Phase I
Requirement: Level LVL 1
"Chen Qianyu, Endfield Specialist Tech Division... And that's enough big words for now. Hurry up and take me to the mission site, Endministrator!"
Learn how to use Chen Qianyu, a 5-star Guard in Arknights: Endfield. This guide covers Chen Qianyu's Arts elemental abilities, Sword equipment, and best Agility build.
| Stat Name / Level | LVL.1 | LVL.2 | LVL.3 | LVL.4 | LVL.5 | LVL.6 |
|---|---|---|---|---|---|---|
Health Pointshp | Health Points at level 1:500 | Health Points at level 2:1566 | Health Points at level 3:2689 | Health Points at level 4:3811 | Health Points at level 5:4934 | Health Points at level 6:6000 |
Attack Poweratk | Attack Power at level 1:30 | Attack Power at level 2:87 | Attack Power at level 3:147 | Attack Power at level 4:207 | Attack Power at level 5:267 | Attack Power at level 6:324 |
Strengthstrength | Strength at level 1:10 | Strength at level 2:31 | Strength at level 3:52 | Strength at level 4:74 | Strength at level 5:95 | Strength at level 6:116 |
Agilityagility | Agility at level 1:20 | Agility at level 2:52 | Agility at level 3:86 | Agility at level 4:120 | Agility at level 5:154 | Agility at level 6:187 |
Intellectintellect | Intellect at level 1:8 | Intellect at level 2:25 | Intellect at level 3:42 | Intellect at level 4:59 | Intellect at level 5:77 | Intellect at level 6:93 |
Willpowerwill | Willpower at level 1:9 | Willpower at level 2:27 | Willpower at level 3:46 | Willpower at level 4:65 | Willpower at level 5:84 | Willpower at level 6:102 |
// Protocol_Upgrade_Sequence
DMG Dealt +20% to enemies below 50% HP.
Agility +15, Physical DMG Dealt +8%.
Battle skill Ascending Strike, combo skill Soar to the Stars, and ultimate Blade Gale improved: DMG Multiplier is increased to 1.1 times the original.
Ultimate Blade Gale improved: Ultimate Energy cost -15%.
Combo skill Soar to the Stars improved: Length of cooldown -3s.
Unlock all potentials for Operator to increase efficiency. Each phase requires an operator token or duplicate (gacha pull). Benefits include cost reduction, improved attack power, and skill enhancements.
Requirement: Level LVL 1
BASIC ATTACK:
An attack with up to 5 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 16 Stagger.
DIVE ATTACK:
Basic Attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
FINISHER:
Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 | Rank4 | Rank5 | Rank6 | Rank7 | Rank8 | Rank9 | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BATK SEQ 1 Multiplier | Level 1 BATK SEQ 1 Multiplier: 20% | Level 2 BATK SEQ 1 Multiplier: 22% | Level 3 BATK SEQ 1 Multiplier: 24% | Level 4 BATK SEQ 1 Multiplier: 26% | Level 5 BATK SEQ 1 Multiplier: 28% | Level 6 BATK SEQ 1 Multiplier: 30% | Level 7 BATK SEQ 1 Multiplier: 32% | Level 8 BATK SEQ 1 Multiplier: 34% | Level 9 BATK SEQ 1 Multiplier: 36% | Level 10 BATK SEQ 1 Multiplier: 39% | Level 11 BATK SEQ 1 Multiplier: 42% | Level 12 BATK SEQ 1 Multiplier: 45% |
| BATK SEQ 2 Multiplier | Level 1 BATK SEQ 2 Multiplier: 24% | Level 2 BATK SEQ 2 Multiplier: 26% | 29% |
Check the best skill priority and materials needed to upgrade Soaring Break to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
SKILL DESCRIPTION:
A 7-sequence slash attack that deals Physical DMG with each sequence to the target enemy. The final slash sequence deals even more DMG.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 | Rank4 |
|---|
COMBO TRIGGER:
When an enemy becomes Vulnerable.
SKILL DESCRIPTION:
A slashing dash that passes through the target enemy and deals Physical DMG and Lift to all enemies along the way.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 |
|---|
SKILL DESCRIPTION:
Performs an uppercut slash at the target enemy, dealing Physical DMG and Lift.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 | Rank4 |
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// Passive_Capabilities_Log
Operator Agility +10.
Operator Agility +15.
Operator Agility +15.
Operator Agility +20.
Whenever the skill hits the enemy, Chen gains ATK +4% for 10s. This effect can stack 5 time(s).
Whenever the skill hits the enemy, Chen gains ATK +8% for 10s. This effect can stack 5 time(s).
Interrupting the enemy's charge up deals another 5 Stagger.
Interrupting the enemy's charge up deals another 10 Stagger.
Activate this to let the operator equip blue quality gear.
Activate this to let the operator equip purple quality gear.
Explore all talent upgrades and combat passives for this operative. Unlock specific buffs and tactical advantages by promoting your character to Phase 1, Phase 2, and beyond.
// Infrastructure_Support_Skills
Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +10%.
Requirement: Level LVL 2
Requirement: Level LVL 3
Requirement: Level LVL 4
Total materials needed for Operator max ascension in Arknights: Endfield. Track all resource requirements for Phase 1, Phase 2, Phase 3, and Phase 4.
| Level 4 BATK SEQ 2 Multiplier: 31% |
| Level 5 BATK SEQ 2 Multiplier: 34% |
| Level 6 BATK SEQ 2 Multiplier: 36% |
| Level 7 BATK SEQ 2 Multiplier: 38% |
| Level 8 BATK SEQ 2 Multiplier: 41% |
| Level 9 BATK SEQ 2 Multiplier: 43% |
| Level 10 BATK SEQ 2 Multiplier: 46% |
| Level 11 BATK SEQ 2 Multiplier: 50% |
| Level 12 BATK SEQ 2 Multiplier: 54% |
| BATK SEQ 3 Multiplier | Level 1 BATK SEQ 3 Multiplier: 27% | Level 2 BATK SEQ 3 Multiplier: 29% | Level 3 BATK SEQ 3 Multiplier: 32% | Level 4 BATK SEQ 3 Multiplier: 35% | Level 5 BATK SEQ 3 Multiplier: 38% | Level 6 BATK SEQ 3 Multiplier: 40% | Level 7 BATK SEQ 3 Multiplier: 43% | Level 8 BATK SEQ 3 Multiplier: 46% | Level 9 BATK SEQ 3 Multiplier: 48% | Level 10 BATK SEQ 3 Multiplier: 52% | Level 11 BATK SEQ 3 Multiplier: 56% | Level 12 BATK SEQ 3 Multiplier: 60% |
|---|
| BATK SEQ 4 Multiplier | Level 1 BATK SEQ 4 Multiplier: 30% | Level 2 BATK SEQ 4 Multiplier: 33% | Level 3 BATK SEQ 4 Multiplier: 36% | Level 4 BATK SEQ 4 Multiplier: 39% | Level 5 BATK SEQ 4 Multiplier: 42% | Level 6 BATK SEQ 4 Multiplier: 45% | Level 7 BATK SEQ 4 Multiplier: 48% | Level 8 BATK SEQ 4 Multiplier: 51% | Level 9 BATK SEQ 4 Multiplier: 54% | Level 10 BATK SEQ 4 Multiplier: 58% | Level 11 BATK SEQ 4 Multiplier: 62% | Level 12 BATK SEQ 4 Multiplier: 68% |
|---|
| BATK SEQ 5 Multiplier | Level 1 BATK SEQ 5 Multiplier: 40% | Level 2 BATK SEQ 5 Multiplier: 44% | Level 3 BATK SEQ 5 Multiplier: 48% | Level 4 BATK SEQ 5 Multiplier: 52% | Level 5 BATK SEQ 5 Multiplier: 56% | Level 6 BATK SEQ 5 Multiplier: 60% | Level 7 BATK SEQ 5 Multiplier: 64% | Level 8 BATK SEQ 5 Multiplier: 68% | Level 9 BATK SEQ 5 Multiplier: 72% | Level 10 BATK SEQ 5 Multiplier: 77% | Level 11 BATK SEQ 5 Multiplier: 83% | Level 12 BATK SEQ 5 Multiplier: 90% |
|---|
| Finisher ATK Multiplier | Level 1 Finisher ATK Multiplier: 400% | Level 2 Finisher ATK Multiplier: 440% | Level 3 Finisher ATK Multiplier: 480% | Level 4 Finisher ATK Multiplier: 520% | Level 5 Finisher ATK Multiplier: 560% | Level 6 Finisher ATK Multiplier: 600% | Level 7 Finisher ATK Multiplier: 640% | Level 8 Finisher ATK Multiplier: 680% | Level 9 Finisher ATK Multiplier: 720% | Level 10 Finisher ATK Multiplier: 770% | Level 11 Finisher ATK Multiplier: 830% | Level 12 Finisher ATK Multiplier: 900% |
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| Dive ATK Multiplier | Level 1 Dive ATK Multiplier: 80% | Level 2 Dive ATK Multiplier: 88% | Level 3 Dive ATK Multiplier: 96% | Level 4 Dive ATK Multiplier: 104% | Level 5 Dive ATK Multiplier: 112% | Level 6 Dive ATK Multiplier: 120% | Level 7 Dive ATK Multiplier: 128% | Level 8 Dive ATK Multiplier: 136% | Level 9 Dive ATK Multiplier: 144% | Level 10 Dive ATK Multiplier: 154% | Level 11 Dive ATK Multiplier: 166% | Level 12 Dive ATK Multiplier: 180% |
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Rank6 |
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Rank7 |
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Rank8 |
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Rank9 |
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| Ultimate Energy Cost | Level 1 Ultimate Energy Cost: 70 | Level 2 Ultimate Energy Cost: 70 | Level 3 Ultimate Energy Cost: 70 | Level 4 Ultimate Energy Cost: 70 | Level 5 Ultimate Energy Cost: 70 | Level 6 Ultimate Energy Cost: 70 | Level 7 Ultimate Energy Cost: 70 | Level 8 Ultimate Energy Cost: 70 | Level 9 Ultimate Energy Cost: 70 | Level 10 Ultimate Energy Cost: 70 | Level 11 Ultimate Energy Cost: 70 | Level 12 Ultimate Energy Cost: 70 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Slash Multiplier | Level 1 Slash Multiplier: 36% | Level 2 Slash Multiplier: 40% | Level 3 Slash Multiplier: 43% | Level 4 Slash Multiplier: 47% | Level 5 Slash Multiplier: 50% | Level 6 Slash Multiplier: 54% | Level 7 Slash Multiplier: 58% | Level 8 Slash Multiplier: 61% | Level 9 Slash Multiplier: 65% | Level 10 Slash Multiplier: 69% | Level 11 Slash Multiplier: 75% | Level 12 Slash Multiplier: 81% |
| First Strike Stagger | Level 1 First Strike Stagger: 15 | Level 2 First Strike Stagger: 15 | Level 3 First Strike Stagger: 15 | Level 4 First Strike Stagger: 15 | Level 5 First Strike Stagger: 15 | Level 6 First Strike Stagger: 15 | Level 7 First Strike Stagger: 15 | Level 8 First Strike Stagger: 15 | Level 9 First Strike Stagger: 15 | Level 10 First Strike Stagger: 15 | Level 11 First Strike Stagger: 15 | Level 12 First Strike Stagger: 15 |
| Final Strike DMG Multiplier | Level 1 Final Strike DMG Multiplier: 455% | Level 2 Final Strike DMG Multiplier: 500% | Level 3 Final Strike DMG Multiplier: 545% | Level 4 Final Strike DMG Multiplier: 591% | Level 5 Final Strike DMG Multiplier: 636% | Level 6 Final Strike DMG Multiplier: 682% | Level 7 Final Strike DMG Multiplier: 727% | Level 8 Final Strike DMG Multiplier: 773% | Level 9 Final Strike DMG Multiplier: 818% | Level 10 Final Strike DMG Multiplier: 875% | Level 11 Final Strike DMG Multiplier: 943% | Level 12 Final Strike DMG Multiplier: 1023% |
| Final Strike Stagger | Level 1 Final Strike Stagger: 20 | Level 2 Final Strike Stagger: 20 | Level 3 Final Strike Stagger: 20 | Level 4 Final Strike Stagger: 20 | Level 5 Final Strike Stagger: 20 | Level 6 Final Strike Stagger: 20 | Level 7 Final Strike Stagger: 20 | Level 8 Final Strike Stagger: 20 | Level 9 Final Strike Stagger: 20 | Level 10 Final Strike Stagger: 20 | Level 11 Final Strike Stagger: 20 | Level 12 Final Strike Stagger: 20 |
Check the best skill priority and materials needed to upgrade Blade Gale to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
Rank5 |
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Rank6 |
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Rank7 |
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Rank8 |
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Rank9 |
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| Cooldown | Level 1 Cooldown: 16 | Level 2 Cooldown: 16 | Level 3 Cooldown: 16 | Level 4 Cooldown: 16 | Level 5 Cooldown: 16 | Level 6 Cooldown: 16 | Level 7 Cooldown: 16 | Level 8 Cooldown: 16 | Level 9 Cooldown: 16 | Level 10 Cooldown: 16 | Level 11 Cooldown: 16 | Level 12 Cooldown: 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | Level 1 DMG Multiplier: 120% | Level 2 DMG Multiplier: 132% | Level 3 DMG Multiplier: 144% | Level 4 DMG Multiplier: 156% | Level 5 DMG Multiplier: 168% | Level 6 DMG Multiplier: 180% | Level 7 DMG Multiplier: 192% | Level 8 DMG Multiplier: 204% | Level 9 DMG Multiplier: 216% | Level 10 DMG Multiplier: 231% | Level 11 DMG Multiplier: 249% | Level 12 DMG Multiplier: 270% |
| Stagger | Level 1 Stagger: 10 | Level 2 Stagger: 10 | Level 3 Stagger: 10 | Level 4 Stagger: 10 | Level 5 Stagger: 10 | Level 6 Stagger: 10 | Level 7 Stagger: 10 | Level 8 Stagger: 10 | Level 9 Stagger: 10 | Level 10 Stagger: 10 | Level 11 Stagger: 10 | Level 12 Stagger: 10 |
Check the best skill priority and materials needed to upgrade Soar to the Stars to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
Rank6 |
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Rank7 |
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Rank8 |
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Rank9 |
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| SP Cost | Level 1 SP Cost: 100 | Level 2 SP Cost: 100 | Level 3 SP Cost: 100 | Level 4 SP Cost: 100 | Level 5 SP Cost: 100 | Level 6 SP Cost: 100 | Level 7 SP Cost: 100 | Level 8 SP Cost: 100 | Level 9 SP Cost: 100 | Level 10 SP Cost: 100 | Level 11 SP Cost: 100 | Level 12 SP Cost: 100 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | Level 1 DMG Multiplier: 169% | Level 2 DMG Multiplier: 186% | Level 3 DMG Multiplier: 203% | Level 4 DMG Multiplier: 219% | Level 5 DMG Multiplier: 236% | Level 6 DMG Multiplier: 253% | Level 7 DMG Multiplier: 270% | Level 8 DMG Multiplier: 287% | Level 9 DMG Multiplier: 304% | Level 10 DMG Multiplier: 325% | Level 11 DMG Multiplier: 350% | Level 12 DMG Multiplier: 380% |
| Stagger | Level 1 Stagger: 10 | Level 2 Stagger: 10 | Level 3 Stagger: 10 | Level 4 Stagger: 10 | Level 5 Stagger: 10 | Level 6 Stagger: 10 | Level 7 Stagger: 10 | Level 8 Stagger: 10 | Level 9 Stagger: 10 | Level 10 Stagger: 10 | Level 11 Stagger: 10 | Level 12 Stagger: 10 |
| Lift Duration (s) | Level 1 Lift Duration (s): 1 | Level 2 Lift Duration (s): 1 | Level 3 Lift Duration (s): 1 | Level 4 Lift Duration (s): 1 | Level 5 Lift Duration (s): 1 | Level 6 Lift Duration (s): 1.5 | Level 7 Lift Duration (s): 1.5 | Level 8 Lift Duration (s): 1.5 | Level 9 Lift Duration (s): 2 | Level 10 Lift Duration (s): 2 | Level 11 Lift Duration (s): 2 | Level 12 Lift Duration (s): 2.5 |
Check the best skill priority and materials needed to upgrade Ascending Strike to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
Activate this to let the operator equip gold quality gear.
Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20%.
Assign to Growth Chamber to grant rare mineral growth rate +10%.
Assign to Growth Chamber to grant rare mineral growth rate +20%.
Detailed overview of operative infrastructure skills for facility management. Maximize your base efficiency with these specific logistical support protocols.
Swordmancer - 3-pc set effect: Stagger Efficiency Bonus +20%. Applying Physical Status: deals 1 hit 250% ATK Physical DMG +10 Stagger. Effect CD: 15s