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Contingent Measure | Arknights: Endfield Weapon Guide & Leveling Stats | Endfield Builds

Contingent Measure Guide and Database - Arknights: Endfield

Contingent_Measure
Contingent Measure Sword - Arknights Endfield Weapon

Contingent Measure

4 Star Rarity
TypeSword
SourceAcquisition Center: Arsenal Exchange
Release2025

"A weapon equipped by Endfield operators to significantly boost their combat capabilities. One of the advanced weaponry manufactured by Endfield for their operators. Minimalist modular architecture resulted in a lightweight weapon with excellent balance and handling. The blade itself is extremely durable."

Comprehensive guide for the Contingent Measure Sword in Arknights: Endfield. Learn where to get Contingent Measure (Acquisition Center: Arsenal Exchange) and its utility for your team.

Skill_Analysis

// Subsystem_Link: SWORD

Sword mechanics

Weapon Skill(s)

Ability
Neural_Drive: Active // Rank_Scaling_Available
Weapon Skill(s) scaling per rank for Sword

Weapon_Archive

Ref_ID: — — — — — // Intelligence_Entry

Access_Level

Restricted

LOG A: Mayday. Mayday. Anyone, respond? This is an Endfield survey team in the Blight Zone... [STATIC] ...vivors. We were attacked by Blightmorphs... [STATIC] ...long-range comm device disabled. We shall continue to broadcast our positional data on this channel. This is a mayday call! Please respond! Mayday! LOG B: Six hours have passed with no response. Looks like we're on our own. Standard issue equipment of the team has been ... rendered unusable by the Blight. We need new weapons to make our way out of here. The survivalist guidebook gave us plenty of survival tips but I don't think sharp stones and signal flares could fight off the Landbreakers. LOG C: Just came up with something. Being creative has always been my strength! Our UAV drone got its flight system busted and I realized that I could take off the rotor blades and attach them to the tripod of our geodetic instruments... The rotor blades were made out of a pretty tough alloy and the edges were kinda sharp. These contraptions should make do for now. LOG D: We ... actually managed to fight off something that blocked our way. Losses were ... minimal. Bloody Talos, I never expected these makeshift weapons could work! We should be out of this Blight Zone after half a day of walking. That should bring the team close enough to a Cartel settlement and get some help! I just hope they won't rob us blind with their bloody bills... LOG E: I finalized the drawings and designs while recovering in my bed. Hope this sword could please that old cranky arsenal keeper. Lost two of my own fingers to that thing. Hope the results are well worth my sacrifice.

Endfield_Database_Service // Security_Encrypted

More_Armaments_In_Database

Armory_Registry_Navigation

Asset_Class
Registered_Units
Polearm
Qty: 09
LevelAgility Boost [S]Physical DMG Boost [S]Suppression: Emergency BoostEfficiency
R-01Agility +12Physical DMG Dealt +3.33%After the wielder's battle skill hits the enemy, ATK +12% for 20.00s. Effects of the same name cannot stack.Efficiency: 11.11111111111111%
R-02Agility +21Physical DMG Dealt +6%After the wielder's battle skill hits the enemy, ATK +14.4% for 20.00s. Effects of the same name cannot stack.Efficiency: 22.22222222222222%
R-03Agility +31Physical DMG Dealt +8.67%After the wielder's battle skill hits the enemy, ATK +16.8% for 20.00s. Effects of the same name cannot stack.Efficiency: 33.33333333333333%
R-04Agility +40Physical DMG Dealt +11.33%After the wielder's battle skill hits the enemy, ATK +19.2% for 20.00s. Effects of the same name cannot stack.Efficiency: 44.44444444444444%
R-05Agility +50Physical DMG Dealt +14%After the wielder's battle skill hits the enemy, ATK +21.6% for 20.00s. Effects of the same name cannot stack.Efficiency: 55.55555555555556%
R-06Agility +60Physical DMG Dealt +16.67%After the wielder's battle skill hits the enemy, ATK +24% for 20.00s. Effects of the same name cannot stack.Efficiency: 66.66666666666666%
R-07Agility +69Physical DMG Dealt +19.33%After the wielder's battle skill hits the enemy, ATK +26.4% for 20.00s. Effects of the same name cannot stack.Efficiency: 77.77777777777779%
R-08Agility +79Physical DMG Dealt +22%After the wielder's battle skill hits the enemy, ATK +28.8% for 20.00s. Effects of the same name cannot stack.Efficiency: 88.88888888888889%
R-09Agility +93Physical DMG Dealt +26%After the wielder's battle skill hits the enemy, ATK +33.6% for 20.00s. Effects of the same name cannot stack.Efficiency: 100%

Data_Verification: Protocol_Endfield_312

Weapon Passive and Active Skills Scaling

Analyze how Sword skills improve with each rank. Our database provides exact values for combat bonuses and secondary effects for all Arknights: Endfield weapons.

Enhancement_Protocols

// Ascension_Requirements // Limit_Break

01
Elite I Ascension Requirement

Elite I

Limit: LVL 20

Required_Components // Upgrade_Materials
  • Cast Die
    x5
    Cast Die
  • Kalkonyx
    x3
    Kalkonyx
02
Elite II Ascension Requirement

Elite II

Limit: LVL 40

Required_Components // Upgrade_Materials
  • Cast Die
    x18
    Cast Die
03
Elite III Ascension Requirement

Elite III

Limit: LVL 60

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x27
    Heavy Cast Die
04
Elite IV Ascension Requirement

Elite IV

Limit: LVL 80

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x50
    Heavy Cast Die

Arknights: Endfield weapon upgrade guide. Elite promotion materials list, level cap requirements and limit break components for all rarity tiers.

Protocols_Verified // Archive_09

Contingent Measure Base and Max Stats

Weapon Scaling & Combat Analysis

// Attack Power Scaling // Level_Progression

Base_Atk_Value
34
Peak_Atk_Scaling
372
  • Weapon Level LV.01
    34ATK
    Stat Efficiency9.1%
  • Weapon Level LV.20
    100ATK
    Stat Efficiency26.9%
  • Weapon Level LV.40
    169ATK
    Stat Efficiency45.4%
  • Weapon Level LV.60
    238ATK
    Stat Efficiency64.0%
  • Weapon Level LV.80
    307ATK
    Stat Efficiency82.5%
  • Weapon Level LV.99
    372ATK
    Stat Efficiency100.0%

Data_Source: Endfield Character Database

Contingent Measure Potential Upgrades

Weapon Potentials

// Tactical_Upgrade_Sequence // Asset_Calibration

  • 5
    Weapon Potential Rank 5
    Rank 05
Cohesive Traction
JET
Mountain Bearer
Valiant
Chimeric Justice
OBJ Razorhorn
Aggeloslayer
Opero 77
Pathfinder's Beacon
Great Sword
Qty: 12
Exemplar
Former Finery
Khravengger
Sundered Prince
Thunderberge
Ancient Canal
Finishing Call
OBJ Heavy Burden
Seeker of Dark Lung
Industry 0.1
Quencher
Darhoff 7
Handcannon
Qty: 10
Artzy Tyrannical
Clannibal
Navigator
Wedge
OBJ Velocitous
Opus: The Living
Rational Farewell
Howling Guard
Long Road
Peco 5
Sword
Qty: 17
Eminent Repute
Forgeborn Scathe
Grand Vision
Never Rest
Rapid Ascent
Thermite Cutter
Umbral Torch
White Night Nova
Aspirant
Finchaser 3.0
Fortmaker
OBJ Edge of Lightness
Sundering Steel
Twelve Questions
Contingent Measure
Wave Tide
Tarr 11
Arts Unit
Qty: 14
Chivalric Virtues
Delivery Guaranteed
Detonation Unit
Dreams of the Starry Beach
Oblivion
Opus: Etch Figure
Freedom to Proselytize
Monaihe
OBJ Arts Identifier
Stanza of Memorials
Wild Wanderer
Fluorescent Roc
Hypernova Auto
Jiminy 12
Registry_v4.0 // Database_Sync_Active

Arknights: Endfield Weapons Database

Complete armory directory including Swords, Great Swords, Polearms, Handcannons, and Arts Units.

Auronyx
x5
Auronyx
Umbronyx
x5
Umbronyx
Igneosite
x8
Igneosite
  • Tachyon Screening Lattice
    x36
    Tachyon Screening Lattice
  • Potential 5

    Skill Suppression: Emergency Boost improved.

    Arknights Endfield weapon potential enhancement bonuses and stats.

    CalibrationActive_Mod
    Endfield Armory Archive // Calibration_Data