Phase I
Requirement: Level LVL 1
- Protodiskx8
- Pink Boletex3
- x1600
"Op Z7 skirmisher, Fluorite. Got anything to say? No? How about we just call it a day?"
Operator Performance Metrics // Status: Optimal
// Protocol_Upgrade_Sequence
Agility +10, Intellect +10.
Requirement: Level LVL 1
SKILL DESCRIPTION:
Kicks an Improvised Explosive that sticks to the target, applying Slow and exploding after a short duration. The explosion deals Nature DMG and applies Nature Infliction to enemies in the area. Defeating the target detonates it immediately. Only 1 Improvised Explosive can exist on the battlefield.
| Scaling Factor | Rank1 | Rank2 | Rank3 | Rank4 |
|---|
COMBO TRIGGER:
When an enemy has 2 or more stacks of Cryo Infliction or Nature Infliction.
SKILL DESCRIPTION:
Shoots the target enemy to trigger a special explosion that deals Nature DMG and applies another Arts Infliction of the element already on the enemy.
| Scaling Factor | Rank1 | Rank2 | Rank3 | Rank |
|---|
BASIC ATTACK:
An attack with up to 4 sequences that deals Nature DMG. As the controlled operator, Final Strike also deals 15 Stagger.
DIVE ATTACK:
Basic attack performed in mid-air becomes a dive attack that deals Nature DMG to nearby enemies.
FINISHER:
Basic attack performed near a Staggered enemy becomes a finisher that deals massive Nature DMG and recovers some SP.
| Scaling Factor | Rank1 | Rank2 |
|---|
SKILL DESCRIPTION:
Fluorite moves in an arc and rapidly fires at the target, dealing 4 sequences of Nature DMG. If an Improvised Explosive is attached to the target, it detonates immediately, increasing explosion DMG and size.
| Scaling Factor | Rank1 | Rank2 | Rank3 | Rank4 |
|---|
// Passive_Capabilities_Log
Operator Agility +10.
Operator Agility +15.
// Infrastructure_Support_Skills
Assign to Growth Chamber to grant rare mineral growth rate +10%.
Assign to Growth Chamber to grant rare mineral growth rate +20%.
| Stat Unit | LVL.1 | LVL.2 | LVL.3 | LVL.4 | LVL.5 | LVL.6 |
|---|---|---|---|---|---|---|
Health PointsParam_hp | Health Points Level 1: 500 | Health Points Level 2: 1566 | Health Points Level 3: 2689 | Health Points Level 4: 3811 | Health Points Level 5: 4934 | Health Points Level 6: 6000 |
Attack PowerParam_atk | Attack Power Level 1: 30 | Attack Power Level 2: 88 | Attack Power Level 3: 150 | Attack Power Level 4: 211 | Attack Power Level 5: 272 | Attack Power Level 6: 330 |
StrengthParam_strength | Strength Level 1: 14 | Strength Level 2: 30 | Strength Level 3: 47 | Strength Level 4: 64 | Strength Level 5: 81 | Strength Level 6: 97 |
AgilityParam_agility | Agility Level 1: 14 | Agility Level 2: 47 | Agility Level 3: 81 | Agility Level 4: 116 | Agility Level 5: 150 | Agility Level 6: 183 |
IntellectParam_intellect | Intellect Level 1: 12 | Intellect Level 2: 34 | Intellect Level 3: 57 | Intellect Level 4: 80 | Intellect Level 5: 103 | Intellect Level 6: 124 |
WillpowerParam_will | Willpower Level 1: 10 | Willpower Level 2: 27 | Willpower Level 3: 45 | Willpower Level 4: 64 | Willpower Level 5: 82 | Willpower Level 6: 100 |
Talent Unpredictable improved: Chance to ignore Arts DMG +10%.
Battle skill Tiny Surprise improved: Explosion of the Improvised Explosive now slows all enemies hit for 6s.
Ultimate Apex Prankster improved: Ultimate Energy cost -10%.
Combo skill Free Giveaway improved: Whenever Cryo Infliction or Nature Infliction is applied to the enemy, cooldown is shortened by 1s. Effect can only trigger once every 1s.
Requirement: Level LVL 2
Requirement: Level LVL 3
Requirement: Level LVL 4
Rank6 |
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Rank7 |
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Rank8 |
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Rank9 |
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| SP Cost | Rank 1: 100 | Rank 2: 100 | Rank 3: 100 | Rank 4: 100 | Rank 5: 100 | Rank 6: 100 | Rank 7: 100 | Rank 8: 100 | Rank 9: 100 | Rank 10: 100 | Rank 11: 100 | Rank 12: 100 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | Rank 1: 187% | Rank 2: 206% | Rank 3: 224% | Rank 4: 243% | Rank 5: 262% | Rank 6: 280% | Rank 7: 299% | Rank 8: 318% | Rank 9: 336% | Rank 10: 360% | Rank 11: 388% | Rank 12: 420% |
| Stagger | Rank 1: 10 | Rank 2: 10 | Rank 3: 10 | Rank 4: 10 | Rank 5: 10 | Rank 6: 10 | Rank 7: 10 | Rank 8: 10 | Rank 9: 10 | Rank 10: 10 | Rank 11: 10 | Rank 12: 10 |
| Slow Effect | Rank 1: 30% | Rank 2: 30% | Rank 3: 30% | Rank 4: 30% | Rank 5: 30% | Rank 6: 30% | Rank 7: 30% | Rank 8: 30% | Rank 9: 30% | Rank 10: 30% | Rank 11: 30% | Rank 12: 30% |
Rank5 |
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Rank6 |
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Rank7 |
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Rank8 |
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Rank9 |
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| Cooldown | Rank 1: 40 | Rank 2: 40 | Rank 3: 40 | Rank 4: 40 | Rank 5: 40 | Rank 6: 40 | Rank 7: 40 | Rank 8: 40 | Rank 9: 40 | Rank 10: 40 | Rank 11: 40 | Rank 12: 38 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | Rank 1: 169% | Rank 2: 186% | Rank 3: 203% | Rank 4: 220% | Rank 5: 237% | Rank 6: 254% | Rank 7: 270% | Rank 8: 287% | Rank 9: 304% | Rank 10: 325% | Rank 11: 351% | Rank 12: 380% |
| Stagger | Rank 1: 10 | Rank 2: 10 | Rank 3: 10 | Rank 4: 10 | Rank 5: 10 | Rank 6: 10 | Rank 7: 10 | Rank 8: 10 | Rank 9: 10 | Rank 10: 10 | Rank 11: 10 | Rank 12: 10 |
Rank4 |
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Rank5 |
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Rank6 |
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Rank7 |
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Rank8 |
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Rank9 |
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| BATK SEQ 1 Multiplier | Rank 1: 25% | Rank 2: 28% | Rank 3: 30% | Rank 4: 33% | Rank 5: 35% | Rank 6: 38% | Rank 7: 40% | Rank 8: 43% | Rank 9: 45% | Rank 10: 48% | Rank 11: 52% | Rank 12: 56% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BATK SEQ 2 Multiplier | Rank 1: 33% | Rank 2: 36% | Rank 3: 39% | Rank 4: 42% | Rank 5: 46% | Rank 6: 49% | Rank 7: 52% | Rank 8: 55% | Rank 9: 59% | Rank 10: 63% | Rank 11: 67% | Rank 12: 73% |
| BATK SEQ 3 Multiplier | Rank 1: 26% | Rank 2: 28% | Rank 3: 31% | Rank 4: 33% | Rank 5: 36% | Rank 6: 38% | Rank 7: 41% | Rank 8: 43% | Rank 9: 46% | Rank 10: 49% | Rank 11: 53% | Rank 12: 57% |
| BATK SEQ 4 Multiplier | Rank 1: 60% | Rank 2: 66% | Rank 3: 72% | Rank 4: 78% | Rank 5: 84% | Rank 6: 90% | Rank 7: 96% | Rank 8: 102% | Rank 9: 108% | Rank 10: 116% | Rank 11: 125% | Rank 12: 135% |
| Finisher ATK Multiplier | Rank 1: 400% | Rank 2: 440% | Rank 3: 480% | Rank 4: 520% | Rank 5: 560% | Rank 6: 600% | Rank 7: 640% | Rank 8: 680% | Rank 9: 720% | Rank 10: 770% | Rank 11: 830% | Rank 12: 900% |
| Dive ATK Multiplier | Rank 1: 80% | Rank 2: 88% | Rank 3: 96% | Rank 4: 104% | Rank 5: 112% | Rank 6: 120% | Rank 7: 128% | Rank 8: 136% | Rank 9: 144% | Rank 10: 154% | Rank 11: 166% | Rank 12: 180% |
Rank6 |
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Rank7 |
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Rank8 |
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Rank9 |
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| Ultimate Energy Cost | Rank 1: 80 | Rank 2: 80 | Rank 3: 80 | Rank 4: 80 | Rank 5: 80 | Rank 6: 80 | Rank 7: 80 | Rank 8: 80 | Rank 9: 80 | Rank 10: 80 | Rank 11: 80 | Rank 12: 80 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SEQ 1 DMG Multiplier | Rank 1: 133% | Rank 2: 147% | Rank 3: 160% | Rank 4: 173% | Rank 5: 186% | Rank 6: 200% | Rank 7: 213% | Rank 8: 226% | Rank 9: 240% | Rank 10: 256% | Rank 11: 276% | Rank 12: 300% |
| SEQ 2 DMG Multiplier | Rank 1: 133% | Rank 2: 147% | Rank 3: 160% | Rank 4: 173% | Rank 5: 186% | Rank 6: 200% | Rank 7: 213% | Rank 8: 226% | Rank 9: 240% | Rank 10: 256% | Rank 11: 276% | Rank 12: 300% |
| SEQ 3 DMG Multiplier | Rank 1: 133% | Rank 2: 147% | Rank 3: 160% | Rank 4: 173% | Rank 5: 186% | Rank 6: 200% | Rank 7: 213% | Rank 8: 226% | Rank 9: 240% | Rank 10: 256% | Rank 11: 276% | Rank 12: 300% |
| SEQ 4 DMG Multiplier | Rank 1: 133% | Rank 2: 147% | Rank 3: 160% | Rank 4: 173% | Rank 5: 186% | Rank 6: 200% | Rank 7: 213% | Rank 8: 226% | Rank 9: 240% | Rank 10: 256% | Rank 11: 276% | Rank 12: 300% |
| Battle Skill AOE Boost | Rank 1: 30% | Rank 2: 30% | Rank 3: 30% | Rank 4: 30% | Rank 5: 30% | Rank 6: 30% | Rank 7: 30% | Rank 8: 30% | Rank 9: 30% | Rank 10: 30% | Rank 11: 30% | Rank 12: 30% |
| Battle Skill DMG Boost | Rank 1: 30% | Rank 2: 30% | Rank 3: 30% | Rank 4: 30% | Rank 5: 30% | Rank 6: 30% | Rank 7: 30% | Rank 8: 30% | Rank 9: 30% | Rank 10: 30% | Rank 11: 30% | Rank 12: 30% |
| Stagger | Rank 1: 25 | Rank 2: 25 | Rank 3: 25 | Rank 4: 25 | Rank 5: 25 | Rank 6: 25 | Rank 7: 25 | Rank 8: 25 | Rank 9: 25 | Rank 10: 25 | Rank 11: 25 | Rank 12: 25 |
Operator Agility +15.
Operator Agility +20.
Fluorite gains DMG Dealt +10% against Slowed targets.
Fluorite gains DMG Dealt +20% against Slowed targets.
Grants a 20% chance to ignore Arts DMG and increases Fluorite's ATK by 10% for 10s. This effect cannot stack.
Grants a 20% chance to ignore Arts DMG and increases Fluorite's ATK by 20% for 10s. This effect cannot stack.
Activate this to let the operator equip blue quality gear.
Activate this to let the operator equip purple quality gear.
Activate this to let the operator equip gold quality gear.
Assign to Control Nexus to grant all Operators' Mood Regen +8%.
Assign to Control Nexus to grant all Operators' Mood Regen +8%.
MI Security - 3-pc set effect: Critical Rate +5%. When wearer scores critical hit, gain ATK +5% for 5s. Max 5 stacks. At max stacks, +5% Crit. Effect cannot stack.
Frontiers - 3-pc set effect: Combo Skill Cooldown Reduction +15%. Recover SP with skill: team gains DMG +18% for 12s. CD: 30s.