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Wedge | Arknights: Endfield Weapon Guide & Leveling Stats | Endfield Builds

Wedge Guide and Database - Arknights: Endfield

Wedge
Wedge Handcannon - Arknights Endfield Weapon

Wedge

6 Star Rarity
TypeHandcannon
SourceAcquisition Center: Arsenal Exchange
Release2025

"A weapon equipped by Endfield operators to significantly boost their combat capabilities. A legendary work of Northmarch Support Hub that perfectly embodies the style and virtues of Northmarch weapons. Features devastating firepower, total reliability, and absolutely abysmal handling and recoil."

Comprehensive guide for the Wedge Handcannon in Arknights: Endfield. Learn where to get Wedge (Acquisition Center: Arsenal Exchange) and its utility for your team.

Skill_Analysis

// Subsystem_Link: HANDCANNON

Handcannon mechanics

Weapon Skill(s)

Ability
Neural_Drive: Active // Rank_Scaling_Available
Weapon Skill(s) scaling per rank for Handcannon

Weapon_Archive

Ref_ID: — — — — — // Intelligence_Entry

Access_Level

Restricted

"We're the wedge that was hammered into Talos-II." Mama always said those words. When I was a kid, Mama always gave me a strong, tight hug after coming back from her shift. I kept telling her to change out of her crew outfit first. I felt I wasn't getting hugged by mom. I was getting crushed by a hardware store and always ended up with a mess of sore, reddish imprints of hammers, pliers, wrenches, and even a big blasted handcannon on me. And then she bought me those friggin' buggly toys, you know. I've been seeing actual cranes, drill crawlers, dumpster trucks, crushers, and pile drivers in real life. I saw entire fleets of steel giants heading north every friggin' day and every friggin' year of my childhood. I did not want mini and fake versions of them in my toybox. And mama never treated this world as "home". She never stopped saying: "Talos-II is just too dangerous. We'll never make this our place." I'm a Talosian, born and raised, and could never really understand why she never stopped complaining. Yet those words left an imprint on me, like those hardware tools she carried when she gave me those powerful, crushing hugs. I never knew what "imprints" meant back then. Then came a day when mama failed to come back from the north. Uncle Walther gave me her outfit. Them laundry crew didn't wash it right and it still had this dark bloodstain on the collar. I held it tight to feel the familiar coarseness of the fabrics and the cold, hardness of her tools. And then I found that blasted handcannon — the big iron responsible for all those painful imprints I suffered. The thing sported a new dent beneath the barrel. She emptied the magazine and then slapped an Aggelos real good with that big slab of iron. I asked Uncle Walther to cast me a new barrel and furnish it with a chain cutter. I also got mama's position when another convoy roared for the north. 'Cause I'm the hardest wedge to be hammered into Talos-II. ”

Endfield_Database_Service // Security_Encrypted

More_Armaments_In_Database

Armory_Registry_Navigation

Asset_Class
Registered_Units
Polearm
Qty: 09
LevelIntellect Boost [L]Attack Boost [L]Infliction: Wedge of CivilizationEfficiency
R-01Intellect +20Attack +5%Arts DMG Dealt +12%. After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +8% for 15.00s. After the wielder applies an Arts Reaction with their own battle skill, the wielder gains Arts DMG Dealt +16% for 15.00s. The two effects apply separately and do not stack with themselves.Efficiency: 11.11111111111111%
R-02Intellect +36Attack +9%Arts DMG Dealt +14.4%. After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +9.6% for 15.00s. After the wielder applies an Arts Reaction with their own battle skill, the wielder gains Arts DMG Dealt +19.2% for 15.00s. The two effects apply separately and do not stack with themselves.Efficiency: 22.22222222222222%
R-03Intellect +52Attack +13%Arts DMG Dealt +16.8%. After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +11.2% for 15.00s. After the wielder applies an Arts Reaction with their own battle skill, the wielder gains Arts DMG Dealt +22.4% for 15.00s. The two effects apply separately and do not stack with themselves.Efficiency: 33.33333333333333%
R-04Intellect +68Attack +17%Arts DMG Dealt +19.2%. After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +12.8% for 15.00s. After the wielder applies an Arts Reaction with their own battle skill, the wielder gains Arts DMG Dealt +25.6% for 15.00s. The two effects apply separately and do not stack with themselves.Efficiency: 44.44444444444444%
R-05Intellect +84Attack +21%Arts DMG Dealt +21.6%. After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +14.4% for 15.00s. After the wielder applies an Arts Reaction with their own battle skill, the wielder gains Arts DMG Dealt +28.8% for 15.00s. The two effects apply separately and do not stack with themselves.Efficiency: 55.55555555555556%
R-06Intellect +100Attack +25%Arts DMG Dealt +24%. After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +16% for 15.00s. After the wielder applies an Arts Reaction with their own battle skill, the wielder gains Arts DMG Dealt +32% for 15.00s. The two effects apply separately and do not stack with themselves.Efficiency: 66.66666666666666%
R-07Intellect +116Attack +29%Arts DMG Dealt +26.4%. After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +17.6% for 15.00s. After the wielder applies an Arts Reaction with their own battle skill, the wielder gains Arts DMG Dealt +35.2% for 15.00s. The two effects apply separately and do not stack with themselves.Efficiency: 77.77777777777779%
R-08Intellect +132Attack +33%Arts DMG Dealt +28.8%. After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +19.2% for 15.00s. After the wielder applies an Arts Reaction with their own battle skill, the wielder gains Arts DMG Dealt +38.4% for 15.00s. The two effects apply separately and do not stack with themselves.Efficiency: 88.88888888888889%
R-09Intellect +156Attack +39%Arts DMG Dealt +33.6%. After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +22.4% for 15.00s. After the wielder applies an Arts Reaction with their own battle skill, the wielder gains Arts DMG Dealt +44.8% for 15.00s. The two effects apply separately and do not stack with themselves.Efficiency: 100%

Data_Verification: Protocol_Endfield_312

Weapon Passive and Active Skills Scaling

Analyze how Handcannon skills improve with each rank. Our database provides exact values for combat bonuses and secondary effects for all Arknights: Endfield weapons.

Enhancement_Protocols

// Ascension_Requirements // Limit_Break

01
Elite I Ascension Requirement

Elite I

Limit: LVL 20

Required_Components // Upgrade_Materials
  • Cast Die
    x5
    Cast Die
  • Kalkonyx
    x3
    Kalkonyx
02
Elite II Ascension Requirement

Elite II

Limit: LVL 40

Required_Components // Upgrade_Materials
  • Cast Die
    x18
    Cast Die
03
Elite III Ascension Requirement

Elite III

Limit: LVL 60

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x27
    Heavy Cast Die
04
Elite IV Ascension Requirement

Elite IV

Limit: LVL 80

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x50
    Heavy Cast Die

Arknights: Endfield weapon upgrade guide. Elite promotion materials list, level cap requirements and limit break components for all rarity tiers.

Protocols_Verified // Archive_09

Wedge Base and Max Stats

Weapon Scaling & Combat Analysis

// Attack Power Scaling // Level_Progression

Base_Atk_Value
53
Peak_Atk_Scaling
567
  • Weapon Level LV.01
    53ATK
    Stat Efficiency9.3%
  • Weapon Level LV.20
    152ATK
    Stat Efficiency26.8%
  • Weapon Level LV.40
    257ATK
    Stat Efficiency45.3%
  • Weapon Level LV.60
    362ATK
    Stat Efficiency63.8%
  • Weapon Level LV.80
    467ATK
    Stat Efficiency82.4%
  • Weapon Level LV.99
    567ATK
    Stat Efficiency100.0%

Data_Source: Endfield Character Database

Wedge Potential Upgrades

Weapon Potentials

// Tactical_Upgrade_Sequence // Asset_Calibration

  • 5
    Weapon Potential Rank 5
    Rank 05
Cohesive Traction
JET
Mountain Bearer
Valiant
Chimeric Justice
OBJ Razorhorn
Aggeloslayer
Opero 77
Pathfinder's Beacon
Great Sword
Qty: 12
Exemplar
Former Finery
Khravengger
Sundered Prince
Thunderberge
Ancient Canal
Finishing Call
OBJ Heavy Burden
Seeker of Dark Lung
Industry 0.1
Quencher
Darhoff 7
Handcannon
Qty: 10
Artzy Tyrannical
Clannibal
Navigator
Wedge
OBJ Velocitous
Opus: The Living
Rational Farewell
Howling Guard
Long Road
Peco 5
Sword
Qty: 17
Eminent Repute
Forgeborn Scathe
Grand Vision
Never Rest
Rapid Ascent
Thermite Cutter
Umbral Torch
White Night Nova
Aspirant
Finchaser 3.0
Fortmaker
OBJ Edge of Lightness
Sundering Steel
Twelve Questions
Contingent Measure
Wave Tide
Tarr 11
Arts Unit
Qty: 14
Chivalric Virtues
Delivery Guaranteed
Detonation Unit
Dreams of the Starry Beach
Oblivion
Opus: Etch Figure
Freedom to Proselytize
Monaihe
OBJ Arts Identifier
Stanza of Memorials
Wild Wanderer
Fluorescent Roc
Hypernova Auto
Jiminy 12
Registry_v4.0 // Database_Sync_Active

Arknights: Endfield Weapons Database

Complete armory directory including Swords, Great Swords, Polearms, Handcannons, and Arts Units.

Auronyx
x5
Auronyx
Umbronyx
x5
Umbronyx
Igneosite
x8
Igneosite
  • Tachyon Screening Lattice
    x36
    Tachyon Screening Lattice
  • Potential 5

    Skill Infliction: Wedge of Civilization improved.

    Arknights Endfield weapon potential enhancement bonuses and stats.

    CalibrationActive_Mod
    Endfield Armory Archive // Calibration_Data