geodetic instruments... The rotor blades were made out of a pretty tough alloy and the edges were kinda sharp. These contraptions should make do for now. LOG D: We ... actually managed to fight off something that blocked our way. Losses were ... minimal. Bloody Talos, I never expected these makeshift weapons could work! We should be out of this Blight Zone after half a day of walking. That should bring the team close enough to a Cartel settlement and get some help! I just hope they won't rob us blind with their bloody bills... LOG E: I finalized the drawings and designs while recovering in my bed. Hope this sword could please that old cranky arsenal keeper. Lost two of my own fingers to that thing. Hope the results are well worth my sacrifice.
| Physical DMG Boost [S] |
|---|
| Suppression: Emergency Boost |
|---|
| Efficiency |
|---|
| R-01 | Agility +12 | Physical DMG Dealt +3.33% | After the wielder's battle skill hits the enemy, ATK +12% for 20.00s. Effects of the same name cannot stack. | |
| R-02 | Agility +21 | Physical DMG Dealt +6% | After the wielder's battle skill hits the enemy, ATK +14.4% for 20.00s. Effects of the same name cannot stack. | |
| R-03 | Agility +31 | Physical DMG Dealt +8.67% | After the wielder's battle skill hits the enemy, ATK +16.8% for 20.00s. Effects of the same name cannot stack. | |
| R-04 | Agility +40 | Physical DMG Dealt +11.33% | After the wielder's battle skill hits the enemy, ATK +19.2% for 20.00s. Effects of the same name cannot stack. | |
| R-05 | Agility +50 | Physical DMG Dealt +14% | After the wielder's battle skill hits the enemy, ATK +21.6% for 20.00s. Effects of the same name cannot stack. | |
| R-06 | Agility +60 | Physical DMG Dealt +16.67% | After the wielder's battle skill hits the enemy, ATK +24% for 20.00s. Effects of the same name cannot stack. | |
| R-07 | Agility +69 | Physical DMG Dealt +19.33% | After the wielder's battle skill hits the enemy, ATK +26.4% for 20.00s. Effects of the same name cannot stack. | |
| R-08 | Agility +79 | Physical DMG Dealt +22% | After the wielder's battle skill hits the enemy, ATK +28.8% for 20.00s. Effects of the same name cannot stack. | |
| R-09 | Agility +93 | Physical DMG Dealt +26% | After the wielder's battle skill hits the enemy, ATK +33.6% for 20.00s. Effects of the same name cannot stack. |
Skill Suppression: Emergency Boost improved.