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Estella Build & Guide - Skills, Materials | Arknights: Endfield | Endfield Builds
Guard
Estella - Arknights: Endfield Guard Guide
Endfield Industries

Estella

4 star rarity
ClassGuard
ElementCryo
WeaponPolearm

Operator Stats & Combat Parameters

Arknights Endfield Database // Unit Scaling

Critical Rate
0.05%
Attack Speed
1
Main StatsWill
Sub StatsStrength
"Why do I have to do this again...? Greetings... Endministrator. I'm Estella. And please don't give me physically-intensive assignments. Thank you."

Learn how to use Estella, a 4-star Guard in Arknights: Endfield. This guide covers Estella's Cryo elemental abilities, Polearm equipment, and best Will build.

Attack Range
3 Meters
Detailed level-by-level base stats scaling
Stat Name / LevelLVL.1LVL.2LVL.3LVL.4LVL.5LVL.6
Health Points icon
Health Pointshp
Health Points at level 1:500Health Points at level 2:1566Health Points at level 3:2689Health Points at level 4:3811Health Points at level 5:4934Health Points at level 6:6000
Attack Power icon
Attack Poweratk
Attack Power at level 1:30Attack Power at level 2:90Attack Power at level 3:153Attack Power at level 4:217Attack Power at level 5:280Attack Power at level 6:340
Strength icon
Strengthstrength
Strength at level 1:13Strength at level 2:32Strength at level 3:53Strength at level 4:73Strength at level 5:94Strength at level 6:113
Agility icon
Agilityagility
Agility at level 1:8Agility at level 2:27Agility at level 3:47Agility at level 4:67Agility at level 5:87Agility at level 6:106
Intellect icon
Intellectintellect
Intellect at level 1:14Intellect at level 2:34Intellect at level 3:56Intellect at level 4:78Intellect at level 5:99Intellect at level 6:120
Willpower icon
Willpowerwill
Willpower at level 1:15Willpower at level 2:44Willpower at level 3:74Willpower at level 4:105Willpower at level 5:136Willpower at level 6:165
Database Integrity Verified

Arknights: Endfield Stat Database // 2026

Potential Enhancement

// Protocol_Upgrade_Sequence

  1. 01
    Operator Potential Phase 1
    Potential Enhancement Level Phase 1

    Habitual Delay

    Combo skill Distortion improved: Physical Susceptibility duration +3s.

    StatusAvailable
  2. 02
    Operator Potential Phase 2
    Potential Enhancement Level Phase 2

    Lowered Expectations

    Ultimate Tremolo improved: Ultimate Energy cost -10%.

    StatusAvailable
  3. 03
    Operator Potential Phase 3
    Potential Enhancement Level Phase 3

    Delayed Work

    Battle skill Onomatopoeia improved: Freezing sound wave range +50% and DMG Dealt +40% to the first enemy hit.

    StatusAvailable
  4. 04
    Operator Potential Phase 4
    Potential Enhancement Level Phase 4

    Life Over Mission

    Will +10, Strength +10.

    StatusAvailable
  5. 05
    Operator Potential Phase 5
    Potential Enhancement Level Phase 5

    Survival is a Win

    Whenever Solidification is applied to an enemy, gain 5 Ultimate Energy. Effect can only trigger once every 1s.

    StatusAvailable

Unlock all potentials for Operator to increase efficiency. Each phase requires an operator token or duplicate (gacha pull). Benefits include cost reduction, improved attack power, and skill enhancements.

END_FILE_ENDFIELD_SYSTEM_09

Ascension Protocols

01
Operator Ascension Phase I

Phase I

Requirement: Level LVL 1

Required Materials
  • Protodisk upgrade material
    x8
    Protodisk
  • Pink Bolete upgrade material
    x3
Distortion Tactical Skill Icon - Arknights Endfield

Distortion

COMBO SKILL

COMBO TRIGGER:

When an enemy suffers Solidification.

SKILL DESCRIPTION:

Quickly moves to the enemy's side to deal Physical DMG and forcibly Lift enemies in a small area. If the skill hits a target with Solidification, it deals additional DMG and applies Physical Susceptibility.

Distortion Skill Scaling and Level Up Progression Table
Skill Level / Mastery
Rank1
Rank2
Rank3
Rank4
Rank5
Rank6
Rank7
Rank8
Rank9
Mastery Rank 1
10
Mastery Rank 2
11
Mastery Rank 3
12
CooldownLevel 1 Cooldown: 18Level 2 Cooldown: 18Level 3 Cooldown: 18Level 4 Cooldown: 18Level 5 Cooldown: 18Level 6 Cooldown: 18Level 7 Cooldown: 18Level 8 Cooldown: 18Level 9 Cooldown: 18Level 10 Cooldown: 18Level 11 Cooldown: 18Level 12 Cooldown: 17
DMG Multiplier Against Non-Solidified EnemiesLevel 1 DMG Multiplier Against Non-Solidified Enemies: 160%Level 2 DMG Multiplier Against Non-Solidified Enemies: 176%Level 3 DMG Multiplier Against Non-Solidified Enemies: 192%

Skill Upgrade Cost

Level 1
    Tactical Skill Module // Data_Verified

    Distortion Upgrade Requirements and Scaling

    Check the best skill priority and materials needed to upgrade Distortion to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

    Tremolo Tactical Skill Icon - Arknights Endfield

    Tremolo

    ULTIMATE

    SKILL DESCRIPTION:

    Estella expends all her strength to unleash a powerful slam of the spear shaft, dealing Physical DMG to all enemies in a circular area around self. To enemies with Physical Susceptibility, the skill forcibly applies Lift.

    Tremolo Skill Scaling and Level Up Progression Table
    Skill Level / Mastery
    Rank1
    Rank2
    Rank3
    Rank4
    Audio Noise Tactical Skill Icon - Arknights Endfield

    Audio Noise

    BASIC ATTACK

    BASIC ATTACK:

    An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 17 Stagger.

    DIVE ATTACK:

    Basic Attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.

    FINISHER:

    Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.

    Audio Noise Skill Scaling and Level Up Progression Table
    Skill Level / Mastery
    Rank1
    Rank
    Onomatopoeia Tactical Skill Icon - Arknights Endfield

    Onomatopoeia

    BATTLE SKILL

    SKILL DESCRIPTION:

    A lance thrust that fires a stream of freezing sound waves that deal Cryo DMG and apply Cryo Infliction to all enemies along its straight path.

    Onomatopoeia Skill Scaling and Level Up Progression Table
    Skill Level / Mastery
    Rank1
    Rank2
    Rank3
    Rank4

    Innate Talents

    // Passive_Capabilities_Log

    Stalwart Talent Icon

    Stalwart

    • Unlock at Phase 1
      P1
      Upgrade_Node: Phase 1

      Operator Will +10.

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      Operator Will +15.

    • Unlock at Phase 3
      P3
      Upgrade_Node: Phase 3

      Operator Will +15.

    • Unlock at Phase 4
      P4
      Upgrade_Node: Phase 4

      Operator Will +20.

    Commiseration Talent Icon

    Commiseration

    • Unlock at Phase 1
      P1
      Upgrade_Node: Phase 1

      When triggering Shatter, the next battle skill Onomatopoeia cast returns 8 SP. This effect cannot stack.

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      When triggering Shatter, the next battle skill Onomatopoeia cast returns 15 SP. This effect cannot stack.

    Laziness Pays Off Now Talent Icon

    Laziness Pays Off Now

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      Ignores Cryo Infliction and receives Cryo DMG -10%.

    Outfitting Talent Icon

    Outfitting

    • Unlock at Phase 1
      P1
      Upgrade_Node: Phase 1

      Activate this to let the operator equip blue quality gear.

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      Activate this to let the operator equip purple quality gear.

    Arknights: Endfield Passive Skills Guide

    Explore all talent upgrades and combat passives for this operative. Unlock specific buffs and tactical advantages by promoting your character to Phase 1, Phase 2, and beyond.

    Base Operations

    // Infrastructure_Support_Skills

    Fragmented Rest

    • Assign to Control Nexus to grant all Operators' Mood Regen +8%.

      Active_Log
    Pink Bolete
  • T-Creds upgrade material
    x1600
    T-Creds
  • 02
    Operator Ascension Phase II

    Phase II

    Requirement: Level LVL 2

    Required Materials
    • Protodisk upgrade material
      x25
      Protodisk
    • Red Bolete upgrade material
      x5
      Red Bolete
    • T-Creds upgrade material
      x6500
      T-Creds
    03
    Operator Ascension Phase III

    Phase III

    Requirement: Level LVL 3

    Required Materials
    • Protoset upgrade material
      x40
      Protoset
    • Ruby Bolete upgrade material
      x5
      Ruby Bolete
    • T-Creds upgrade material
      x25000
      T-Creds
    04
    Operator Ascension Phase IV

    Phase IV

    Requirement: Level LVL 4

    Required Materials
    • Quadrant Fitting Fluid upgrade material
      x56
      Quadrant Fitting Fluid
    • Protoset upgrade material
      x75
      Protoset
    • Cosmagaric upgrade material
      x8
      Cosmagaric
    • T-Creds upgrade material
      x2250000
      T-Creds

    Total materials needed for Operator max ascension in Arknights: Endfield. Track all resource requirements for Phase 1, Phase 2, Phase 3, and Phase 4.

    Level 4 DMG Multiplier Against Non-Solidified Enemies: 208%
    Level 5 DMG Multiplier Against Non-Solidified Enemies: 224%
    Level 6 DMG Multiplier Against Non-Solidified Enemies: 240%
    Level 7 DMG Multiplier Against Non-Solidified Enemies: 256%
    Level 8 DMG Multiplier Against Non-Solidified Enemies: 272%
    Level 9 DMG Multiplier Against Non-Solidified Enemies: 288%
    Level 10 DMG Multiplier Against Non-Solidified Enemies: 308%
    Level 11 DMG Multiplier Against Non-Solidified Enemies: 332%
    Level 12 DMG Multiplier Against Non-Solidified Enemies: 360%
    DMG Multiplier Against Solidified EnemiesLevel 1 DMG Multiplier Against Solidified Enemies: 280%Level 2 DMG Multiplier Against Solidified Enemies: 308%Level 3 DMG Multiplier Against Solidified Enemies: 336%Level 4 DMG Multiplier Against Solidified Enemies: 364%Level 5 DMG Multiplier Against Solidified Enemies: 392%Level 6 DMG Multiplier Against Solidified Enemies: 420%Level 7 DMG Multiplier Against Solidified Enemies: 448%Level 8 DMG Multiplier Against Solidified Enemies: 476%Level 9 DMG Multiplier Against Solidified Enemies: 504%Level 10 DMG Multiplier Against Solidified Enemies: 539%Level 11 DMG Multiplier Against Solidified Enemies: 581%Level 12 DMG Multiplier Against Solidified Enemies: 630%
    StaggerLevel 1 Stagger: 10Level 2 Stagger: 10Level 3 Stagger: 10Level 4 Stagger: 10Level 5 Stagger: 10Level 6 Stagger: 10Level 7 Stagger: 10Level 8 Stagger: 10Level 9 Stagger: 10Level 10 Stagger: 10Level 11 Stagger: 10Level 12 Stagger: 10
    Physical Susceptibility MultiplierLevel 1 Physical Susceptibility Multiplier: 10%Level 2 Physical Susceptibility Multiplier: 10%Level 3 Physical Susceptibility Multiplier: 10%Level 4 Physical Susceptibility Multiplier: 10%Level 5 Physical Susceptibility Multiplier: 10%Level 6 Physical Susceptibility Multiplier: 10%Level 7 Physical Susceptibility Multiplier: 10%Level 8 Physical Susceptibility Multiplier: 10%Level 9 Physical Susceptibility Multiplier: 10%Level 10 Physical Susceptibility Multiplier: 15%Level 11 Physical Susceptibility Multiplier: 15%Level 12 Physical Susceptibility Multiplier: 15%
    Physical Susceptibility DurationLevel 1 Physical Susceptibility Duration: 6Level 2 Physical Susceptibility Duration: 6Level 3 Physical Susceptibility Duration: 6Level 4 Physical Susceptibility Duration: 6Level 5 Physical Susceptibility Duration: 6Level 6 Physical Susceptibility Duration: 6Level 7 Physical Susceptibility Duration: 6Level 8 Physical Susceptibility Duration: 6Level 9 Physical Susceptibility Duration: 6Level 10 Physical Susceptibility Duration: 6Level 11 Physical Susceptibility Duration: 6Level 12 Physical Susceptibility Duration: 6
    Rank5
    Rank6
    Rank7
    Rank8
    Rank9
    Mastery Rank 1
    10
    Mastery Rank 2
    11
    Mastery Rank 3
    12
    Ultimate Energy CostLevel 1 Ultimate Energy Cost: 70Level 2 Ultimate Energy Cost: 70Level 3 Ultimate Energy Cost: 70Level 4 Ultimate Energy Cost: 70Level 5 Ultimate Energy Cost: 70Level 6 Ultimate Energy Cost: 70Level 7 Ultimate Energy Cost: 70Level 8 Ultimate Energy Cost: 70Level 9 Ultimate Energy Cost: 70Level 10 Ultimate Energy Cost: 70Level 11 Ultimate Energy Cost: 70Level 12 Ultimate Energy Cost: 70
    DMG MultiplierLevel 1 DMG Multiplier: 489%Level 2 DMG Multiplier: 538%Level 3 DMG Multiplier: 586%Level 4 DMG Multiplier: 635%Level 5 DMG Multiplier: 684%Level 6 DMG Multiplier: 733%Level 7 DMG Multiplier: 782%Level 8 DMG Multiplier: 831%Level 9 DMG Multiplier: 880%Level 10 DMG Multiplier: 941%Level 11 DMG Multiplier: 1014%Level 12 DMG Multiplier: 1100%
    StaggerLevel 1 Stagger: 15Level 2 Stagger: 15Level 3 Stagger: 15Level 4 Stagger: 15Level 5 Stagger: 15Level 6 Stagger: 15Level 7 Stagger: 15Level 8 Stagger: 15Level 9 Stagger: 15Level 10 Stagger: 20Level 11 Stagger: 20Level 12 Stagger: 20

    Skill Upgrade Cost

    Level 1
      Tactical Skill Module // Data_Verified

      Tremolo Upgrade Requirements and Scaling

      Check the best skill priority and materials needed to upgrade Tremolo to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

      2
      Rank3
      Rank4
      Rank5
      Rank6
      Rank7
      Rank8
      Rank9
      Mastery Rank 1
      10
      Mastery Rank 2
      11
      Mastery Rank 3
      12
      BATK SEQ 1 MultiplierLevel 1 BATK SEQ 1 Multiplier: 25%Level 2 BATK SEQ 1 Multiplier: 28%Level 3 BATK SEQ 1 Multiplier: 30%Level 4 BATK SEQ 1 Multiplier: 33%Level 5 BATK SEQ 1 Multiplier: 35%Level 6 BATK SEQ 1 Multiplier: 38%Level 7 BATK SEQ 1 Multiplier: 40%Level 8 BATK SEQ 1 Multiplier: 43%Level 9 BATK SEQ 1 Multiplier: 45%Level 10 BATK SEQ 1 Multiplier: 48%Level 11 BATK SEQ 1 Multiplier: 52%Level 12 BATK SEQ 1 Multiplier: 56%
      BATK SEQ 2 MultiplierLevel 1 BATK SEQ 2 Multiplier: 30%Level 2 BATK SEQ 2 Multiplier: 33%Level 3 BATK SEQ 2 Multiplier: 36%Level 4 BATK SEQ 2 Multiplier: 39%Level 5 BATK SEQ 2 Multiplier: 42%Level 6 BATK SEQ 2 Multiplier: 45%Level 7 BATK SEQ 2 Multiplier: 48%Level 8 BATK SEQ 2 Multiplier: 51%Level 9 BATK SEQ 2 Multiplier: 54%Level 10 BATK SEQ 2 Multiplier: 58%Level 11 BATK SEQ 2 Multiplier: 62%Level 12 BATK SEQ 2 Multiplier: 68%
      BATK SEQ 3 MultiplierLevel 1 BATK SEQ 3 Multiplier: 35%Level 2 BATK SEQ 3 Multiplier: 39%Level 3 BATK SEQ 3 Multiplier: 42%Level 4 BATK SEQ 3 Multiplier: 46%Level 5 BATK SEQ 3 Multiplier: 49%Level 6 BATK SEQ 3 Multiplier: 53%Level 7 BATK SEQ 3 Multiplier: 56%Level 8 BATK SEQ 3 Multiplier: 60%Level 9 BATK SEQ 3 Multiplier: 63%Level 10 BATK SEQ 3 Multiplier: 67%Level 11 BATK SEQ 3 Multiplier: 73%Level 12 BATK SEQ 3 Multiplier: 79%
      BATK SEQ 4 MultiplierLevel 1 BATK SEQ 4 Multiplier: 40%Level 2 BATK SEQ 4 Multiplier: 44%Level 3 BATK SEQ 4 Multiplier: 48%Level 4 BATK SEQ 4 Multiplier: 52%Level 5 BATK SEQ 4 Multiplier: 56%Level 6 BATK SEQ 4 Multiplier: 60%Level 7 BATK SEQ 4 Multiplier: 64%Level 8 BATK SEQ 4 Multiplier: 68%Level 9 BATK SEQ 4 Multiplier: 72%Level 10 BATK SEQ 4 Multiplier: 77%Level 11 BATK SEQ 4 Multiplier: 83%Level 12 BATK SEQ 4 Multiplier: 90%
      Finisher ATK MultiplierLevel 1 Finisher ATK Multiplier: 400%Level 2 Finisher ATK Multiplier: 440%Level 3 Finisher ATK Multiplier: 480%Level 4 Finisher ATK Multiplier: 520%Level 5 Finisher ATK Multiplier: 560%Level 6 Finisher ATK Multiplier: 600%Level 7 Finisher ATK Multiplier: 640%Level 8 Finisher ATK Multiplier: 680%Level 9 Finisher ATK Multiplier: 720%Level 10 Finisher ATK Multiplier: 770%Level 11 Finisher ATK Multiplier: 830%Level 12 Finisher ATK Multiplier: 900%
      Dive ATK MultiplierLevel 1 Dive ATK Multiplier: 80%Level 2 Dive ATK Multiplier: 88%Level 3 Dive ATK Multiplier: 96%Level 4 Dive ATK Multiplier: 104%Level 5 Dive ATK Multiplier: 112%Level 6 Dive ATK Multiplier: 120%Level 7 Dive ATK Multiplier: 128%Level 8 Dive ATK Multiplier: 136%Level 9 Dive ATK Multiplier: 144%Level 10 Dive ATK Multiplier: 154%Level 11 Dive ATK Multiplier: 166%Level 12 Dive ATK Multiplier: 180%

      Skill Upgrade Cost

      Level 1
        Tactical Skill Module // Data_Verified

        Audio Noise Upgrade Requirements and Scaling

        Check the best skill priority and materials needed to upgrade Audio Noise to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

        Rank5
        Rank6
        Rank7
        Rank8
        Rank9
        Mastery Rank 1
        10
        Mastery Rank 2
        11
        Mastery Rank 3
        12
        SP CostLevel 1 SP Cost: 100Level 2 SP Cost: 100Level 3 SP Cost: 100Level 4 SP Cost: 100Level 5 SP Cost: 100Level 6 SP Cost: 100Level 7 SP Cost: 100Level 8 SP Cost: 100Level 9 SP Cost: 100Level 10 SP Cost: 100Level 11 SP Cost: 100Level 12 SP Cost: 100
        DMG MultiplierLevel 1 DMG Multiplier: 156%Level 2 DMG Multiplier: 171%Level 3 DMG Multiplier: 187%Level 4 DMG Multiplier: 202%Level 5 DMG Multiplier: 218%Level 6 DMG Multiplier: 234%Level 7 DMG Multiplier: 249%Level 8 DMG Multiplier: 265%Level 9 DMG Multiplier: 280%Level 10 DMG Multiplier: 300%Level 11 DMG Multiplier: 323%Level 12 DMG Multiplier: 350%
        StaggerLevel 1 Stagger: 10Level 2 Stagger: 10Level 3 Stagger: 10Level 4 Stagger: 10Level 5 Stagger: 10Level 6 Stagger: 10Level 7 Stagger: 10Level 8 Stagger: 10Level 9 Stagger: 10Level 10 Stagger: 10Level 11 Stagger: 10

        Skill Upgrade Cost

        Level 1
          Tactical Skill Module // Data_Verified

          Onomatopoeia Upgrade Requirements and Scaling

          Check the best skill priority and materials needed to upgrade Onomatopoeia to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

          Unlock at Phase 3
          P3
          Upgrade_Node: Phase 3

          Activate this to let the operator equip gold quality gear.

          Unlock Requirement: Required: Phase 1
        • Assign to Control Nexus to grant all Operators' Mood Regen +12%.

          Active_LogUnlock Requirement: Required: Phase 3
        • Efficient Work

          • Assign to Manufacturing Cabin to grant Operator EXP material production efficiency +10%.

            Active_LogUnlock Requirement: Required: Phase 2
          • Assign to Manufacturing Cabin to grant Operator EXP material production efficiency +20%.

            Active_LogUnlock Requirement: Required: Phase 4

          Arknights: Endfield Base Management Skills

          Detailed overview of operative infrastructure skills for facility management. Maximize your base efficiency with these specific logistical support protocols.

          Strategic_Build

          Estella Best Build & Meta Strategy

          Comprehensive guide for Estella in Arknights: Endfield. Including best weapons like OBJ Razorhorn, JET, optimal gear sets, and high-synergy team compositions.

          01 // Top Recommended Armament

          rarity
          OBJ Razorhorn
          WPN_MODEL
          OBJ Razorhorn
          BEST - OBJ Razorhorn

          rarity
          Mountain Bearer
          WPN_MODEL
          Mountain Bearer
          ALTERNATIVE - Mountain Bearer

          rarity
          JET
          WPN_MODEL
          JET
          ALTERNATIVE - JET

          02 // Optimal Gear & Artifact Sets

          Loadout_Priority_1

          ESTELLA GEAR - ETERNAL XIRANITE

          Eternal Xiranite - 3-pc set effect: HP +1000. Applying Amp, Protected, Susceptible, or Weakened grants allies ATK +16% for 15s. Cannot stack.

          • Equipment: Eternal Xiranite Armor
            Eternal Xiranite Armor

          03 // Best Team Compositions

          ESTELLA TEAM 1

          Recommended team synergy:SYNC_RATE: 98%

          SUPPORT
          Estella
          Estella
          CryoClass_Verified
          DPS
          Equipment: Swordmancer TAC Gauntlets
          Swordmancer TAC Gauntlets
        • Equipment: Eternal Xiranite Power Core T1
          Eternal Xiranite Power Core T1
        • Equipment: Eternal Xiranite Power Core T1
          Eternal Xiranite Power Core T1
        • Loadout_Priority_2

          ESTELLA GEAR - TYPE 50

          Type 50 Yinglung - 3-pc set effect: ATK +15%. Team casting battle skill grants wearer 1 stack of Yinglung's Edge: +20% DMG next combo skill. Max 3 stacks.

          • Equipment: Type 50 Yinglung Light Armor
            Type 50 Yinglung Light Armor
          • Equipment: Swordmancer TAC Gauntlets
            Swordmancer TAC Gauntlets
          • Equipment: Type 50 Yinglung Radar
            Type 50 Yinglung Radar
          • Equipment: Type 50 Yinglung Radar
            Type 50 Yinglung Radar
          Endministrator
          Endministrator
          PhysicalClass_Verified
          SUB_DPS
          Chen Qianyu
          Chen Qianyu
          Class_Verified
          SUPPORT
          Alesh
          Alesh
          CryoClass_Verified

          ESTELLA TEAM 2

          Recommended team synergy:SYNC_RATE: 98%

          SUPPORT
          Estella
          Estella
          CryoClass_Verified
          DPS
          Last Rite
          Last Rite
          CryoClass_Verified
          SUPPORT
          Fluorite
          Fluorite
          NatureClass_Verified
          SUB_DPS
          Xaihi
          Xaihi
          CryoClass_Verified