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OBJ Arts Identifier | Arknights: Endfield Weapon Guide & Leveling Stats | Endfield Builds

OBJ Arts Identifier Guide and Database - Arknights: Endfield

OBJ_Arts_Identifier
OBJ Arts Identifier Arts Unit - Arknights Endfield Weapon

OBJ Arts Identifier

5 Star Rarity
TypeArts Unit
SourceAcquisition Center: Arsenal Exchange
Release2025

"A weapon equipped by Endfield operators to significantly boost their combat capabilities. A standard weapon produced by Endfield Industries. Design is provided by the Creative Prototyping Team founded by Senior Arsenal Engineer Opero. Power is determined by the user's mastery in the Originium Arts."

Skill_Analysis

// Subsystem_Link: ARTS_UNIT

Arts Unit mechanics

Weapon Skill(s)

Ability
Neural_Drive: Active // Rank_Scaling_Available
Weapon Skill(s) scaling per rank for Arts Unit

Weapon_Archive

Ref_ID: — — — — — // Intelligence_Entry

Access_Level

Restricted

I once had extreme confidence. Confidence for my gifts in wielding the (applicable) Originium Arts. And my gifts were rare indeed, even when taking every caster of Talos-II into account. I believe all of my Arts instructors I had since my childhood could attest to this fact, and there were 23 of them. While my peers struggled to light a candle with an Arts Unit, I was debating the possibility of having an unaided Infected cast the Arts for extended periods time and at higher throughputs... It was a time when I first heard about the legendary Endministrator. Back then, at least, I once believed that I might be capable of achieving the same. My performances in the Originium Arts Proficiency Assessment for the last 20 years, my GPA from the courses on Originium Arts theories during the academy, and the accolades I received for my graduation thesis titled The Gap Between Practical Applications and Theory — A Discourse on the Future of the Originium Arts, only served to strengthen my belief as I spent every year perfecting my Arts. There is a significant possibility that I am a "genius". — And I held on to that belief until I joined the company that I have dreamed about since my childhood. Endfield Industries. I could hardly describe my feelings when I underwent the routine integrated physical examinations for new employees and received the report. — My Originium Arts Assimilation was rated as "Standard". How was it possible? They must have made a mistake. At that moment, I felt as though I was struck by the devious Arts of a Djall, and it struck so hard I could fight off the mental fog. When I came to my senses, I went straight to the Human Resources Division and delivered a severe protest. I demanded a re-examination and declared my absolute refusal to accept such a brusque conclusion made without sufficient evidence. The HR Division seemed to be expecting my applications. I was entreated by Martin Marvin Malen in a most sincere manner. "...We understand your requests and have arranged two additional Originium Arts Assimilation testing sessions after three working days. A total of two operators will also be assigned to take the tests with you and serve as control references." Three days later — As per the instructions, I cut out a perfect square out of a ferric slab before me with my Arts Unit. I turned around saw the Savra who should be at the opposing testing station. He looked at me curiously. "Is this the way to do it? I thought I had to cut 16 squares with a single move!" This is my confession. I thought I heard him wrongly and subconsciously gazed at the results of his test... And I saw sixteen perfect squares neatly laid out on the floor of the training cabin. The clock stopped at exactly 1 minute and 1 second. — What was I doing at that time? Oh, I just finished calibrating my Arts Unit and thought about the perfect approach to start cutting the slab. There was no question that I lost the first trial. It was a complete disaster. But negativity had yet to catch up to me. I simply prepped for the second session. I comforted myself with this thought: "Endfield's a big place, and they have a legend like the Endministrator. A fellow Endfielder of such competence ... should be something to expect." Soon, an accident, or the stroke of Fate ... dawned upon me. While I was checking the Arts Unit, an Ægir youth wearing an elite operator's uniform poked his head out of the training cabin. He simply wagged his tail and undid the safeties of over fifty standard Arts Units. They orbited him like an obedient school of fins as he left the place and mumbled these words: "What a hassle... Shouldn't have come here at the first place..." This was when I first experienced despair from seeing an "unattainable gap" that could never be closed. I learned that even if I mastered every form of Originium Arts to my knowledge, the tracelessness and effortless elegance of his Arts wielding were qualities that I could never achieve... Never, not in my entire lifetime. I suddenly felt that all my achievements in the Arts for the last twenty years only gave me better knowledge of what I witnessed at a particular moment in life — I am not the prodigy. That title belongs to someone else. I chose to forfeit the second testing session. After the test, I also gave up joining the Specialist Tech Division. Thankfully, the Arsenal took a good look at my CV and asked if I was interested in doing some weapon engineering. I agreed. They said that the classic "Arts Identifier" would be returning for the Arts Unit Obstacle Challenge this year — I received five of those, but I would not mind getting a sixth.

Endfield_Database_Service // Security_Encrypted

More_Armaments_In_Database

Armory_Registry_Navigation

Asset_Class
Registered_Units
Polearm
Qty: 09

Comprehensive guide for the OBJ Arts Identifier Arts Unit in Arknights: Endfield. Learn where to get OBJ Arts Identifier (Acquisition Center: Arsenal Exchange) and its utility for your team.

LevelIntellect Boost [M]Arts Intensity Boost [M]Pursuit: Transcendent ArtsEfficiency
R-01Intellect +16Arts Intensity +8Max HP +10%. After the wielder applies Arts Burst or Physical Status with their own combo skill, the entire team gains Heat DMG Dealt and Electric DMG Dealt +8% for 15.00s. Effects of the same name cannot stack.Efficiency: 11.11111111111111%
R-02Intellect +28Arts Intensity +14Max HP +12%. After the wielder applies Arts Burst or Physical Status with their own combo skill, the entire team gains Heat DMG Dealt and Electric DMG Dealt +9.6% for 15.00s. Effects of the same name cannot stack.Efficiency: 22.22222222222222%
R-03Intellect +41Arts Intensity +20Max HP +14%. After the wielder applies Arts Burst or Physical Status with their own combo skill, the entire team gains Heat DMG Dealt and Electric DMG Dealt +11.2% for 15.00s. Effects of the same name cannot stack.Efficiency: 33.33333333333333%
R-04Intellect +54Arts Intensity +27Max HP +16%. After the wielder applies Arts Burst or Physical Status with their own combo skill, the entire team gains Heat DMG Dealt and Electric DMG Dealt +12.8% for 15.00s. Effects of the same name cannot stack.Efficiency: 44.44444444444444%
R-05Intellect +67Arts Intensity +33Max HP +18%. After the wielder applies Arts Burst or Physical Status with their own combo skill, the entire team gains Heat DMG Dealt and Electric DMG Dealt +14.4% for 15.00s. Effects of the same name cannot stack.Efficiency: 55.55555555555556%
R-06Intellect +80Arts Intensity +40Max HP +20%. After the wielder applies Arts Burst or Physical Status with their own combo skill, the entire team gains Heat DMG Dealt and Electric DMG Dealt +16% for 15.00s. Effects of the same name cannot stack.Efficiency: 66.66666666666666%
R-07Intellect +92Arts Intensity +46Max HP +22%. After the wielder applies Arts Burst or Physical Status with their own combo skill, the entire team gains Heat DMG Dealt and Electric DMG Dealt +17.6% for 15.00s. Effects of the same name cannot stack.Efficiency: 77.77777777777779%
R-08Intellect +105Arts Intensity +52Max HP +24%. After the wielder applies Arts Burst or Physical Status with their own combo skill, the entire team gains Heat DMG Dealt and Electric DMG Dealt +19.2% for 15.00s. Effects of the same name cannot stack.Efficiency: 88.88888888888889%
R-09Intellect +124Arts Intensity +62Max HP +28%. After the wielder applies Arts Burst or Physical Status with their own combo skill, the entire team gains Heat DMG Dealt and Electric DMG Dealt +22.4% for 15.00s. Effects of the same name cannot stack.Efficiency: 100%

Data_Verification: Protocol_Endfield_312

Weapon Passive and Active Skills Scaling

Analyze how Arts Unit skills improve with each rank. Our database provides exact values for combat bonuses and secondary effects for all Arknights: Endfield weapons.

Enhancement_Protocols

// Ascension_Requirements // Limit_Break

01
Elite I Ascension Requirement

Elite I

Limit: LVL 20

Required_Components // Upgrade_Materials
  • Cast Die
    x5
    Cast Die
  • Kalkonyx
    x3
    Kalkonyx
02
Elite II Ascension Requirement

Elite II

Limit: LVL 40

Required_Components // Upgrade_Materials
  • Cast Die
    x18
    Cast Die
03
Elite III Ascension Requirement

Elite III

Limit: LVL 60

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x27
    Heavy Cast Die
04
Elite IV Ascension Requirement

Elite IV

Limit: LVL 80

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x50
    Heavy Cast Die

Arknights: Endfield weapon upgrade guide. Elite promotion materials list, level cap requirements and limit break components for all rarity tiers.

Protocols_Verified // Archive_09

OBJ Arts Identifier Base and Max Stats

Weapon Scaling & Combat Analysis

// Attack Power Scaling // Level_Progression

Base_Atk_Value
39
Peak_Atk_Scaling
426
  • Weapon Level LV.01
    39ATK
    Stat Efficiency9.2%
  • Weapon Level LV.20
    114ATK
    Stat Efficiency26.8%
  • Weapon Level LV.40
    193ATK
    Stat Efficiency45.3%
  • Weapon Level LV.60
    272ATK
    Stat Efficiency63.8%
  • Weapon Level LV.80
    351ATK
    Stat Efficiency82.4%
  • Weapon Level LV.99
    426ATK
    Stat Efficiency100.0%

Data_Source: Endfield Character Database

OBJ Arts Identifier Potential Upgrades

Weapon Potentials

// Tactical_Upgrade_Sequence // Asset_Calibration

  • 5
    Weapon Potential Rank 5
    Rank 05
Cohesive Traction
JET
Mountain Bearer
Valiant
Chimeric Justice
OBJ Razorhorn
Aggeloslayer
Opero 77
Pathfinder's Beacon
Great Sword
Qty: 12
Exemplar
Former Finery
Khravengger
Sundered Prince
Thunderberge
Ancient Canal
Finishing Call
OBJ Heavy Burden
Seeker of Dark Lung
Industry 0.1
Quencher
Darhoff 7
Handcannon
Qty: 10
Artzy Tyrannical
Clannibal
Navigator
Wedge
OBJ Velocitous
Opus: The Living
Rational Farewell
Howling Guard
Long Road
Peco 5
Sword
Qty: 17
Eminent Repute
Forgeborn Scathe
Grand Vision
Never Rest
Rapid Ascent
Thermite Cutter
Umbral Torch
White Night Nova
Aspirant
Finchaser 3.0
Fortmaker
OBJ Edge of Lightness
Sundering Steel
Twelve Questions
Contingent Measure
Wave Tide
Tarr 11
Arts Unit
Qty: 14
Chivalric Virtues
Delivery Guaranteed
Detonation Unit
Dreams of the Starry Beach
Oblivion
Opus: Etch Figure
Freedom to Proselytize
Monaihe
OBJ Arts Identifier
Stanza of Memorials
Wild Wanderer
Fluorescent Roc
Hypernova Auto
Jiminy 12
Registry_v4.0 // Database_Sync_Active

Arknights: Endfield Weapons Database

Complete armory directory including Swords, Great Swords, Polearms, Handcannons, and Arts Units.

Auronyx
x5
Auronyx
Umbronyx
x5
Umbronyx
Igneosite
x8
Igneosite
  • Metadiastima Photoemission Tube
    x36
    Metadiastima Photoemission Tube
  • Potential 5

    Skill Pursuit: Transcendent Arts improved.

    Arknights Endfield weapon potential enhancement bonuses and stats.

    CalibrationActive_Mod
    Endfield Armory Archive // Calibration_Data