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Gilberta Build & Guide - Skills, Materials | Arknights: Endfield | Endfield Builds
Supporter
Gilberta - Arknights: Endfield Supporter Guide
Rhodes Island

Gilberta

5 star rarity
ClassSupporter
ElementNature
WeaponArts Unit

Operator Stats & Combat Parameters

Arknights Endfield Database // Unit Scaling

Critical Rate
0.05%
Attack Speed
1
Main StatsWill
Sub StatsIntellect
"Greetings, Endmin! Oh, you are the smell of nostalgia and homesickness ... like an incomplete letter destined for a special place. Now I wonder where that might be?"

Learn how to use Gilberta, a 5-star Supporter in Arknights: Endfield. This guide covers Gilberta's Nature elemental abilities, Arts Unit equipment, and best Will build.

Attack Range
10 Meters
Detailed level-by-level base stats scaling
Stat Name / LevelLVL.1LVL.2LVL.3LVL.4LVL.5LVL.6
Health Points icon
Health Pointshp
Health Points at level 1:500Health Points at level 2:1566Health Points at level 3:2689Health Points at level 4:3811Health Points at level 5:4934Health Points at level 6:6000
Attack Power icon
Attack Poweratk
Attack Power at level 1:30Attack Power at level 2:94Attack Power at level 3:161Attack Power at level 4:228Attack Power at level 5:296Attack Power at level 6:360
Strength icon
Strengthstrength
Strength at level 1:9Strength at level 2:26Strength at level 3:44Strength at level 4:62Strength at level 5:80Strength at level 6:97
Agility icon
Agilityagility
Agility at level 1:9Agility at level 2:27Agility at level 3:45Agility at level 4:64Agility at level 5:83Agility at level 6:101
Intellect icon
Intellectintellect
Intellect at level 1:16Intellect at level 2:39Intellect at level 3:64Intellect at level 4:89Intellect at level 5:114Intellect at level 6:138
Willpower icon
Willpowerwill
Willpower at level 1:20Willpower at level 2:52Willpower at level 3:86Willpower at level 4:120Willpower at level 5:154Willpower at level 6:187
Database Integrity Verified

Arknights: Endfield Stat Database // 2026

Potential Enhancement

// Protocol_Upgrade_Sequence

  1. 01
    Operator Potential Phase 1
    Potential Enhancement Level Phase 1

    Above the Clouds

    Battle skill Arcane Staff: Gravity Mode improved: Effect radius +20%.

    StatusAvailable
  2. 02
    Operator Potential Phase 2
    Potential Enhancement Level Phase 2

    Wind Walker

    Ultimate Arcane Staff: Gravity Field improved: When an enemy is affected by the Anomalous Gravity Field of the ultimate, each stack of Vulnerable multiplies the effect of Arts Susceptibility. When calculating, the target is treated as having 1 additional stack of Vulnerable (maximum 4 stacks).

    StatusAvailable
  3. 03
    Operator Potential Phase 3
    Potential Enhancement Level Phase 3

    Quick, Gentle Steps

    Talent Messenger's Song improved: Ultimate Gain Efficiency +5%.

    StatusAvailable
  4. 04
    Operator Potential Phase 4
    Potential Enhancement Level Phase 4

    Dances with Clouds

    Ultimate Arcane Staff: Gravity Field improved: Ultimate Energy cost -15%.

    StatusAvailable
  5. 05
    Operator Potential Phase 5
    Potential Enhancement Level Phase 5

    Special Mail

    Combo skill Arcane Staff: Matrix Displacement improved: Length of cooldown -2s; DMG multiplier is increased to 1.3 times the original.

    StatusAvailable

Unlock all potentials for Operator to increase efficiency. Each phase requires an operator token or duplicate (gacha pull). Benefits include cost reduction, improved attack power, and skill enhancements.

END_FILE_ENDFIELD_SYSTEM_09

Ascension Protocols

01
Operator Ascension Phase I

Phase I

Requirement: Level LVL 1

Required Materials
  • Protodisk upgrade material
    x8
    Protodisk
  • Pink Bolete upgrade material
    x3
Gravity Field Tactical Skill Icon - Arknights Endfield

Gravity Field

ULTIMATE

SKILL DESCRIPTION:

Creates an Anomalous Gravity Field that instantly deals 1 hit of Nature DMG and applies Nature Infliction to enemies caught in the field. Targets in the Anomalous Gravity Field also suffer from Slow and Arts Susceptibility. The effect of Arts Susceptibility is further increased based on the number of active Vulnerable stacks on the target. If a target in the field is Lifted, the Lifted status will persist until the field wears off.

Gravity Field Skill Scaling and Level Up Progression Table
Skill Level / Mastery
Rank1
Rank2
Rank3
Rank4
Rank5
Rank6
Rank7
Rank8
Rank9
Mastery Rank 1
10
Mastery Rank 2
11
Mastery Rank 3
12
Ultimate Energy CostLevel 1 Ultimate Energy Cost: 90Level 2 Ultimate Energy Cost: 90Level 3 Ultimate Energy Cost: 90Level 4 Ultimate Energy Cost: 90Level 5 Ultimate Energy Cost: 90Level 6 Ultimate Energy Cost: 90Level 7 Ultimate Energy Cost: 90Level 8 Ultimate Energy Cost: 90Level 9 Ultimate Energy Cost: 90Level 10 Ultimate Energy Cost: 90Level 11 Ultimate Energy Cost: 90Level 12 Ultimate Energy Cost: 90
DMG MultiplierLevel 1 DMG Multiplier: 333%Level 2 DMG Multiplier: 367%Level 3 DMG Multiplier: 400%

Skill Upgrade Cost

Level 1
    Tactical Skill Module // Data_Verified

    Gravity Field Upgrade Requirements and Scaling

    Check the best skill priority and materials needed to upgrade Gravity Field to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

    Gravity Mode Tactical Skill Icon - Arknights Endfield

    Gravity Mode

    BATTLE SKILL

    SKILL DESCRIPTION:

    Initiates Arts channeling that creates a gravity well. The gravity well pulls in nearby enemies and deals Nature DMG to them. When channeling ends, the gravity well implodes to deal Nature DMG and Nature Infliction to enemies in the area of effect.

    Gravity Mode Skill Scaling and Level Up Progression Table
    Skill Level / Mastery
    Rank1
    Rank2
    Rank3
    Rank
    Beam Cohesion Arts Tactical Skill Icon - Arknights Endfield

    Beam Cohesion Arts

    BASIC ATTACK

    BASIC ATTACK:

    An attack with up to 4 sequences that deals Nature DMG. As the controlled operator, Final Strike also deals 16 Stagger.

    DIVE ATTACK:

    Basic Attack performed in mid-air becomes a dive attack that deals Nature DMG to nearby enemies.

    FINISHER:

    Basic attack performed near a Staggered enemy becomes a finisher that deals massive Nature DMG and recovers some SP.

    Beam Cohesion Arts Skill Scaling and Level Up Progression Table
    Skill Level / Mastery
    Rank1
    Matrix Displacement Tactical Skill Icon - Arknights Endfield

    Matrix Displacement

    COMBO SKILL

    COMBO TRIGGER:

    When an Arts Reaction is applied to an enemy.

    SKILL DESCRIPTION:

    A quick casting of the Arts that generates a gravity pull, which then deals Nature DMG and forcibly lifts the target and nearby enemies.

    Matrix Displacement Skill Scaling and Level Up Progression Table
    Skill Level / Mastery
    Rank1
    Rank2
    Rank3

    Innate Talents

    // Passive_Capabilities_Log

    Messenger's Song Talent Icon

    Messenger's Song

    • Unlock at Phase 1
      P1
      Upgrade_Node: Phase 1

      When fighting in the battlefield, all allied guards, casters, and supporters gain Ultimate Gain Efficiency +4%.

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      When fighting in the battlefield, all allied guards, casters, and supporters gain Ultimate Gain Efficiency +7%.

    Late Reply Talent Icon

    Late Reply

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      Battle skill Arcane Staff: Gravity Mode and combo skill Arcane Staff: Matrix Displacement improved: Hitting at least 2 enemies with either the combo skill or the last sequence of the battle skill restores [72 + Intellect×0.60] HP to the controlled operator. If the controlled operator is already at max HP, then restore the HP of the teammate with the lowest percentage HP.

    • Unlock at Phase 3
      P3
      Upgrade_Node: Phase 3

      Battle skill Arcane Staff: Gravity Mode and combo skill Arcane Staff: Matrix Displacement improved: Hitting at least 2 enemies with either the combo skill or the last sequence of the battle skill restores [108 + Intellect×0.90] HP to the controlled operator. If the controlled operator is already at max HP, then restore the HP of the teammate with the lowest percentage HP.

    Outfitting Talent Icon

    Outfitting

    • Unlock at Phase 1
      P1
      Upgrade_Node: Phase 1

      Activate this to let the operator equip blue quality gear.

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      Activate this to let the operator equip purple quality gear.

    Stalwart Talent Icon

    Stalwart

    • Unlock at Phase 1
      P1
      Upgrade_Node: Phase 1

      Operator Will +10.

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      Operator Will +15.

    • Unlock at Phase 3

    Arknights: Endfield Passive Skills Guide

    Explore all talent upgrades and combat passives for this operative. Unlock specific buffs and tactical advantages by promoting your character to Phase 1, Phase 2, and beyond.

    Base Operations

    // Infrastructure_Support_Skills

    Messengerial Processing

    • Assign to Manufacturing Cabin to slow Mood drop of all operators in it by 10%.

      Active_Log
    Pink Bolete
  • T-Creds upgrade material
    x1600
    T-Creds
  • 02
    Operator Ascension Phase II

    Phase II

    Requirement: Level LVL 2

    Required Materials
    • Protodisk upgrade material
      x25
      Protodisk
    • Red Bolete upgrade material
      x5
      Red Bolete
    • T-Creds upgrade material
      x6500
      T-Creds
    03
    Operator Ascension Phase III

    Phase III

    Requirement: Level LVL 3

    Required Materials
    • Protoset upgrade material
      x40
      Protoset
    • Ruby Bolete upgrade material
      x5
      Ruby Bolete
    • T-Creds upgrade material
      x25000
      T-Creds
    04
    Operator Ascension Phase IV

    Phase IV

    Requirement: Level LVL 4

    Required Materials
    • Tachyon Screening Lattice upgrade material
      x56
      Tachyon Screening Lattice
    • Protoset upgrade material
      x75
      Protoset
    • Bloodcap upgrade material
      x8
      Bloodcap
    • T-Creds upgrade material
      x2250000
      T-Creds

    Total materials needed for Operator max ascension in Arknights: Endfield. Track all resource requirements for Phase 1, Phase 2, Phase 3, and Phase 4.

    Level 4 DMG Multiplier: 433%
    Level 5 DMG Multiplier: 467%
    Level 6 DMG Multiplier: 500%
    Level 7 DMG Multiplier: 534%
    Level 8 DMG Multiplier: 567%
    Level 9 DMG Multiplier: 600%
    Level 10 DMG Multiplier: 642%
    Level 11 DMG Multiplier: 692%
    Level 12 DMG Multiplier: 750%
    StaggerLevel 1 Stagger: 20Level 2 Stagger: 20Level 3 Stagger: 20Level 4 Stagger: 20Level 5 Stagger: 20Level 6 Stagger: 20Level 7 Stagger: 20Level 8 Stagger: 20Level 9 Stagger: 20Level 10 Stagger: 20Level 11 Stagger: 20Level 12 Stagger: 20
    Field Duration (s)Level 1 Field Duration (s): 5Level 2 Field Duration (s): 5Level 3 Field Duration (s): 5Level 4 Field Duration (s): 5Level 5 Field Duration (s): 5Level 6 Field Duration (s): 5Level 7 Field Duration (s): 5Level 8 Field Duration (s): 5Level 9 Field Duration (s): 5Level 10 Field Duration (s): 5Level 11 Field Duration (s): 5Level 12 Field Duration (s): 5
    Slow EffectLevel 1 Slow Effect: 80%Level 2 Slow Effect: 80%Level 3 Slow Effect: 80%Level 4 Slow Effect: 80%Level 5 Slow Effect: 80%Level 6 Slow Effect: 80%Level 7 Slow Effect: 80%Level 8 Slow Effect: 80%Level 9 Slow Effect: 80%Level 10 Slow Effect: 80%Level 11 Slow Effect: 80%Level 12 Slow Effect: 80%
    Base Arts SusceptibilityLevel 1 Base Arts Susceptibility: 18%Level 2 Base Arts Susceptibility: 18%Level 3 Base Arts Susceptibility: 18%Level 4 Base Arts Susceptibility: 22%Level 5 Base Arts Susceptibility: 22%Level 6 Base Arts Susceptibility: 22%Level 7 Base Arts Susceptibility: 26%Level 8 Base Arts Susceptibility: 26%Level 9 Base Arts Susceptibility: 26%Level 10 Base Arts Susceptibility: 30%Level 11 Base Arts Susceptibility: 30%Level 12 Base Arts Susceptibility: 30%
    Arts Susceptibility Increase per Vulnerable StackLevel 1 Arts Susceptibility Increase per Vulnerable Stack: 1.75%Level 2 Arts Susceptibility Increase per Vulnerable Stack: 1.75%Level 3 Arts Susceptibility Increase per Vulnerable Stack: 1.75%Level 4 Arts Susceptibility Increase per Vulnerable Stack: 2.25%Level 5 Arts Susceptibility Increase per Vulnerable Stack: 2.25%Level 6 Arts Susceptibility Increase per Vulnerable Stack: 2.25%Level 7 Arts Susceptibility Increase per Vulnerable Stack: 2.5%Level 8 Arts Susceptibility Increase per Vulnerable Stack: 2.5%Level 9 Arts Susceptibility Increase per Vulnerable Stack: 2.5%Level 10 Arts Susceptibility Increase per Vulnerable Stack: 3%Level 11 Arts Susceptibility Increase per Vulnerable Stack: 3%Level 12 Arts Susceptibility Increase per Vulnerable Stack: 3%
    4
    Rank5
    Rank6
    Rank7
    Rank8
    Rank9
    Mastery Rank 1
    10
    Mastery Rank 2
    11
    Mastery Rank 3
    12
    SP CostLevel 1 SP Cost: 100Level 2 SP Cost: 100Level 3 SP Cost: 100Level 4 SP Cost: 100Level 5 SP Cost: 100Level 6 SP Cost: 100Level 7 SP Cost: 100Level 8 SP Cost: 100Level 9 SP Cost: 100Level 10 SP Cost: 100Level 11 SP Cost: 100Level 12 SP Cost: 100
    Gravity Pull DMG MultiplierLevel 1 Gravity Pull DMG Multiplier: 97%Level 2 Gravity Pull DMG Multiplier: 107%Level 3 Gravity Pull DMG Multiplier: 117%Level 4 Gravity Pull DMG Multiplier: 126%Level 5 Gravity Pull DMG Multiplier: 136%Level 6 Gravity Pull DMG Multiplier: 146%Level 7 Gravity Pull DMG Multiplier: 156%Level 8 Gravity Pull DMG Multiplier: 165%Level 9 Gravity Pull DMG Multiplier: 175%Level 10 Gravity Pull DMG Multiplier: 187%Level 11 Gravity Pull DMG Multiplier: 202%Level 12 Gravity Pull DMG Multiplier: 219%
    Explosion DMG MultiplierLevel 1 Explosion DMG Multiplier: 58%Level 2 Explosion DMG Multiplier: 63%Level 3 Explosion DMG Multiplier: 69%Level 4 Explosion DMG Multiplier: 75%Level 5 Explosion DMG Multiplier: 81%Level 6 Explosion DMG Multiplier: 86%Level 7 Explosion DMG Multiplier: 92%Level 8 Explosion DMG Multiplier: 98%Level 9 Explosion DMG Multiplier: 104%Level 10 Explosion DMG Multiplier: 111%Level 11 Explosion DMG Multiplier: 120%Level 12 Explosion DMG Multiplier: 130%
    Explosion StaggerLevel 1 Explosion Stagger: 10Level 2 Explosion Stagger: 10Level 3 Explosion Stagger: 10Level 4 Explosion Stagger: 10Level 5 Explosion Stagger: 10Level 6 Explosion Stagger: 10Level 7 Explosion Stagger: 10Level 8 Explosion Stagger: 10Level 9 Explosion Stagger: 10Level 10 Explosion Stagger: 10Level 11 Explosion Stagger: 10Level 12 Explosion Stagger: 10

    Skill Upgrade Cost

    Level 1
      Tactical Skill Module // Data_Verified

      Gravity Mode Upgrade Requirements and Scaling

      Check the best skill priority and materials needed to upgrade Gravity Mode to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

      Rank
      2
      Rank3
      Rank4
      Rank5
      Rank6
      Rank7
      Rank8
      Rank9
      Mastery Rank 1
      10
      Mastery Rank 2
      11
      Mastery Rank 3
      12
      BATK SEQ 1 MultiplierLevel 1 BATK SEQ 1 Multiplier: 30%Level 2 BATK SEQ 1 Multiplier: 33%Level 3 BATK SEQ 1 Multiplier: 36%Level 4 BATK SEQ 1 Multiplier: 39%Level 5 BATK SEQ 1 Multiplier: 42%Level 6 BATK SEQ 1 Multiplier: 45%Level 7 BATK SEQ 1 Multiplier: 48%Level 8 BATK SEQ 1 Multiplier: 51%Level 9 BATK SEQ 1 Multiplier: 54%Level 10 BATK SEQ 1 Multiplier: 58%Level 11 BATK SEQ 1 Multiplier: 62%Level 12 BATK SEQ 1 Multiplier: 68%
      BATK SEQ 2 MultiplierLevel 1 BATK SEQ 2 Multiplier: 36%Level 2 BATK SEQ 2 Multiplier: 40%Level 3 BATK SEQ 2 Multiplier: 43%Level 4 BATK SEQ 2 Multiplier: 47%Level 5 BATK SEQ 2 Multiplier: 50%Level 6 BATK SEQ 2 Multiplier: 54%Level 7 BATK SEQ 2 Multiplier: 58%Level 8 BATK SEQ 2 Multiplier: 61%Level 9 BATK SEQ 2 Multiplier: 65%Level 10 BATK SEQ 2 Multiplier: 69%Level 11 BATK SEQ 2 Multiplier: 75%Level 12 BATK SEQ 2 Multiplier: 81%
      BATK SEQ 3 MultiplierLevel 1 BATK SEQ 3 Multiplier: 41%Level 2 BATK SEQ 3 Multiplier: 45%Level 3 BATK SEQ 3 Multiplier: 49%Level 4 BATK SEQ 3 Multiplier: 53%Level 5 BATK SEQ 3 Multiplier: 57%Level 6 BATK SEQ 3 Multiplier: 61%Level 7 BATK SEQ 3 Multiplier: 65%Level 8 BATK SEQ 3 Multiplier: 69%Level 9 BATK SEQ 3 Multiplier: 73%Level 10 BATK SEQ 3 Multiplier: 78%Level 11 BATK SEQ 3 Multiplier: 84%Level 12 BATK SEQ 3 Multiplier: 91%
      BATK SEQ 4 MultiplierLevel 1 BATK SEQ 4 Multiplier: 50%Level 2 BATK SEQ 4 Multiplier: 55%Level 3 BATK SEQ 4 Multiplier: 60%Level 4 BATK SEQ 4 Multiplier: 65%Level 5 BATK SEQ 4 Multiplier: 70%Level 6 BATK SEQ 4 Multiplier: 75%Level 7 BATK SEQ 4 Multiplier: 80%Level 8 BATK SEQ 4 Multiplier: 85%Level 9 BATK SEQ 4 Multiplier: 90%Level 10 BATK SEQ 4 Multiplier: 96%Level 11 BATK SEQ 4 Multiplier: 104%Level 12 BATK SEQ 4 Multiplier: 112%
      Finisher ATK MultiplierLevel 1 Finisher ATK Multiplier: 400%Level 2 Finisher ATK Multiplier: 440%Level 3 Finisher ATK Multiplier: 480%Level 4 Finisher ATK Multiplier: 520%Level 5 Finisher ATK Multiplier: 560%Level 6 Finisher ATK Multiplier: 600%Level 7 Finisher ATK Multiplier: 640%Level 8 Finisher ATK Multiplier: 680%Level 9 Finisher ATK Multiplier: 720%Level 10 Finisher ATK Multiplier: 770%Level 11 Finisher ATK Multiplier: 830%Level 12 Finisher ATK Multiplier: 900%
      Dive ATK MultiplierLevel 1 Dive ATK Multiplier: 80%Level 2 Dive ATK Multiplier: 88%Level 3 Dive ATK Multiplier: 96%Level 4 Dive ATK Multiplier: 104%Level 5 Dive ATK Multiplier: 112%Level 6 Dive ATK Multiplier: 120%Level 7 Dive ATK Multiplier: 128%Level 8 Dive ATK Multiplier: 136%Level 9 Dive ATK Multiplier: 144%Level 10 Dive ATK Multiplier: 154%Level 11 Dive ATK Multiplier: 166%Level 12 Dive ATK Multiplier: 180%

      Skill Upgrade Cost

      Level 1
        Tactical Skill Module // Data_Verified

        Beam Cohesion Arts Upgrade Requirements and Scaling

        Check the best skill priority and materials needed to upgrade Beam Cohesion Arts to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

        Rank4
        Rank5
        Rank6
        Rank7
        Rank8
        Rank9
        Mastery Rank 1
        10
        Mastery Rank 2
        11
        Mastery Rank 3
        12
        CooldownLevel 1 Cooldown: 20Level 2 Cooldown: 20Level 3 Cooldown: 20Level 4 Cooldown: 20Level 5 Cooldown: 20Level 6 Cooldown: 20Level 7 Cooldown: 20Level 8 Cooldown: 20Level 9 Cooldown: 20Level 10 Cooldown: 20Level 11 Cooldown: 20Level 12 Cooldown: 19
        DMG MultiplierLevel 1 DMG Multiplier: 140%Level 2 DMG Multiplier: 154%Level 3 DMG Multiplier: 168%Level 4 DMG Multiplier: 182%Level 5 DMG Multiplier: 196%Level 6 DMG Multiplier: 210%Level 7 DMG Multiplier: 224%Level 8 DMG Multiplier: 238%Level 9 DMG Multiplier: 252%Level 10 DMG Multiplier: 270%Level 11 DMG Multiplier: 291%Level 12 DMG Multiplier: 315%
        StaggerLevel 1 Stagger: 5Level 2 Stagger: 5Level 3 Stagger: 5Level 4 Stagger: 5Level 5 Stagger: 5Level 6 Stagger: 5Level 7 Stagger: 5Level 8 Stagger: 5Level 9 Stagger: 5Level 10 Stagger: 5Level 11 Stagger: 5Level 12 Stagger: 5

        Skill Upgrade Cost

        Level 1
          Tactical Skill Module // Data_Verified

          Matrix Displacement Upgrade Requirements and Scaling

          Check the best skill priority and materials needed to upgrade Matrix Displacement to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

          Unlock at Phase 3
          P3
          Upgrade_Node: Phase 3

          Activate this to let the operator equip gold quality gear.

          P3
          Upgrade_Node: Phase 3

          Operator Will +15.

        • Unlock at Phase 4
          P4
          Upgrade_Node: Phase 4

          Operator Will +20.

        • Unlock Requirement: Required: Phase 1
        • Assign to Manufacturing Cabin to slow Mood drop of all operators in it by 14%.

          Active_LogUnlock Requirement: Required: Phase 3
        • Messengerial Arms Mastery

          • Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +10%.

            Active_LogUnlock Requirement: Required: Phase 2
          • Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20%.

            Active_LogUnlock Requirement: Required: Phase 4

          Arknights: Endfield Base Management Skills

          Detailed overview of operative infrastructure skills for facility management. Maximize your base efficiency with these specific logistical support protocols.

          Strategic_Build

          Gilberta Best Build & Meta Strategy

          Comprehensive guide for Gilberta in Arknights: Endfield. Including best weapons like Oblivion, Delivery Guaranteed, optimal gear sets, and high-synergy team compositions.

          01 // Top Recommended Armament

          rarity
          Delivery Guaranteed
          WPN_MODEL
          Delivery Guaranteed
          BEST - Delivery Guaranteed

          rarity
          Oblivion
          WPN_MODEL
          Oblivion
          ALTERNATIVE - Oblivion

          rarity
          Opus: Etch Figure
          WPN_MODEL
          Opus: Etch Figure
          2ND ALTERNATIVE - Opus: Etch Figure

          02 // Optimal Gear & Artifact Sets

          Loadout_Priority_1

          GILBERTA GEAR - ETERNAL XIRANITE

          Eternal Xiranite - 3-pc set effect: HP +1000. Applying Amp, Protected, Susceptible, or Weakened grants allies ATK +16% for 15s. Cannot stack.

          • Equipment: Eternal Xiranite Armor
            Eternal Xiranite Armor
          • Equipment: Hot Work Gauntlets T1

          03 // Best Team Compositions

          GILBERTA TEAM 1

          Recommended team synergy:SYNC_RATE: 98%

          SUPPORT
          Gilberta
          Gilberta
          NatureClass_Verified
          DPS
          Hot Work Gauntlets T1
          Yvonne
          Yvonne
          CryoClass_Verified
          SUPPORT
          Alesh
          Alesh
          CryoClass_Verified
          HEALER
          Ardelia
          Ardelia
          NatureClass_Verified

          GILBERTA TEAM 1

          Recommended team synergy:SYNC_RATE: 98%

          SUPPORT
          Gilberta
          Gilberta
          NatureClass_Verified
          DPS
          Last Rite
          Last Rite
          CryoClass_Verified
          SUPPORT
          Yvonne
          Yvonne
          CryoClass_Verified
          SUPPORT
          Estella
          Estella
          CryoClass_Verified