Phase I
Requirement: Level LVL 1
"Antal of Op Z7 reporting for duty. I've studied Originium automation and occasionally help with modifying or repairing Originium devices. You may approach me for such tasks... And I have a question for you. What is the material of your mask? Carbon fiber?"
Learn how to use Antal, a 5-star Supporter in Arknights: Endfield. This guide covers Antal's Electric elemental abilities, Arts Unit equipment, and best Intellect build.
| Stat Name / Level | LVL.1 | LVL.2 | LVL.3 | LVL.4 | LVL.5 | LVL.6 |
|---|---|---|---|---|---|---|
Health Pointshp | Health Points at level 1:500 | Health Points at level 2:1566 | Health Points at level 3:2689 | Health Points at level 4:3811 | Health Points at level 5:4934 | Health Points at level 6:6000 |
Attack Poweratk | Attack Power at level 1:30 | Attack Power at level 2:87 | Attack Power at level 3:147 | Attack Power at level 4:207 | Attack Power at level 5:267 | Attack Power at level 6:324 |
Strengthstrength | Strength at level 1:15 | Strength at level 2:40 | Strength at level 3:65 | Strength at level 4:91 | Strength at level 5:116 | Strength at level 6:140 |
Agilityagility | Agility at level 1:9 | Agility at level 2:25 | Agility at level 3:43 | Agility at level 4:60 | Agility at level 5:78 | Agility at level 6:94 |
Intellectintellect | Intellect at level 1:15 | Intellect at level 2:47 | Intellect at level 3:81 | Intellect at level 4:114 | Intellect at level 5:148 | Intellect at level 6:180 |
Willpowerwill | Willpower at level 1:9 | Willpower at level 2:25 | Willpower at level 3:41 | Willpower at level 4:58 | Willpower at level 5:74 | Willpower at level 6:90 |
// Protocol_Upgrade_Sequence
Ultimate Overclocked Moment improved: Electric Amp and Heat Amp effects are increased to 1.1 times the original.
Ultimate Overclocked Moment improved: Ultimate Energy cost -10%.
Defeating an enemy while Focus is active returns 15 SP.
Intellect +10, Max HP +10%.
Applying Focus on the same target for 20s increases Electric Susceptibility and Heat Susceptibility effects by 6%.
Unlock all potentials for Operator to increase efficiency. Each phase requires an operator token or duplicate (gacha pull). Benefits include cost reduction, improved attack power, and skill enhancements.
Requirement: Level LVL 1
SKILL DESCRIPTION:
Applies temporary Electric Amp and Heat Amp to the entire team.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 | Rank4 | Rank5 | Rank6 | Rank7 | Rank8 | Rank9 | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate Energy Cost | Level 1 Ultimate Energy Cost: 100 | Level 2 Ultimate Energy Cost: 100 | Level 3 Ultimate Energy Cost: 100 | Level 4 Ultimate Energy Cost: 100 | Level 5 Ultimate Energy Cost: 100 | Level 6 Ultimate Energy Cost: 100 | Level 7 Ultimate Energy Cost: 100 | Level 8 Ultimate Energy Cost: 100 | Level 9 Ultimate Energy Cost: 100 | Level 10 Ultimate Energy Cost: 100 | Level 11 Ultimate Energy Cost: 100 | Level 12 Ultimate Energy Cost: 100 |
| Electric Amp | Level 1 Electric Amp: 13% | Level 2 Electric Amp: 14% | Level 3 Electric Amp: 15% |
Check the best skill priority and materials needed to upgrade Overclocked Moment to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
SKILL DESCRIPTION:
Applies Focus with a long duration on the enemy and deals Electric DMG. An enemy with an active Focus also suffers Electric Susceptibility and Heat Susceptibility. Focus can only be applied to 1 enemy at any given time.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 | Rank |
|---|
COMBO TRIGGER:
When an enemy with active Focus suffers a Physical Status or Arts Infliction.
SKILL DESCRIPTION:
Triggers 1 energy explosion on the enemy that deals Electric DMG and applies another stack of the same Physical Status or Arts Infliction.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 |
|---|
BASIC ATTACK:
An attack with up to 4 sequences that deals Electric DMG. As the controlled operator, Final Strike also deals 15 Stagger.
DIVE ATTACK:
Basic attack performed in mid-air becomes a dive attack that deals Electric DMG to nearby enemies.
FINISHER:
Basic attack performed near a Staggered enemy becomes a finisher that deals massive Electric DMG and recovers some SP.
| Skill Level / Mastery | Rank1 |
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// Passive_Capabilities_Log
Operator Intelligence +10.
Operator Intelligence +15.
Operator Intelligence +15.
Operator Intelligence +20.
When an Amped teammate deals Skill DMG, Antal restores the said teammate's HP by [72 + Strength×0.6]. This HP restoring effect triggers 1 time every 30s for each operator.
When an Amped teammate deals Skill DMG, Antal restores the said teammate's HP by [108 + Strength×0.9]. This HP restoring effect triggers 1 time every 30s for each operator.
Gains 30% chance of Physical DMG immunity and restores HP of self by [27 + Strength×0.23].
Gains 30% chance of Physical DMG immunity and restores HP of self by [45 + Strength×0.38].
Activate this to let the operator equip blue quality gear.
Activate this to let the operator equip purple quality gear.
Explore all talent upgrades and combat passives for this operative. Unlock specific buffs and tactical advantages by promoting your character to Phase 1, Phase 2, and beyond.
// Infrastructure_Support_Skills
Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +10%.
Requirement: Level LVL 2
Requirement: Level LVL 3
Requirement: Level LVL 4
Total materials needed for Operator max ascension in Arknights: Endfield. Track all resource requirements for Phase 1, Phase 2, Phase 3, and Phase 4.
| Level 4 Electric Amp: 16% |
| Level 5 Electric Amp: 18% |
| Level 6 Electric Amp: 19% |
| Level 7 Electric Amp: 20% |
| Level 8 Electric Amp: 21% |
| Level 9 Electric Amp: 23% |
| Level 10 Electric Amp: 24% |
| Level 11 Electric Amp: 26% |
| Level 12 Electric Amp: 28% |
| Heat Amp | Level 1 Heat Amp: 13% | Level 2 Heat Amp: 14% | Level 3 Heat Amp: 15% | Level 4 Heat Amp: 16% | Level 5 Heat Amp: 18% | Level 6 Heat Amp: 19% | Level 7 Heat Amp: 20% | Level 8 Heat Amp: 21% | Level 9 Heat Amp: 23% | Level 10 Heat Amp: 24% | Level 11 Heat Amp: 26% | Level 12 Heat Amp: 28% |
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| Duration (s) | Level 1 Duration (s): 12 | Level 2 Duration (s): 12 | Level 3 Duration (s): 12 | Level 4 Duration (s): 12 | Level 5 Duration (s): 12 | Level 6 Duration (s): 12 | Level 7 Duration (s): 12 | Level 8 Duration (s): 12 | Level 9 Duration (s): 12 | Level 10 Duration (s): 12 | Level 11 Duration (s): 12 | Level 12 Duration (s): 12 |
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| SP Cost | Level 1 SP Cost: 100 | Level 2 SP Cost: 100 | Level 3 SP Cost: 100 | Level 4 SP Cost: 100 | Level 5 SP Cost: 100 | Level 6 SP Cost: 100 | Level 7 SP Cost: 100 | Level 8 SP Cost: 100 | Level 9 SP Cost: 100 | Level 10 SP Cost: 100 | Level 11 SP Cost: 100 | Level 12 SP Cost: 100 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | Level 1 DMG Multiplier: 89% | Level 2 DMG Multiplier: 98% | Level 3 DMG Multiplier: 107% | Level 4 DMG Multiplier: 116% | Level 5 DMG Multiplier: 124% | Level 6 DMG Multiplier: 133% | Level 7 DMG Multiplier: 142% | Level 8 DMG Multiplier: 151% | Level 9 DMG Multiplier: 160% | Level 10 DMG Multiplier: 171% | Level 11 DMG Multiplier: 185% | Level 12 DMG Multiplier: 200% |
| Duration (s) | Level 1 Duration (s): 60 | Level 2 Duration (s): 60 | Level 3 Duration (s): 60 | Level 4 Duration (s): 60 | Level 5 Duration (s): 60 | Level 6 Duration (s): 60 | Level 7 Duration (s): 60 | Level 8 Duration (s): 60 | Level 9 Duration (s): 60 | Level 10 Duration (s): 60 | Level 11 Duration (s): 60 | Level 12 Duration (s): 60 |
| Electric Susceptibility | Level 1 Electric Susceptibility: 8% | Level 2 Electric Susceptibility: 8.5% | Level 3 Electric Susceptibility: 9% | Level 4 Electric Susceptibility: 9.5% | Level 5 Electric Susceptibility: 10% | Level 6 Electric Susceptibility: 10.5% | Level 7 Electric Susceptibility: 11% | Level 8 Electric Susceptibility: 11.5% | Level 9 Electric Susceptibility: 12% | Level 10 Electric Susceptibility: 12.5% | Level 11 Electric Susceptibility: 13% | Level 12 Electric Susceptibility: 14% |
| Heat Susceptibility | Level 1 Heat Susceptibility: 8% | Level 2 Heat Susceptibility: 8.5% | Level 3 Heat Susceptibility: 9% | Level 4 Heat Susceptibility: 9.5% | Level 5 Heat Susceptibility: 10% | Level 6 Heat Susceptibility: 10.5% | Level 7 Heat Susceptibility: 11% | Level 8 Heat Susceptibility: 11.5% | Level 9 Heat Susceptibility: 12% | Level 10 Heat Susceptibility: 12.5% | Level 11 Heat Susceptibility: 13% | Level 12 Heat Susceptibility: 14% |
Check the best skill priority and materials needed to upgrade Specified Research Subject to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
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| Cooldown | Level 1 Cooldown: 25 | Level 2 Cooldown: 25 | Level 3 Cooldown: 25 | Level 4 Cooldown: 25 | Level 5 Cooldown: 25 | Level 6 Cooldown: 25 | Level 7 Cooldown: 25 | Level 8 Cooldown: 25 | Level 9 Cooldown: 25 | Level 10 Cooldown: 25 | Level 11 Cooldown: 25 | Level 12 Cooldown: 24 |
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| DMG Multiplier | Level 1 DMG Multiplier: 151% | Level 2 DMG Multiplier: 166% | Level 3 DMG Multiplier: 181% | Level 4 DMG Multiplier: 196% | Level 5 DMG Multiplier: 211% | Level 6 DMG Multiplier: 227% | Level 7 DMG Multiplier: 242% | Level 8 DMG Multiplier: 257% | Level 9 DMG Multiplier: 272% | Level 10 DMG Multiplier: 291% | Level 11 DMG Multiplier: 313% | Level 12 DMG Multiplier: 340% |
| Stagger | Level 1 Stagger: 10 | Level 2 Stagger: 10 | Level 3 Stagger: 10 | Level 4 Stagger: 10 | Level 5 Stagger: 10 | Level 6 Stagger: 10 | Level 7 Stagger: 10 | Level 8 Stagger: 10 | Level 9 Stagger: 10 | Level 10 Stagger: 10 | Level 11 Stagger: 10 | Level 12 Stagger: 10 |
Check the best skill priority and materials needed to upgrade EMP Test Site to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
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| BATK SEQ 1 Multiplier | Level 1 BATK SEQ 1 Multiplier: 23% | Level 2 BATK SEQ 1 Multiplier: 25% | Level 3 BATK SEQ 1 Multiplier: 28% | Level 4 BATK SEQ 1 Multiplier: 30% | Level 5 BATK SEQ 1 Multiplier: 32% | Level 6 BATK SEQ 1 Multiplier: 35% | Level 7 BATK SEQ 1 Multiplier: 37% | Level 8 BATK SEQ 1 Multiplier: 39% | Level 9 BATK SEQ 1 Multiplier: 41% | Level 10 BATK SEQ 1 Multiplier: 44% | Level 11 BATK SEQ 1 Multiplier: 48% | Level 12 BATK SEQ 1 Multiplier: 52% |
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| BATK SEQ 2 Multiplier | Level 1 BATK SEQ 2 Multiplier: 28% | Level 2 BATK SEQ 2 Multiplier: 31% | Level 3 BATK SEQ 2 Multiplier: 34% | Level 4 BATK SEQ 2 Multiplier: 36% | Level 5 BATK SEQ 2 Multiplier: 39% | Level 6 BATK SEQ 2 Multiplier: 42% | Level 7 BATK SEQ 2 Multiplier: 45% | Level 8 BATK SEQ 2 Multiplier: 48% | Level 9 BATK SEQ 2 Multiplier: 50% | Level 10 BATK SEQ 2 Multiplier: 54% | Level 11 BATK SEQ 2 Multiplier: 58% | Level 12 BATK SEQ 2 Multiplier: 63% |
| BATK SEQ 3 Multiplier | Level 1 BATK SEQ 3 Multiplier: 34% | Level 2 BATK SEQ 3 Multiplier: 37% | Level 3 BATK SEQ 3 Multiplier: 41% | Level 4 BATK SEQ 3 Multiplier: 44% | Level 5 BATK SEQ 3 Multiplier: 48% | Level 6 BATK SEQ 3 Multiplier: 51% | Level 7 BATK SEQ 3 Multiplier: 54% | Level 8 BATK SEQ 3 Multiplier: 58% | Level 9 BATK SEQ 3 Multiplier: 61% | Level 10 BATK SEQ 3 Multiplier: 65% | Level 11 BATK SEQ 3 Multiplier: 71% | Level 12 BATK SEQ 3 Multiplier: 77% |
| BATK SEQ 4 Multiplier | Level 1 BATK SEQ 4 Multiplier: 51% | Level 2 BATK SEQ 4 Multiplier: 56% | Level 3 BATK SEQ 4 Multiplier: 61% | Level 4 BATK SEQ 4 Multiplier: 66% | Level 5 BATK SEQ 4 Multiplier: 71% | Level 6 BATK SEQ 4 Multiplier: 77% | Level 7 BATK SEQ 4 Multiplier: 82% | Level 8 BATK SEQ 4 Multiplier: 87% | Level 9 BATK SEQ 4 Multiplier: 92% | Level 10 BATK SEQ 4 Multiplier: 98% | Level 11 BATK SEQ 4 Multiplier: 106% | Level 12 BATK SEQ 4 Multiplier: 115% |
| Finisher ATK Multiplier | Level 1 Finisher ATK Multiplier: 400% | Level 2 Finisher ATK Multiplier: 440% | Level 3 Finisher ATK Multiplier: 480% | Level 4 Finisher ATK Multiplier: 520% | Level 5 Finisher ATK Multiplier: 560% | Level 6 Finisher ATK Multiplier: 600% | Level 7 Finisher ATK Multiplier: 640% | Level 8 Finisher ATK Multiplier: 680% | Level 9 Finisher ATK Multiplier: 720% | Level 10 Finisher ATK Multiplier: 770% | Level 11 Finisher ATK Multiplier: 830% | Level 12 Finisher ATK Multiplier: 900% |
| Dive ATK Multiplier | Level 1 Dive ATK Multiplier: 80% | Level 2 Dive ATK Multiplier: 88% | Level 3 Dive ATK Multiplier: 96% | Level 4 Dive ATK Multiplier: 104% | Level 5 Dive ATK Multiplier: 112% | Level 6 Dive ATK Multiplier: 120% | Level 7 Dive ATK Multiplier: 128% | Level 8 Dive ATK Multiplier: 136% | Level 9 Dive ATK Multiplier: 144% | Level 10 Dive ATK Multiplier: 154% | Level 11 Dive ATK Multiplier: 166% | Level 12 Dive ATK Multiplier: 180% |
Check the best skill priority and materials needed to upgrade Exchange Current to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
Activate this to let the operator equip gold quality gear.
Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20%.
Assign to Growth Chamber to slow Mood Drop of all Operators in it by 10%.
Assign to Growth Chamber to slow Mood Drop of all Operators in it by 14%.
Detailed overview of operative infrastructure skills for facility management. Maximize your base efficiency with these specific logistical support protocols.
Eternal Xiranite - 3-pc set effect: HP +1000. Applying Amp, Protected, Susceptible, or Weakened grants allies ATK +16% for 15s. Cannot stack.