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Fluorite Build & Guide - Skills, Materials | Arknights: Endfield | Endfield Builds
Caster
Fluorite - Arknights: Endfield Caster Guide
Endfield Industries

Fluorite

3 star rarity
ClassCaster
ElementNature
WeaponHandcannon
Main StatsAgility

Learn how to use Fluorite, a 3-star Caster in Arknights: Endfield. This guide covers Fluorite's Nature elemental abilities, Handcannon equipment, and best Agility build.

Operator Stats & Combat Parameters

Arknights Endfield Database // Unit Scaling

Critical Rate
0.05%
Attack Speed
1
Sub StatsIntellect
"Op Z7 skirmisher, Fluorite. Got anything to say? No? How about we just call it a day?"
Attack Range
10 Meters
Detailed level-by-level base stats scaling
Stat Name / LevelLVL.1LVL.2LVL.3LVL.4LVL.5LVL.6
Health Points icon
Health Pointshp
Health Points at level 1:500Health Points at level 2:1566Health Points at level 3:2689Health Points at level 4:3811Health Points at level 5:4934Health Points at level 6:6000
Attack Power icon
Attack Poweratk
Attack Power at level 1:30Attack Power at level 2:88Attack Power at level 3:150Attack Power at level 4:211Attack Power at level 5:272Attack Power at level 6:330
Strength icon
Strengthstrength
Strength at level 1:14Strength at level 2:30Strength at level 3:47Strength at level 4:64Strength at level 5:81Strength at level 6:97
Agility icon
Agilityagility
Agility at level 1:14Agility at level 2:47Agility at level 3:81Agility at level 4:116Agility at level 5:150Agility at level 6:183
Intellect icon
Intellectintellect
Intellect at level 1:12Intellect at level 2:34Intellect at level 3:57Intellect at level 4:80Intellect at level 5:103Intellect at level 6:124
Willpower icon
Willpowerwill
Willpower at level 1:10Willpower at level 2:27Willpower at level 3:45Willpower at level 4:64Willpower at level 5:82Willpower at level 6:100
Database Integrity Verified

Arknights: Endfield Stat Database // 2026

Potential Enhancement

// Protocol_Upgrade_Sequence

  1. 01
    Operator Potential Phase 1
    Potential Enhancement Level Phase 1

    Ten-Finger Smith

    Agility +10, Intellect +10.

    StatusAvailable
  2. 02
    Operator Potential Phase 2
    Potential Enhancement Level Phase 2

    Mind Reading Technique

    Talent Unpredictable improved: Chance to ignore Arts DMG +10%.

    StatusAvailable
  3. 03
    Operator Potential Phase 3
    Potential Enhancement Level Phase 3

    Triple Surprise

    Battle skill Tiny Surprise improved: Explosion of the Improvised Explosive now slows all enemies hit for 6s.

    StatusAvailable
  4. 04
    Operator Potential Phase 4
    Potential Enhancement Level Phase 4

    Prank Master

    Ultimate Apex Prankster improved: Ultimate Energy cost -10%.

    StatusAvailable
  5. 05
    Operator Potential Phase 5
    Potential Enhancement Level Phase 5

    Craver of Chaos

    Combo skill Free Giveaway improved: Whenever Cryo Infliction or Nature Infliction is applied to the enemy, cooldown is shortened by 1s. Effect can only trigger once every 1s.

    StatusAvailable

Unlock all potentials for Operator to increase efficiency. Each phase requires an operator token or duplicate (gacha pull). Benefits include cost reduction, improved attack power, and skill enhancements.

END_FILE_ENDFIELD_SYSTEM_09

Ascension Protocols

01
Operator Ascension Phase I

Phase I

Requirement: Level LVL 1

Required Materials
  • Protodisk upgrade material
    x8
    Protodisk
  • Pink Bolete upgrade material
    x3
Tiny Surprise Tactical Skill Icon - Arknights Endfield

Tiny Surprise

BATTLE SKILL

SKILL DESCRIPTION:

Kicks an Improvised Explosive that sticks to the target, applying Slow and exploding after a short duration. The explosion deals Nature DMG and applies Nature Infliction to enemies in the area. Defeating the target detonates it immediately. Only 1 Improvised Explosive can exist on the battlefield.

Tiny Surprise Skill Scaling and Level Up Progression Table
Skill Level / Mastery
Rank1
Rank2
Rank3
Rank4
Rank5
Rank6
Rank7
Rank8
Rank9
Mastery Rank 1
10
Mastery Rank 2
11
Mastery Rank 3
12
SP CostLevel 1 SP Cost: 100Level 2 SP Cost: 100Level 3 SP Cost: 100Level 4 SP Cost: 100Level 5 SP Cost: 100Level 6 SP Cost: 100Level 7 SP Cost: 100Level 8 SP Cost: 100Level 9 SP Cost: 100Level 10 SP Cost: 100Level 11 SP Cost: 100Level 12 SP Cost: 100
DMG MultiplierLevel 1 DMG Multiplier: 187%Level 2 DMG Multiplier: 206%Level 3 DMG Multiplier: 224%Level 4 DMG Multiplier: 243%

Skill Upgrade Cost

Level 1
    Tactical Skill Module // Data_Verified

    Tiny Surprise Upgrade Requirements and Scaling

    Check the best skill priority and materials needed to upgrade Tiny Surprise to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

    Free Giveaway Tactical Skill Icon - Arknights Endfield

    Free Giveaway

    COMBO SKILL

    COMBO TRIGGER:

    When an enemy has 2 or more stacks of Cryo Infliction or Nature Infliction.

    SKILL DESCRIPTION:

    Shoots the target enemy to trigger a special explosion that deals Nature DMG and applies another Arts Infliction of the element already on the enemy.

    Free Giveaway Skill Scaling and Level Up Progression Table
    Skill Level / Mastery
    Rank1
    Rank2
    Rank3
    Signature Gun Kata Tactical Skill Icon - Arknights Endfield

    Signature Gun Kata

    BASIC ATTACK

    BASIC ATTACK:

    An attack with up to 4 sequences that deals Nature DMG. As the controlled operator, Final Strike also deals 15 Stagger.

    DIVE ATTACK:

    Basic attack performed in mid-air becomes a dive attack that deals Nature DMG to nearby enemies.

    FINISHER:

    Basic attack performed near a Staggered enemy becomes a finisher that deals massive Nature DMG and recovers some SP.

    Signature Gun Kata Skill Scaling and Level Up Progression Table
    Skill Level / Mastery
    Rank1
    Apex Prankster Tactical Skill Icon - Arknights Endfield

    Apex Prankster

    ULTIMATE

    SKILL DESCRIPTION:

    Fluorite moves in an arc and rapidly fires at the target, dealing 4 sequences of Nature DMG. If an Improvised Explosive is attached to the target, it detonates immediately, increasing explosion DMG and size.

    Apex Prankster Skill Scaling and Level Up Progression Table
    Skill Level / Mastery
    Rank1
    Rank2
    Rank3
    Rank4

    Innate Talents

    // Passive_Capabilities_Log

    Skirmisher Talent Icon

    Skirmisher

    • Unlock at Phase 1
      P1
      Upgrade_Node: Phase 1

      Operator Agility +10.

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      Operator Agility +15.

    • Unlock at Phase 3
      P3
      Upgrade_Node: Phase 3

      Operator Agility +15.

    • Unlock at Phase 4
      P4
      Upgrade_Node: Phase 4

      Operator Agility +20.

    Love the Stab and Twist Talent Icon

    Love the Stab and Twist

    • Unlock at Phase 1
      P1
      Upgrade_Node: Phase 1

      Fluorite gains DMG Dealt +10% against Slowed targets.

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      Fluorite gains DMG Dealt +20% against Slowed targets.

    Unpredictable Talent Icon

    Unpredictable

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      Grants a 20% chance to ignore Arts DMG and increases Fluorite's ATK by 10% for 10s. This effect cannot stack.

    • Unlock at Phase 3
      P3
      Upgrade_Node: Phase 3

      Grants a 20% chance to ignore Arts DMG and increases Fluorite's ATK by 20% for 10s. This effect cannot stack.

    Outfitting Talent Icon

    Outfitting

    • Unlock at Phase 1
      P1
      Upgrade_Node: Phase 1

      Activate this to let the operator equip blue quality gear.

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      Activate this to let the operator equip purple quality gear.

    Arknights: Endfield Passive Skills Guide

    Explore all talent upgrades and combat passives for this operative. Unlock specific buffs and tactical advantages by promoting your character to Phase 1, Phase 2, and beyond.

    Base Operations

    // Infrastructure_Support_Skills

    Wildlands Trekker

    • Assign to Growth Chamber to grant rare mineral growth rate +10%.

      Active_Log
    Pink Bolete
  • T-Creds upgrade material
    x1600
    T-Creds
  • 02
    Operator Ascension Phase II

    Phase II

    Requirement: Level LVL 2

    Required Materials
    • Protodisk upgrade material
      x25
      Protodisk
    • Red Bolete upgrade material
      x5
      Red Bolete
    • T-Creds upgrade material
      x6500
      T-Creds
    03
    Operator Ascension Phase III

    Phase III

    Requirement: Level LVL 3

    Required Materials
    • Protoset upgrade material
      x40
      Protoset
    • Ruby Bolete upgrade material
      x5
      Ruby Bolete
    • T-Creds upgrade material
      x25000
      T-Creds
    04
    Operator Ascension Phase IV

    Phase IV

    Requirement: Level LVL 4

    Required Materials
    • Triphasic Nanoflake upgrade material
      x56
      Triphasic Nanoflake
    • Protoset upgrade material
      x75
      Protoset
    • Cosmagaric upgrade material
      x8
      Cosmagaric
    • T-Creds upgrade material
      x2250000
      T-Creds

    Total materials needed for Operator max ascension in Arknights: Endfield. Track all resource requirements for Phase 1, Phase 2, Phase 3, and Phase 4.

    Level 5 DMG Multiplier: 262%
    Level 6 DMG Multiplier: 280%
    Level 7 DMG Multiplier: 299%
    Level 8 DMG Multiplier: 318%
    Level 9 DMG Multiplier: 336%
    Level 10 DMG Multiplier: 360%
    Level 11 DMG Multiplier: 388%
    Level 12 DMG Multiplier: 420%
    StaggerLevel 1 Stagger: 10Level 2 Stagger: 10Level 3 Stagger: 10Level 4 Stagger: 10Level 5 Stagger: 10Level 6 Stagger: 10Level 7 Stagger: 10Level 8 Stagger: 10Level 9 Stagger: 10Level 10 Stagger: 10Level 11 Stagger: 10Level 12 Stagger: 10
    Slow EffectLevel 1 Slow Effect: 30%Level 2 Slow Effect: 30%Level 3 Slow Effect: 30%Level 4 Slow Effect: 30%Level 5 Slow Effect: 30%Level 6 Slow Effect: 30%Level 7 Slow Effect: 30%Level 8 Slow Effect: 30%Level 9 Slow Effect: 30%Level 10 Slow Effect: 30%Level 11 Slow Effect: 30%Level 12 Slow Effect: 30%
    Rank4
    Rank5
    Rank6
    Rank7
    Rank8
    Rank9
    Mastery Rank 1
    10
    Mastery Rank 2
    11
    Mastery Rank 3
    12
    CooldownLevel 1 Cooldown: 40Level 2 Cooldown: 40Level 3 Cooldown: 40Level 4 Cooldown: 40Level 5 Cooldown: 40Level 6 Cooldown: 40Level 7 Cooldown: 40Level 8 Cooldown: 40Level 9 Cooldown: 40Level 10 Cooldown: 40Level 11 Cooldown: 40Level 12 Cooldown: 38
    DMG MultiplierLevel 1 DMG Multiplier: 169%Level 2 DMG Multiplier: 186%Level 3 DMG Multiplier: 203%Level 4 DMG Multiplier: 220%Level 5 DMG Multiplier: 237%Level 6 DMG Multiplier: 254%Level 7 DMG Multiplier: 270%Level 8 DMG Multiplier: 287%Level 9 DMG Multiplier: 304%Level 10 DMG Multiplier: 325%Level 11 DMG Multiplier: 351%Level 12 DMG Multiplier: 380%
    StaggerLevel 1 Stagger: 10Level 2 Stagger: 10Level 3 Stagger: 10Level 4 Stagger: 10Level 5 Stagger: 10Level 6 Stagger: 10Level 7 Stagger: 10Level 8 Stagger: 10Level 9 Stagger: 10Level 10 Stagger: 10Level 11 Stagger: 10Level 12 Stagger: 10

    Skill Upgrade Cost

    Level 1
      Tactical Skill Module // Data_Verified

      Free Giveaway Upgrade Requirements and Scaling

      Check the best skill priority and materials needed to upgrade Free Giveaway to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

      Rank
      2
      Rank3
      Rank4
      Rank5
      Rank6
      Rank7
      Rank8
      Rank9
      Mastery Rank 1
      10
      Mastery Rank 2
      11
      Mastery Rank 3
      12
      BATK SEQ 1 MultiplierLevel 1 BATK SEQ 1 Multiplier: 25%Level 2 BATK SEQ 1 Multiplier: 28%Level 3 BATK SEQ 1 Multiplier: 30%Level 4 BATK SEQ 1 Multiplier: 33%Level 5 BATK SEQ 1 Multiplier: 35%Level 6 BATK SEQ 1 Multiplier: 38%Level 7 BATK SEQ 1 Multiplier: 40%Level 8 BATK SEQ 1 Multiplier: 43%Level 9 BATK SEQ 1 Multiplier: 45%Level 10 BATK SEQ 1 Multiplier: 48%Level 11 BATK SEQ 1 Multiplier: 52%Level 12 BATK SEQ 1 Multiplier: 56%
      BATK SEQ 2 MultiplierLevel 1 BATK SEQ 2 Multiplier: 33%Level 2 BATK SEQ 2 Multiplier: 36%Level 3 BATK SEQ 2 Multiplier: 39%Level 4 BATK SEQ 2 Multiplier: 42%Level 5 BATK SEQ 2 Multiplier: 46%Level 6 BATK SEQ 2 Multiplier: 49%Level 7 BATK SEQ 2 Multiplier: 52%Level 8 BATK SEQ 2 Multiplier: 55%Level 9 BATK SEQ 2 Multiplier: 59%Level 10 BATK SEQ 2 Multiplier: 63%Level 11 BATK SEQ 2 Multiplier: 67%Level 12 BATK SEQ 2 Multiplier: 73%
      BATK SEQ 3 MultiplierLevel 1 BATK SEQ 3 Multiplier: 26%Level 2 BATK SEQ 3 Multiplier: 28%Level 3 BATK SEQ 3 Multiplier: 31%Level 4 BATK SEQ 3 Multiplier: 33%Level 5 BATK SEQ 3 Multiplier: 36%Level 6 BATK SEQ 3 Multiplier: 38%Level 7 BATK SEQ 3 Multiplier: 41%Level 8 BATK SEQ 3 Multiplier: 43%Level 9 BATK SEQ 3 Multiplier: 46%Level 10 BATK SEQ 3 Multiplier: 49%Level 11 BATK SEQ 3 Multiplier: 53%Level 12 BATK SEQ 3 Multiplier: 57%
      BATK SEQ 4 MultiplierLevel 1 BATK SEQ 4 Multiplier: 60%Level 2 BATK SEQ 4 Multiplier: 66%Level 3 BATK SEQ 4 Multiplier: 72%Level 4 BATK SEQ 4 Multiplier: 78%Level 5 BATK SEQ 4 Multiplier: 84%Level 6 BATK SEQ 4 Multiplier: 90%Level 7 BATK SEQ 4 Multiplier: 96%Level 8 BATK SEQ 4 Multiplier: 102%Level 9 BATK SEQ 4 Multiplier: 108%Level 10 BATK SEQ 4 Multiplier: 116%Level 11 BATK SEQ 4 Multiplier: 125%Level 12 BATK SEQ 4 Multiplier: 135%
      Finisher ATK MultiplierLevel 1 Finisher ATK Multiplier: 400%Level 2 Finisher ATK Multiplier: 440%Level 3 Finisher ATK Multiplier: 480%Level 4 Finisher ATK Multiplier: 520%Level 5 Finisher ATK Multiplier: 560%Level 6 Finisher ATK Multiplier: 600%Level 7 Finisher ATK Multiplier: 640%Level 8 Finisher ATK Multiplier: 680%Level 9 Finisher ATK Multiplier: 720%Level 10 Finisher ATK Multiplier: 770%Level 11 Finisher ATK Multiplier: 830%Level 12 Finisher ATK Multiplier: 900%
      Dive ATK MultiplierLevel 1 Dive ATK Multiplier: 80%Level 2 Dive ATK Multiplier: 88%Level 3 Dive ATK Multiplier: 96%Level 4 Dive ATK Multiplier: 104%Level 5 Dive ATK Multiplier: 112%Level 6 Dive ATK Multiplier: 120%Level 7 Dive ATK Multiplier: 128%Level 8 Dive ATK Multiplier: 136%Level 9 Dive ATK Multiplier: 144%Level 10 Dive ATK Multiplier: 154%Level 11 Dive ATK Multiplier: 166%Level 12 Dive ATK Multiplier: 180%

      Skill Upgrade Cost

      Level 1
        Tactical Skill Module // Data_Verified

        Signature Gun Kata Upgrade Requirements and Scaling

        Check the best skill priority and materials needed to upgrade Signature Gun Kata to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

        Rank5
        Rank6
        Rank7
        Rank8
        Rank9
        Mastery Rank 1
        10
        Mastery Rank 2
        11
        Mastery Rank 3
        12
        Ultimate Energy CostLevel 1 Ultimate Energy Cost: 80Level 2 Ultimate Energy Cost: 80Level 3 Ultimate Energy Cost: 80Level 4 Ultimate Energy Cost: 80Level 5 Ultimate Energy Cost: 80Level 6 Ultimate Energy Cost: 80Level 7 Ultimate Energy Cost: 80Level 8 Ultimate Energy Cost: 80Level 9 Ultimate Energy Cost: 80Level 10 Ultimate Energy Cost: 80Level 11 Ultimate Energy Cost: 80Level 12 Ultimate Energy Cost: 80
        SEQ 1 DMG MultiplierLevel 1 SEQ 1 DMG Multiplier: 133%Level 2 SEQ 1 DMG Multiplier: 147%Level 3 SEQ 1 DMG Multiplier: 160%Level 4 SEQ 1 DMG Multiplier: 173%Level 5 SEQ 1 DMG Multiplier: 186%Level 6 SEQ 1 DMG Multiplier: 200%Level 7 SEQ 1 DMG Multiplier: 213%Level 8 SEQ 1 DMG Multiplier: 226%Level 9 SEQ 1 DMG Multiplier: 240%Level 10 SEQ 1 DMG Multiplier: 256%Level 11 SEQ 1 DMG Multiplier: 276%Level 12 SEQ 1 DMG Multiplier: 300%
        SEQ 2 DMG MultiplierLevel 1 SEQ 2 DMG Multiplier: 133%Level 2 SEQ 2 DMG Multiplier: 147%Level 3 SEQ 2 DMG Multiplier: 160%Level 4 SEQ 2 DMG Multiplier: 173%Level 5 SEQ 2 DMG Multiplier: 186%Level 6 SEQ 2 DMG Multiplier: 200%Level 7 SEQ 2 DMG Multiplier: 213%Level 8 SEQ 2 DMG Multiplier: 226%Level 9 SEQ 2 DMG Multiplier: 240%Level 10 SEQ 2 DMG Multiplier: 256%Level 11 SEQ 2 DMG Multiplier: 276%Level 12 SEQ 2 DMG Multiplier: 300%
        SEQ 3 DMG MultiplierLevel 1 SEQ 3 DMG Multiplier: 133%Level 2 SEQ 3 DMG Multiplier: 147%Level 3 SEQ 3 DMG Multiplier: 160%Level 4 SEQ 3 DMG Multiplier: 173%Level 5 SEQ 3 DMG Multiplier: 186%Level 6 SEQ 3 DMG Multiplier: 200%Level 7 SEQ 3 DMG Multiplier: 213%Level 8 SEQ 3 DMG Multiplier: 226%Level 9 SEQ 3 DMG Multiplier: 240%Level 10 SEQ 3 DMG Multiplier: 256%Level 11 SEQ 3 DMG Multiplier: 276%Level 12 SEQ 3 DMG Multiplier: 300%
        SEQ 4 DMG MultiplierLevel 1 SEQ 4 DMG Multiplier: 133%Level 2 SEQ 4 DMG Multiplier: 147%Level 3 SEQ 4 DMG Multiplier: 160%Level 4 SEQ 4 DMG Multiplier: 173%Level 5 SEQ 4 DMG Multiplier: 186%Level 6 SEQ 4 DMG Multiplier: 200%Level 7 SEQ 4 DMG Multiplier: 213%Level 8 SEQ 4 DMG Multiplier: 226%Level 9 SEQ 4 DMG Multiplier: 240%Level 10 SEQ 4 DMG Multiplier: 256%Level 11 SEQ 4 DMG Multiplier: 276%Level 12 SEQ 4 DMG Multiplier: 300%
        Battle Skill AOE BoostLevel 1 Battle Skill AOE Boost: 30%Level 2 Battle Skill AOE Boost: 30%Level 3 Battle Skill AOE Boost: 30%Level 4 Battle Skill AOE Boost: 30%Level 5 Battle Skill AOE Boost: 30%Level 6 Battle Skill AOE Boost: 30%Level 7 Battle Skill AOE Boost: 30%Level 8 Battle Skill AOE Boost: 30%Level 9 Battle Skill AOE Boost: 30%Level 10 Battle Skill AOE Boost: 30%Level 11 Battle Skill AOE Boost: 30%Level 12 Battle Skill AOE Boost: 30%
        Battle Skill DMG BoostLevel 1 Battle Skill DMG Boost: 30%Level 2 Battle Skill DMG Boost: 30%Level 3 Battle Skill DMG Boost: 30%Level 4 Battle Skill DMG Boost: 30%Level 5 Battle Skill DMG Boost: 30%Level 6 Battle Skill DMG Boost: 30%Level 7 Battle Skill DMG Boost: 30%Level 8 Battle Skill DMG Boost: 30%Level 9 Battle Skill DMG Boost: 30%Level 10 Battle Skill DMG Boost: 30%Level 11 Battle Skill DMG Boost: 30%Level 12 Battle Skill DMG Boost: 30%
        StaggerLevel 1 Stagger: 25Level 2 Stagger: 25Level 3 Stagger: 25Level 4 Stagger: 25Level 5 Stagger: 25Level 6 Stagger: 25Level 7 Stagger: 25Level 8 Stagger: 25Level 9 Stagger: 25Level 10 Stagger: 25Level 11 Stagger: 25Level 12 Stagger: 25

        Skill Upgrade Cost

        Level 1
          Tactical Skill Module // Data_Verified

          Apex Prankster Upgrade Requirements and Scaling

          Check the best skill priority and materials needed to upgrade Apex Prankster to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

          Unlock at Phase 3
          P3
          Upgrade_Node: Phase 3

          Activate this to let the operator equip gold quality gear.

          Unlock Requirement: Required: Phase 1
        • Assign to Growth Chamber to grant rare mineral growth rate +20%.

          Active_LogUnlock Requirement: Required: Phase 3
        • Reader of Emotions

          • Assign to Control Nexus to grant all Operators' Mood Regen +8%.

            Active_LogUnlock Requirement: Required: Phase 2
          • Assign to Control Nexus to grant all Operators' Mood Regen +8%.

            Active_LogUnlock Requirement: Required: Phase 4

          Arknights: Endfield Base Management Skills

          Detailed overview of operative infrastructure skills for facility management. Maximize your base efficiency with these specific logistical support protocols.

          Strategic_Build

          Fluorite Best Build & Meta Strategy

          Comprehensive guide for Fluorite in Arknights: Endfield. Including best weapons like Navigator, Rational Farewell, optimal gear sets, and high-synergy team compositions.

          01 // Top Recommended Armament

          rarity
          Navigator
          WPN_MODEL
          Navigator
          BEST! - Navigator

          rarity
          Opus: The Living
          WPN_MODEL
          Opus: The Living
          ALTERNATIVE - Opus: The Living

          rarity
          Rational Farewell
          WPN_MODEL
          Rational Farewell
          2ND ALTERNATIVE - Rational Farewell

          02 // Optimal Gear & Artifact Sets

          Loadout_Priority_1

          FLUORITE GEAR - MI SECURITY

          MI Security - 3-pc set effect: Critical Rate +5%. When wearer scores critical hit, gain ATK +5% for 5s. Max 5 stacks. At max stacks, +5% Crit. Effect cannot stack.

          • Equipment: MI Security Overalls T2
            MI Security Overalls T2

          03 // Best Team Compositions

          FLUORITE TEAM 1 - DAMAGE

          Recommended team synergy:SYNC_RATE: 98%

          DPS
          Fluorite
          Fluorite
          NatureClass_Verified
          SUPPORT
          Equipment: MI Security Gloves
          MI Security Gloves
        • Equipment: MI Security Visor
          MI Security Visor
        • Equipment: MI Security Toolkit
          MI Security Toolkit
        • Loadout_Priority_2

          FLUORITE GEAR - FRONTIERS

          Frontiers - 3-pc set effect: Combo Skill Cooldown Reduction +15%. Recover SP with skill: team gains DMG +18% for 12s. CD: 30s.

          • Equipment: Frontiers Armor T3
            Frontiers Armor T3
          • Equipment: Type 50 Yinglung Gloves
            Type 50 Yinglung Gloves
          • Equipment: Frontiers Extra 02 Tube
            Frontiers Extra 02 Tube
          • Equipment: Frontiers Extra 02 Tube
            Frontiers Extra 02 Tube
          Snowshine
          Snowshine
          CryoClass_Verified
          SUPPORT
          Akekuri
          Akekuri
          HeatClass_Verified
          SUPPORT
          Ardelia
          Ardelia
          NatureClass_Verified

          FLUORITE TEAM 2

          Recommended team synergy:SYNC_RATE: 98%

          SUPPORT
          Fluorite
          Fluorite
          NatureClass_Verified
          DPS
          Last Rite
          Last Rite
          CryoClass_Verified
          TANK
          Snowshine
          Snowshine
          CryoClass_Verified
          FLEX
          Xaihi
          Xaihi
          CryoClass_Verified