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Flickers in the Mist Guide and Database - Arknights: Endfield

Flickers_in_the_Mist
Flickers in the Mist Arts Unit - Arknights Endfield Weapon

Flickers in the Mist

6 Star Rarity
TypeArts Unit
SourceProtocol Pass
Release2026

"A weapon equipped by Endfield operators to significantly boost their combat capabilities. A classical product of Endfield Industries. Numerous units were deployed during the Polar Expedition. These Arts Units have conspicuous golden-yellow coating, making them clearly visible, even in heavy snowstorms."

Comprehensive guide for the Flickers in the Mist Arts Unit in Arknights: Endfield. Learn where to get Flickers in the Mist (Protocol Pass) and its utility for your team.

Skill_Analysis

// Subsystem_Link: ARTS_UNIT

Arts Unit mechanics

Weapon Skill(s)

Ability
Neural_Drive: Active // Rank_Scaling_Available
Weapon Skill(s) scaling per rank for Arts Unit
LevelWill Boost [L]Electric DMG Boost [L]Efficacy: Overlapping FlickersEfficiency
R-01Will +20Electric DMG Dealt +5.56%ATK +7%. When the wielder gains Electric Amp, the wielder also gains Electric DMG Dealt +5.5% for 30s. Max stacks: 3. Duration of each stack is counted separately. Effect triggers once every 0.1s.Efficiency: 11.11111111111111%
R-02Will +36Electric DMG Dealt +10%ATK +8.4%. When the wielder gains Electric Amp, the wielder also gains Electric DMG Dealt +6.6% for 30s. Max stacks: 3. Duration of each stack is counted separately. Effect triggers once every 0.1s.Efficiency: 22.22222222222222%
R-03Will +52Electric DMG Dealt +14.44%ATK +9.8%. When the wielder gains Electric Amp, the wielder also gains Electric DMG Dealt +7.7% for 30s. Max stacks: 3. Duration of each stack is counted separately. Effect triggers once every 0.1s.Efficiency: 33.33333333333333%
R-04Will +68Electric DMG Dealt +18.89%ATK +11.2%. When the wielder gains Electric Amp, the wielder also gains Electric DMG Dealt +8.8% for 30s. Max stacks: 3. Duration of each stack is counted separately. Effect triggers once every 0.1s.Efficiency: 44.44444444444444%
R-05Will +84Electric DMG Dealt +23.33%ATK +12.6%. When the wielder gains Electric Amp, the wielder also gains Electric DMG Dealt +9.9% for 30s. Max stacks: 3. Duration of each stack is counted separately. Effect triggers once every 0.1s.Efficiency: 55.55555555555556%
R-06Will +100Electric DMG Dealt +27.78%ATK +14%. When the wielder gains Electric Amp, the wielder also gains Electric DMG Dealt +11% for 30s. Max stacks: 3. Duration of each stack is counted separately. Effect triggers once every 0.1s.Efficiency: 66.66666666666666%
R-07Will +116Electric DMG Dealt +32.22%ATK +15.4%. When the wielder gains Electric Amp, the wielder also gains Electric DMG Dealt +12.1% for 30s. Max stacks: 3. Duration of each stack is counted separately. Effect triggers once every 0.1s.Efficiency: 77.77777777777779%
R-08Will +132Electric DMG Dealt +36.67%ATK +16.8%. When the wielder gains Electric Amp, the wielder also gains Electric DMG Dealt +13.2% for 30s. Max stacks: 3. Duration of each stack is counted separately. Effect triggers once every 0.1s.Efficiency: 88.88888888888889%
R-09Will +156Electric DMG Dealt +43.33%ATK +19.6%. When the wielder gains Electric Amp, the wielder also gains Electric DMG Dealt +15.4% for 30s. Max stacks: 3. Duration of each stack is counted separately. Effect triggers once every 0.1s.Efficiency: 100%

Data_Verification: Protocol_Endfield_312

Weapon Passive and Active Skills Scaling

Analyze how Arts Unit skills improve with each rank. Our database provides exact values for combat bonuses and secondary effects for all Arknights: Endfield weapons.

Enhancement_Protocols

// Ascension_Requirements // Limit_Break

01
Elite I Ascension Requirement

Elite I

Limit: LVL 20

Required_Components // Upgrade_Materials
  • Cast Die
    x5
    Cast Die
  • Kalkonyx
    x3
    Kalkonyx
02
Elite II Ascension Requirement

Elite II

Limit: LVL 40

Required_Components // Upgrade_Materials
  • Cast Die
    x18
    Cast Die
  • Kalkonyx
    x5
    Kalkonyx
03
Elite III Ascension Requirement

Elite III

Limit: LVL 60

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x20
    Heavy Cast Die
  • Umbronyx
    x5
    Umbronyx
04
Elite IV Ascension Requirement

Elite IV

Limit: LVL 80

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x30
    Heavy Cast Die
  • Wulingstone
    x8
    Wulingstone
  • Triphasic Nanoflake
    x16
    Triphasic Nanoflake

Arknights: Endfield weapon upgrade guide. Elite promotion materials list, level cap requirements and limit break components for all rarity tiers.

Protocols_Verified // Archive_09

Flickers in the Mist Base and Max Stats

Weapon Scaling & Combat Analysis

// Attack Power Scaling // Level_Progression

Base_Atk_Value
50
Peak_Atk_Scaling
490
  • Weapon Level LV.01
    50ATK
    Stat Efficiency10.2%
  • Weapon Level LV.20
    144ATK
    Stat Efficiency29.4%
  • Weapon Level LV.40
    243ATK
    Stat Efficiency49.6%
  • Weapon Level LV.60
    342ATK
    Stat Efficiency69.8%
  • Weapon Level LV.80
    441ATK
    Stat Efficiency90.0%
  • Weapon Level LV.99
    490ATK
    Stat Efficiency100.0%

Data_Source: Endfield Character Database

Flickers in the Mist Potential Upgrades

Weapon Potentials

// Tactical_Upgrade_Sequence // Asset_Calibration

  • 5
    Weapon Potential Rank 5
    Rank 05

    Potential 5

    Skill Efficacy: Overlapping Flickers improved.

    Arknights Endfield weapon potential enhancement bonuses and stats.

    CalibrationActive_Mod
Endfield Armory Archive // Calibration_Data

Weapon_Archive

Ref_ID: — — — — — // Intelligence_Entry

Access_Level

Restricted

Kjersch was snowing again. There were no winds that day. The snowflakes fell right into the tomb. "Too cold," thought the messenger who stood next to the resting place. He trembled and held tightly onto the cup of warm tea in his hands. "But why is it that gentleman ... seems unfazed by the cold?" He lifted his gaze and saw the peaks wrapped in a mist that a flicker of golden ray made through. With squinted eyes he studied it. It was the Arts Unit brought by the Collector, and it looked like very antique as well. Seven years had passed since he accepted this commission. He lost count of how many times he scaled the mountain or how many packages he had delivered. Every package was important. The Collector kept telling him that. Every one of them was the final heirloom for the surviving family of the deceased. A successful delivery must be ensured. The deceased. A distant and cold word. That was what the Collector called the people buried in the snowy mount. But when he entered the cemetery, the Collector would become focused beyond measure. He would tell stories about them as though he was the closest acquaintance that the poor souls ever had. —Beneath a pile of stones wrapped with three colorful ribbons rested a young, energetic Perro. A lad who passed away before he reached the North Pole. —Under a mound of black rocks at the northeast laid a most powerful Forte warrior, one who ran like the wind despite burdened by the heaviest supplies. —As for this heap of gray pebbles, whose ribbons had long lost their colors, it was the cold bed for... Who was it? The messenger's memory failed him. Perhaps only the Collector knew the stories of everyone. "That old gent really seems to know everyone," the messenger mused. It was really odd. Some tombs were not made ten years ago. As per the traditions of Kjersch, older tombs could be identified with their higher mounds. The messenger was willing to bet that the biggest mound was at least half a century old. Perhaps the Collector experienced more than just the Polar Expedition. Perhaps he had more stories than he could even imagine. "The cold bites. Apologies for keeping you here for this long," the Collector suddenly walked over and interrupted the messenger's train of ideas. The messenger quickly shook his head and gave the cup of tea, brewed in advance, to the gent. "Something to ward off the cold, sir. And what would be the package for today? I have to expedite this delivery as we have an incoming snowstorm this afternoon. Things might get difficult if they stop the cable cars." "Just this," the Collector takes up the Arts Unit that flickered with a faint glow. "This is the last, as all the other heirlooms have been delivered. This would be your last hike for the deliveries. Take these Talosian credit notes. Free yourself from the abuses of nature and start a business at the foot of this mountain." The messenger took the thick stack of notes. This seven-year commission finally ended. Yet after all those years of deliveries, he still did not know the Collector's name, where he was from, nor where he intended to go. Perhaps the Collector read the messenger's mind as the latter hesitated for a while. "Do you have question for me?" "Saw right through me, sir. I'm just curious. All these years you told me so many stories from the past, but all of them were about other people. What about you? You took part in many battles. Don't you have stories about yourself?" The Collector became quiet. The snowstorm was at the very threshold of the mountain. The winds grew stronger and lifted his silvery hair. It came with such a force that the messenger could barely see the Collector's face. Quite a moment passed before the messenger heard the Collector's answer. "I regard the expedition ... as a probation of self-deceit." The snow continued. A slow shower of crystalline flakes that fell on heads of the living, and the tombs of the deceased.

Endfield_Database_Service // Security_Encrypted

More_Armaments_In_Database

Armory_Registry_Navigation

Asset_Class
Registered_Units
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Qty: 09
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Peco 5
Sword
Qty: 19
Eminent Repute
Forgeborn Scathe
Glorious Memory
Grand Vision
Lupine Scarlet
Never Rest
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White Night Nova
Aspirant
Finchaser 3.0
Fortmaker
OBJ Edge of Lightness
Sundering Steel
Twelve Questions
Contingent Measure
Wave Tide
Tarr 11
Arts Unit
Qty: 16
Chivalric Virtues
Delivery Guaranteed
Detonation Unit
Dreams of the Starry Beach
Flickers in the Mist
Lone Barge
Oblivion
Opus: Etch Figure
Freedom to Proselytize
Monaihe
OBJ Arts Identifier
Stanza of Memorials
Wild Wanderer
Fluorescent Roc
Hypernova Auto
Jiminy 12
Registry_v4.0 // Database_Sync_Active

Arknights: Endfield Weapons Database

Complete armory directory including Swords, Great Swords, Polearms, Handcannons, and Arts Units.

// Compatible Operatives

AntalGilbertaPerlicaXaihiZhuang Fangyi