Phase I
Requirement: Level LVL 1
"Greetings, Endmin! Oh, you are the smell of nostalgia and homesickness ... like an incomplete letter destined for a special place. Now I wonder where that might be?"
Learn how to use Gilberta, a 5-star Supporter in Arknights: Endfield. This guide covers Gilberta's Nature elemental abilities, Arts Unit equipment, and best Will build.
| Stat Name / Level | LVL.1 | LVL.2 | LVL.3 | LVL.4 | LVL.5 | LVL.6 |
|---|---|---|---|---|---|---|
Health Pointshp | Health Points at level 1:500 | Health Points at level 2:1566 | Health Points at level 3:2689 | Health Points at level 4:3811 | Health Points at level 5:4934 | Health Points at level 6:6000 |
Attack Poweratk | Attack Power at level 1:30 | Attack Power at level 2:94 | Attack Power at level 3:161 | Attack Power at level 4:228 | Attack Power at level 5:296 | Attack Power at level 6:360 |
Strengthstrength | Strength at level 1:9 | Strength at level 2:26 | Strength at level 3:44 | Strength at level 4:62 | Strength at level 5:80 | Strength at level 6:97 |
Agilityagility | Agility at level 1:9 | Agility at level 2:27 | Agility at level 3:45 | Agility at level 4:64 | Agility at level 5:83 | Agility at level 6:101 |
Intellectintellect | Intellect at level 1:16 | Intellect at level 2:39 | Intellect at level 3:64 | Intellect at level 4:89 | Intellect at level 5:114 | Intellect at level 6:138 |
Willpowerwill | Willpower at level 1:20 | Willpower at level 2:52 | Willpower at level 3:86 | Willpower at level 4:120 | Willpower at level 5:154 | Willpower at level 6:187 |
// Protocol_Upgrade_Sequence
Battle skill Arcane Staff: Gravity Mode improved: Effect radius +20%.
Ultimate Arcane Staff: Gravity Field improved: When an enemy is affected by the Anomalous Gravity Field of the ultimate, each stack of Vulnerable multiplies the effect of Arts Susceptibility. When calculating, the target is treated as having 1 additional stack of Vulnerable (maximum 4 stacks).
Talent Messenger's Song improved: Ultimate Gain Efficiency +5%.
Ultimate Arcane Staff: Gravity Field improved: Ultimate Energy cost -15%.
Combo skill Arcane Staff: Matrix Displacement improved: Length of cooldown -2s; DMG multiplier is increased to 1.3 times the original.
Unlock all potentials for Operator to increase efficiency. Each phase requires an operator token or duplicate (gacha pull). Benefits include cost reduction, improved attack power, and skill enhancements.
Requirement: Level LVL 1
SKILL DESCRIPTION:
Creates an Anomalous Gravity Field that instantly deals 1 hit of Nature DMG and applies Nature Infliction to enemies caught in the field. Targets in the Anomalous Gravity Field also suffer from Slow and Arts Susceptibility. The effect of Arts Susceptibility is further increased based on the number of active Vulnerable stacks on the target. If a target in the field is Lifted, the Lifted status will persist until the field wears off.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 | Rank4 | Rank5 | Rank6 | Rank7 | Rank8 | Rank9 | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate Energy Cost | Level 1 Ultimate Energy Cost: 90 | Level 2 Ultimate Energy Cost: 90 | Level 3 Ultimate Energy Cost: 90 | Level 4 Ultimate Energy Cost: 90 | Level 5 Ultimate Energy Cost: 90 | Level 6 Ultimate Energy Cost: 90 | Level 7 Ultimate Energy Cost: 90 | Level 8 Ultimate Energy Cost: 90 | Level 9 Ultimate Energy Cost: 90 | Level 10 Ultimate Energy Cost: 90 | Level 11 Ultimate Energy Cost: 90 | Level 12 Ultimate Energy Cost: 90 |
| DMG Multiplier | Level 1 DMG Multiplier: 333% | Level 2 DMG Multiplier: 367% | Level 3 DMG Multiplier: 400% |
Check the best skill priority and materials needed to upgrade Gravity Field to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
SKILL DESCRIPTION:
Initiates Arts channeling that creates a gravity well. The gravity well pulls in nearby enemies and deals Nature DMG to them. When channeling ends, the gravity well implodes to deal Nature DMG and Nature Infliction to enemies in the area of effect.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 | Rank |
|---|
BASIC ATTACK:
An attack with up to 4 sequences that deals Nature DMG. As the controlled operator, Final Strike also deals 16 Stagger.
DIVE ATTACK:
Basic Attack performed in mid-air becomes a dive attack that deals Nature DMG to nearby enemies.
FINISHER:
Basic attack performed near a Staggered enemy becomes a finisher that deals massive Nature DMG and recovers some SP.
| Skill Level / Mastery | Rank1 |
|---|
COMBO TRIGGER:
When an Arts Reaction is applied to an enemy.
SKILL DESCRIPTION:
A quick casting of the Arts that generates a gravity pull, which then deals Nature DMG and forcibly lifts the target and nearby enemies.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 |
|---|
// Passive_Capabilities_Log
When fighting in the battlefield, all allied guards, casters, and supporters gain Ultimate Gain Efficiency +4%.
When fighting in the battlefield, all allied guards, casters, and supporters gain Ultimate Gain Efficiency +7%.
Battle skill Arcane Staff: Gravity Mode and combo skill Arcane Staff: Matrix Displacement improved: Hitting at least 2 enemies with either the combo skill or the last sequence of the battle skill restores [72 + Intellect×0.60] HP to the controlled operator. If the controlled operator is already at max HP, then restore the HP of the teammate with the lowest percentage HP.
Battle skill Arcane Staff: Gravity Mode and combo skill Arcane Staff: Matrix Displacement improved: Hitting at least 2 enemies with either the combo skill or the last sequence of the battle skill restores [108 + Intellect×0.90] HP to the controlled operator. If the controlled operator is already at max HP, then restore the HP of the teammate with the lowest percentage HP.
Activate this to let the operator equip blue quality gear.
Activate this to let the operator equip purple quality gear.
Operator Will +10.
Operator Will +15.
Explore all talent upgrades and combat passives for this operative. Unlock specific buffs and tactical advantages by promoting your character to Phase 1, Phase 2, and beyond.
// Infrastructure_Support_Skills
Assign to Manufacturing Cabin to slow Mood drop of all operators in it by 10%.
Requirement: Level LVL 2
Requirement: Level LVL 3
Requirement: Level LVL 4
Total materials needed for Operator max ascension in Arknights: Endfield. Track all resource requirements for Phase 1, Phase 2, Phase 3, and Phase 4.
| Level 4 DMG Multiplier: 433% |
| Level 5 DMG Multiplier: 467% |
| Level 6 DMG Multiplier: 500% |
| Level 7 DMG Multiplier: 534% |
| Level 8 DMG Multiplier: 567% |
| Level 9 DMG Multiplier: 600% |
| Level 10 DMG Multiplier: 642% |
| Level 11 DMG Multiplier: 692% |
| Level 12 DMG Multiplier: 750% |
| Stagger | Level 1 Stagger: 20 | Level 2 Stagger: 20 | Level 3 Stagger: 20 | Level 4 Stagger: 20 | Level 5 Stagger: 20 | Level 6 Stagger: 20 | Level 7 Stagger: 20 | Level 8 Stagger: 20 | Level 9 Stagger: 20 | Level 10 Stagger: 20 | Level 11 Stagger: 20 | Level 12 Stagger: 20 |
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| Field Duration (s) | Level 1 Field Duration (s): 5 | Level 2 Field Duration (s): 5 | Level 3 Field Duration (s): 5 | Level 4 Field Duration (s): 5 | Level 5 Field Duration (s): 5 | Level 6 Field Duration (s): 5 | Level 7 Field Duration (s): 5 | Level 8 Field Duration (s): 5 | Level 9 Field Duration (s): 5 | Level 10 Field Duration (s): 5 | Level 11 Field Duration (s): 5 | Level 12 Field Duration (s): 5 |
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| Slow Effect | Level 1 Slow Effect: 80% | Level 2 Slow Effect: 80% | Level 3 Slow Effect: 80% | Level 4 Slow Effect: 80% | Level 5 Slow Effect: 80% | Level 6 Slow Effect: 80% | Level 7 Slow Effect: 80% | Level 8 Slow Effect: 80% | Level 9 Slow Effect: 80% | Level 10 Slow Effect: 80% | Level 11 Slow Effect: 80% | Level 12 Slow Effect: 80% |
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| Base Arts Susceptibility | Level 1 Base Arts Susceptibility: 18% | Level 2 Base Arts Susceptibility: 18% | Level 3 Base Arts Susceptibility: 18% | Level 4 Base Arts Susceptibility: 22% | Level 5 Base Arts Susceptibility: 22% | Level 6 Base Arts Susceptibility: 22% | Level 7 Base Arts Susceptibility: 26% | Level 8 Base Arts Susceptibility: 26% | Level 9 Base Arts Susceptibility: 26% | Level 10 Base Arts Susceptibility: 30% | Level 11 Base Arts Susceptibility: 30% | Level 12 Base Arts Susceptibility: 30% |
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| Arts Susceptibility Increase per Vulnerable Stack | Level 1 Arts Susceptibility Increase per Vulnerable Stack: 1.75% | Level 2 Arts Susceptibility Increase per Vulnerable Stack: 1.75% | Level 3 Arts Susceptibility Increase per Vulnerable Stack: 1.75% | Level 4 Arts Susceptibility Increase per Vulnerable Stack: 2.25% | Level 5 Arts Susceptibility Increase per Vulnerable Stack: 2.25% | Level 6 Arts Susceptibility Increase per Vulnerable Stack: 2.25% | Level 7 Arts Susceptibility Increase per Vulnerable Stack: 2.5% | Level 8 Arts Susceptibility Increase per Vulnerable Stack: 2.5% | Level 9 Arts Susceptibility Increase per Vulnerable Stack: 2.5% | Level 10 Arts Susceptibility Increase per Vulnerable Stack: 3% | Level 11 Arts Susceptibility Increase per Vulnerable Stack: 3% | Level 12 Arts Susceptibility Increase per Vulnerable Stack: 3% |
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| SP Cost | Level 1 SP Cost: 100 | Level 2 SP Cost: 100 | Level 3 SP Cost: 100 | Level 4 SP Cost: 100 | Level 5 SP Cost: 100 | Level 6 SP Cost: 100 | Level 7 SP Cost: 100 | Level 8 SP Cost: 100 | Level 9 SP Cost: 100 | Level 10 SP Cost: 100 | Level 11 SP Cost: 100 | Level 12 SP Cost: 100 |
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| Gravity Pull DMG Multiplier | Level 1 Gravity Pull DMG Multiplier: 97% | Level 2 Gravity Pull DMG Multiplier: 107% | Level 3 Gravity Pull DMG Multiplier: 117% | Level 4 Gravity Pull DMG Multiplier: 126% | Level 5 Gravity Pull DMG Multiplier: 136% | Level 6 Gravity Pull DMG Multiplier: 146% | Level 7 Gravity Pull DMG Multiplier: 156% | Level 8 Gravity Pull DMG Multiplier: 165% | Level 9 Gravity Pull DMG Multiplier: 175% | Level 10 Gravity Pull DMG Multiplier: 187% | Level 11 Gravity Pull DMG Multiplier: 202% | Level 12 Gravity Pull DMG Multiplier: 219% |
| Explosion DMG Multiplier | Level 1 Explosion DMG Multiplier: 58% | Level 2 Explosion DMG Multiplier: 63% | Level 3 Explosion DMG Multiplier: 69% | Level 4 Explosion DMG Multiplier: 75% | Level 5 Explosion DMG Multiplier: 81% | Level 6 Explosion DMG Multiplier: 86% | Level 7 Explosion DMG Multiplier: 92% | Level 8 Explosion DMG Multiplier: 98% | Level 9 Explosion DMG Multiplier: 104% | Level 10 Explosion DMG Multiplier: 111% | Level 11 Explosion DMG Multiplier: 120% | Level 12 Explosion DMG Multiplier: 130% |
| Explosion Stagger | Level 1 Explosion Stagger: 10 | Level 2 Explosion Stagger: 10 | Level 3 Explosion Stagger: 10 | Level 4 Explosion Stagger: 10 | Level 5 Explosion Stagger: 10 | Level 6 Explosion Stagger: 10 | Level 7 Explosion Stagger: 10 | Level 8 Explosion Stagger: 10 | Level 9 Explosion Stagger: 10 | Level 10 Explosion Stagger: 10 | Level 11 Explosion Stagger: 10 | Level 12 Explosion Stagger: 10 |
Check the best skill priority and materials needed to upgrade Gravity Mode to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
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| BATK SEQ 1 Multiplier | Level 1 BATK SEQ 1 Multiplier: 30% | Level 2 BATK SEQ 1 Multiplier: 33% | Level 3 BATK SEQ 1 Multiplier: 36% | Level 4 BATK SEQ 1 Multiplier: 39% | Level 5 BATK SEQ 1 Multiplier: 42% | Level 6 BATK SEQ 1 Multiplier: 45% | Level 7 BATK SEQ 1 Multiplier: 48% | Level 8 BATK SEQ 1 Multiplier: 51% | Level 9 BATK SEQ 1 Multiplier: 54% | Level 10 BATK SEQ 1 Multiplier: 58% | Level 11 BATK SEQ 1 Multiplier: 62% | Level 12 BATK SEQ 1 Multiplier: 68% |
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| BATK SEQ 2 Multiplier | Level 1 BATK SEQ 2 Multiplier: 36% | Level 2 BATK SEQ 2 Multiplier: 40% | Level 3 BATK SEQ 2 Multiplier: 43% | Level 4 BATK SEQ 2 Multiplier: 47% | Level 5 BATK SEQ 2 Multiplier: 50% | Level 6 BATK SEQ 2 Multiplier: 54% | Level 7 BATK SEQ 2 Multiplier: 58% | Level 8 BATK SEQ 2 Multiplier: 61% | Level 9 BATK SEQ 2 Multiplier: 65% | Level 10 BATK SEQ 2 Multiplier: 69% | Level 11 BATK SEQ 2 Multiplier: 75% | Level 12 BATK SEQ 2 Multiplier: 81% |
| BATK SEQ 3 Multiplier | Level 1 BATK SEQ 3 Multiplier: 41% | Level 2 BATK SEQ 3 Multiplier: 45% | Level 3 BATK SEQ 3 Multiplier: 49% | Level 4 BATK SEQ 3 Multiplier: 53% | Level 5 BATK SEQ 3 Multiplier: 57% | Level 6 BATK SEQ 3 Multiplier: 61% | Level 7 BATK SEQ 3 Multiplier: 65% | Level 8 BATK SEQ 3 Multiplier: 69% | Level 9 BATK SEQ 3 Multiplier: 73% | Level 10 BATK SEQ 3 Multiplier: 78% | Level 11 BATK SEQ 3 Multiplier: 84% | Level 12 BATK SEQ 3 Multiplier: 91% |
| BATK SEQ 4 Multiplier | Level 1 BATK SEQ 4 Multiplier: 50% | Level 2 BATK SEQ 4 Multiplier: 55% | Level 3 BATK SEQ 4 Multiplier: 60% | Level 4 BATK SEQ 4 Multiplier: 65% | Level 5 BATK SEQ 4 Multiplier: 70% | Level 6 BATK SEQ 4 Multiplier: 75% | Level 7 BATK SEQ 4 Multiplier: 80% | Level 8 BATK SEQ 4 Multiplier: 85% | Level 9 BATK SEQ 4 Multiplier: 90% | Level 10 BATK SEQ 4 Multiplier: 96% | Level 11 BATK SEQ 4 Multiplier: 104% | Level 12 BATK SEQ 4 Multiplier: 112% |
| Finisher ATK Multiplier | Level 1 Finisher ATK Multiplier: 400% | Level 2 Finisher ATK Multiplier: 440% | Level 3 Finisher ATK Multiplier: 480% | Level 4 Finisher ATK Multiplier: 520% | Level 5 Finisher ATK Multiplier: 560% | Level 6 Finisher ATK Multiplier: 600% | Level 7 Finisher ATK Multiplier: 640% | Level 8 Finisher ATK Multiplier: 680% | Level 9 Finisher ATK Multiplier: 720% | Level 10 Finisher ATK Multiplier: 770% | Level 11 Finisher ATK Multiplier: 830% | Level 12 Finisher ATK Multiplier: 900% |
| Dive ATK Multiplier | Level 1 Dive ATK Multiplier: 80% | Level 2 Dive ATK Multiplier: 88% | Level 3 Dive ATK Multiplier: 96% | Level 4 Dive ATK Multiplier: 104% | Level 5 Dive ATK Multiplier: 112% | Level 6 Dive ATK Multiplier: 120% | Level 7 Dive ATK Multiplier: 128% | Level 8 Dive ATK Multiplier: 136% | Level 9 Dive ATK Multiplier: 144% | Level 10 Dive ATK Multiplier: 154% | Level 11 Dive ATK Multiplier: 166% | Level 12 Dive ATK Multiplier: 180% |
Check the best skill priority and materials needed to upgrade Beam Cohesion Arts to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
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| Cooldown | Level 1 Cooldown: 20 | Level 2 Cooldown: 20 | Level 3 Cooldown: 20 | Level 4 Cooldown: 20 | Level 5 Cooldown: 20 | Level 6 Cooldown: 20 | Level 7 Cooldown: 20 | Level 8 Cooldown: 20 | Level 9 Cooldown: 20 | Level 10 Cooldown: 20 | Level 11 Cooldown: 20 | Level 12 Cooldown: 19 |
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| DMG Multiplier | Level 1 DMG Multiplier: 140% | Level 2 DMG Multiplier: 154% | Level 3 DMG Multiplier: 168% | Level 4 DMG Multiplier: 182% | Level 5 DMG Multiplier: 196% | Level 6 DMG Multiplier: 210% | Level 7 DMG Multiplier: 224% | Level 8 DMG Multiplier: 238% | Level 9 DMG Multiplier: 252% | Level 10 DMG Multiplier: 270% | Level 11 DMG Multiplier: 291% | Level 12 DMG Multiplier: 315% |
| Stagger | Level 1 Stagger: 5 | Level 2 Stagger: 5 | Level 3 Stagger: 5 | Level 4 Stagger: 5 | Level 5 Stagger: 5 | Level 6 Stagger: 5 | Level 7 Stagger: 5 | Level 8 Stagger: 5 | Level 9 Stagger: 5 | Level 10 Stagger: 5 | Level 11 Stagger: 5 | Level 12 Stagger: 5 |
Check the best skill priority and materials needed to upgrade Matrix Displacement to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
Activate this to let the operator equip gold quality gear.
Operator Will +15.
Operator Will +20.
Assign to Manufacturing Cabin to slow Mood drop of all operators in it by 14%.
Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +10%.
Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20%.
Detailed overview of operative infrastructure skills for facility management. Maximize your base efficiency with these specific logistical support protocols.
Eternal Xiranite - 3-pc set effect: HP +1000. Applying Amp, Protected, Susceptible, or Weakened grants allies ATK +16% for 15s. Cannot stack.