Phase I
Requirement: Level LVL 1
"Greetings. I'm your special liaison from Rhodes Island. Codename's Snowshine. I'm a professional engineer and polar search and rescue operator. Get me on the team if you have a mission at the icefields or snowy mountains."
Learn how to use Snowshine, a 4-star Defender in Arknights: Endfield. This guide covers Snowshine's Cryo elemental abilities, Great Sword equipment, and best Strength build.
| Stat Name / Level | LVL.1 | LVL.2 | LVL.3 | LVL.4 | LVL.5 | LVL.6 |
|---|---|---|---|---|---|---|
Health Pointshp | Health Points at level 1:500 | Health Points at level 2:1566 | Health Points at level 3:2689 | Health Points at level 4:3811 | Health Points at level 5:4934 | Health Points at level 6:6000 |
Attack Poweratk | Attack Power at level 1:30 | Attack Power at level 2:87 | Attack Power at level 3:147 | Attack Power at level 4:207 | Attack Power at level 5:267 | Attack Power at level 6:324 |
Strengthstrength | Strength at level 1:18 | Strength at level 2:47 | Strength at level 3:78 | Strength at level 4:108 | Strength at level 5:139 | Strength at level 6:168 |
Agilityagility | Agility at level 1:12 | Agility at level 2:32 | Agility at level 3:52 | Agility at level 4:73 | Agility at level 5:94 | Agility at level 6:113 |
Intellectintellect | Intellect at level 1:9 | Intellect at level 2:27 | Intellect at level 3:46 | Intellect at level 4:65 | Intellect at level 5:84 | Intellect at level 6:102 |
Willpowerwill | Willpower at level 1:11 | Willpower at level 2:31 | Willpower at level 3:53 | Willpower at level 4:75 | Willpower at level 5:97 | Willpower at level 6:118 |
// Protocol_Upgrade_Sequence
Battle skill Saturated Defense is improved: During the blocking effect, Arts Inflictions cannot be applied to allied operators with Protection.
Ultimate Frigid Snowfield improved: Effect radius +20%.
Ultimate Frigid Snowfield improved: Solidification Status Level +1.
DEF +20, Will +20.
Battle skill Saturated Defense improved: Successfully retaliating an enemy attack returns 10 SP.
Unlock all potentials for Operator to increase efficiency. Each phase requires an operator token or duplicate (gacha pull). Benefits include cost reduction, improved attack power, and skill enhancements.
Requirement: Level LVL 1
SKILL DESCRIPTION:
Raises a shield that can block attacks, granting Protection to self and nearby operators and immediately returning some SP. When attacked while the shield is active, performs a retaliation bash that deals Cryo DMG and applies Cryo Infliction to the attacker.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 | Rank4 | Rank5 | Rank6 | Rank7 | Rank8 | Rank9 | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | Level 1 SP Cost: 100 | Level 2 SP Cost: 100 | Level 3 SP Cost: 100 | Level 4 SP Cost: 100 | Level 5 SP Cost: 100 | Level 6 SP Cost: 100 | Level 7 SP Cost: 100 | Level 8 SP Cost: 100 | Level 9 SP Cost: 100 | Level 10 SP Cost: 100 | Level 11 SP Cost: 100 | Level 12 SP Cost: 100 |
| DMG Multiplier | Level 1 DMG Multiplier: 200% | Level 2 DMG Multiplier: 220% | Level 3 DMG Multiplier: 240% | Level 4 DMG Multiplier: 260% |
Check the best skill priority and materials needed to upgrade Saturated Defense to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
SKILL DESCRIPTION:
Leaps into mid-air before slamming down with her shield to deal massive Cryo DMG. Generates a Snow Zone that deals Cryo DMG over time and forcibly applies Solidification to enemies within it.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 | Rank4 |
|---|
BASIC ATTACK:
An attack with up to 3 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 23 Stagger.
DIVE ATTACK:
Basic Attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
FINISHER:
Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.
| Skill Level / Mastery | Rank1 |
|---|
COMBO TRIGGER:
When the controlled operator gets attacked and is below 60% HP.
SKILL DESCRIPTION:
Snowshine throws a Snowfield SAR Assistant that provides massive instant HP Treatment and continuous HP Treatment to nearby operators. Will increases the amount of HP treatment.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 |
|---|
// Passive_Capabilities_Log
Operator Strength +10.
Operator Strength +15.
Operator Strength +15.
Operator Strength +20.
Treatment Effect +15% for targets of 45% HP or below.
Treatment Effect +25% for targets of 55% HP or below.
Battle skill Saturated Defense improved: Successfully retaliating an enemy attack gives another 6 Ultimate Energy.
Battle skill Saturated Defense improved: Successfully retaliating an enemy attack gives another 10 Ultimate Energy.
Activate this to let the operator equip blue quality gear.
Activate this to let the operator equip purple quality gear.
Explore all talent upgrades and combat passives for this operative. Unlock specific buffs and tactical advantages by promoting your character to Phase 1, Phase 2, and beyond.
// Infrastructure_Support_Skills
Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 10%.
Requirement: Level LVL 2
Requirement: Level LVL 3
Requirement: Level LVL 4
Total materials needed for Operator max ascension in Arknights: Endfield. Track all resource requirements for Phase 1, Phase 2, Phase 3, and Phase 4.
| Level 5 DMG Multiplier: 280% |
| Level 6 DMG Multiplier: 300% |
| Level 7 DMG Multiplier: 320% |
| Level 8 DMG Multiplier: 340% |
| Level 9 DMG Multiplier: 360% |
| Level 10 DMG Multiplier: 385% |
| Level 11 DMG Multiplier: 415% |
| Level 12 DMG Multiplier: 450% |
| Stagger | Level 1 Stagger: 20 | Level 2 Stagger: 20 | Level 3 Stagger: 20 | Level 4 Stagger: 20 | Level 5 Stagger: 20 | Level 6 Stagger: 20 | Level 7 Stagger: 20 | Level 8 Stagger: 20 | Level 9 Stagger: 20 | Level 10 Stagger: 20 | Level 11 Stagger: 20 | Level 12 Stagger: 20 |
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| Protection | Level 1 Protection: 90% | Level 2 Protection: 90% | Level 3 Protection: 90% | Level 4 Protection: 90% | Level 5 Protection: 90% | Level 6 Protection: 90% | Level 7 Protection: 90% | Level 8 Protection: 90% | Level 9 Protection: 90% | Level 10 Protection: 90% | Level 11 Protection: 90% | Level 12 Protection: 90% |
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| SP Return | Level 1 SP Return: 30 | Level 2 SP Return: 30 | Level 3 SP Return: 30 | Level 4 SP Return: 30 | Level 5 SP Return: 30 | Level 6 SP Return: 30 | Level 7 SP Return: 30 | Level 8 SP Return: 30 | Level 9 SP Return: 30 | Level 10 SP Return: 30 | Level 11 SP Return: 30 | Level 12 SP Return: 30 |
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Rank9 |
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| Ultimate Energy Cost | Level 1 Ultimate Energy Cost: 80 | Level 2 Ultimate Energy Cost: 80 | Level 3 Ultimate Energy Cost: 80 | Level 4 Ultimate Energy Cost: 80 | Level 5 Ultimate Energy Cost: 80 | Level 6 Ultimate Energy Cost: 80 | Level 7 Ultimate Energy Cost: 80 | Level 8 Ultimate Energy Cost: 80 | Level 9 Ultimate Energy Cost: 80 | Level 10 Ultimate Energy Cost: 80 | Level 11 Ultimate Energy Cost: 80 | Level 12 Ultimate Energy Cost: 80 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Explosion DMG Multiplier | Level 1 Explosion DMG Multiplier: 200% | Level 2 Explosion DMG Multiplier: 220% | Level 3 Explosion DMG Multiplier: 240% | Level 4 Explosion DMG Multiplier: 260% | Level 5 Explosion DMG Multiplier: 280% | Level 6 Explosion DMG Multiplier: 300% | Level 7 Explosion DMG Multiplier: 320% | Level 8 Explosion DMG Multiplier: 340% | Level 9 Explosion DMG Multiplier: 360% | Level 10 Explosion DMG Multiplier: 385% | Level 11 Explosion DMG Multiplier: 415% | Level 12 Explosion DMG Multiplier: 450% |
| Stagger | Level 1 Stagger: 15 | Level 2 Stagger: 15 | Level 3 Stagger: 15 | Level 4 Stagger: 15 | Level 5 Stagger: 15 | Level 6 Stagger: 15 | Level 7 Stagger: 15 | Level 8 Stagger: 15 | Level 9 Stagger: 15 | Level 10 Stagger: 20 | Level 11 Stagger: 20 | Level 12 Stagger: 20 |
| DMG Over Time Multiplier | Level 1 DMG Over Time Multiplier: 29% | Level 2 DMG Over Time Multiplier: 32% | Level 3 DMG Over Time Multiplier: 35% | Level 4 DMG Over Time Multiplier: 37% | Level 5 DMG Over Time Multiplier: 40% | Level 6 DMG Over Time Multiplier: 43% | Level 7 DMG Over Time Multiplier: 46% | Level 8 DMG Over Time Multiplier: 49% | Level 9 DMG Over Time Multiplier: 52% | Level 10 DMG Over Time Multiplier: 55% | Level 11 DMG Over Time Multiplier: 60% | Level 12 DMG Over Time Multiplier: 65% |
| DMG Interval (s) | Level 1 DMG Interval (s): 0.5 | Level 2 DMG Interval (s): 0.5 | Level 3 DMG Interval (s): 0.5 | Level 4 DMG Interval (s): 0.5 | Level 5 DMG Interval (s): 0.5 | Level 6 DMG Interval (s): 0.5 | Level 7 DMG Interval (s): 0.5 | Level 8 DMG Interval (s): 0.5 | Level 9 DMG Interval (s): 0.5 | Level 10 DMG Interval (s): 0.5 | Level 11 DMG Interval (s): 0.5 | Level 12 DMG Interval (s): 0.5 |
| Duration (s) | Level 1 Duration (s): 5 | Level 2 Duration (s): 5 | Level 3 Duration (s): 5 | Level 4 Duration (s): 5 | Level 5 Duration (s): 5 | Level 6 Duration (s): 5 | Level 7 Duration (s): 5 | Level 8 Duration (s): 5 | Level 9 Duration (s): 5 | Level 10 Duration (s): 5 | Level 11 Duration (s): 5 | Level 12 Duration (s): 5 |
Check the best skill priority and materials needed to upgrade Frigid Snowfield to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
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| BATK SEQ 1 Multiplier | Level 1 BATK SEQ 1 Multiplier: 55% | Level 2 BATK SEQ 1 Multiplier: 61% | Level 3 BATK SEQ 1 Multiplier: 66% | Level 4 BATK SEQ 1 Multiplier: 72% | Level 5 BATK SEQ 1 Multiplier: 77% | Level 6 BATK SEQ 1 Multiplier: 83% | Level 7 BATK SEQ 1 Multiplier: 88% | Level 8 BATK SEQ 1 Multiplier: 94% | Level 9 BATK SEQ 1 Multiplier: 99% | Level 10 BATK SEQ 1 Multiplier: 106% | Level 11 BATK SEQ 1 Multiplier: 114% | Level 12 BATK SEQ 1 Multiplier: 124% |
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| BATK SEQ 2 Multiplier | Level 1 BATK SEQ 2 Multiplier: 59% | Level 2 BATK SEQ 2 Multiplier: 64% | Level 3 BATK SEQ 2 Multiplier: 70% | Level 4 BATK SEQ 2 Multiplier: 76% | Level 5 BATK SEQ 2 Multiplier: 82% | Level 6 BATK SEQ 2 Multiplier: 88% | Level 7 BATK SEQ 2 Multiplier: 94% | Level 8 BATK SEQ 2 Multiplier: 99% | Level 9 BATK SEQ 2 Multiplier: 105% | Level 10 BATK SEQ 2 Multiplier: 113% | Level 11 BATK SEQ 2 Multiplier: 121% | Level 12 BATK SEQ 2 Multiplier: 132% |
| BATK SEQ 3 Multiplier | Level 1 BATK SEQ 3 Multiplier: 100% | Level 2 BATK SEQ 3 Multiplier: 110% | Level 3 BATK SEQ 3 Multiplier: 120% | Level 4 BATK SEQ 3 Multiplier: 130% | Level 5 BATK SEQ 3 Multiplier: 140% | Level 6 BATK SEQ 3 Multiplier: 150% | Level 7 BATK SEQ 3 Multiplier: 160% | Level 8 BATK SEQ 3 Multiplier: 170% | Level 9 BATK SEQ 3 Multiplier: 180% | Level 10 BATK SEQ 3 Multiplier: 193% | Level 11 BATK SEQ 3 Multiplier: 208% | Level 12 BATK SEQ 3 Multiplier: 225% |
| Finisher ATK Multiplier | Level 1 Finisher ATK Multiplier: 400% | Level 2 Finisher ATK Multiplier: 440% | Level 3 Finisher ATK Multiplier: 480% | Level 4 Finisher ATK Multiplier: 520% | Level 5 Finisher ATK Multiplier: 560% | Level 6 Finisher ATK Multiplier: 600% | Level 7 Finisher ATK Multiplier: 640% | Level 8 Finisher ATK Multiplier: 680% | Level 9 Finisher ATK Multiplier: 720% | Level 10 Finisher ATK Multiplier: 770% | Level 11 Finisher ATK Multiplier: 830% | Level 12 Finisher ATK Multiplier: 900% |
| Dive ATK Multiplier | Level 1 Dive ATK Multiplier: 80% | Level 2 Dive ATK Multiplier: 88% | Level 3 Dive ATK Multiplier: 96% | Level 4 Dive ATK Multiplier: 104% | Level 5 Dive ATK Multiplier: 112% | Level 6 Dive ATK Multiplier: 120% | Level 7 Dive ATK Multiplier: 128% | Level 8 Dive ATK Multiplier: 136% | Level 9 Dive ATK Multiplier: 144% | Level 10 Dive ATK Multiplier: 154% | Level 11 Dive ATK Multiplier: 166% | Level 12 Dive ATK Multiplier: 180% |
Check the best skill priority and materials needed to upgrade Hypothermic Assault to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
Rank4 |
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Rank5 |
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Rank6 |
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Rank7 |
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Rank8 |
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Rank9 |
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| Cooldown | Level 1 Cooldown: 25 | Level 2 Cooldown: 25 | Level 3 Cooldown: 25 | Level 4 Cooldown: 25 | Level 5 Cooldown: 25 | Level 6 Cooldown: 25 | Level 7 Cooldown: 25 | Level 8 Cooldown: 25 | Level 9 Cooldown: 24 | Level 10 Cooldown: 24 | Level 11 Cooldown: 24 | Level 12 Cooldown: 23 |
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| Initial Base Treatment | Level 1 Initial Base Treatment: 96 | Level 2 Initial Base Treatment: 115 | Level 3 Initial Base Treatment: 134 | Level 4 Initial Base Treatment: 154 | Level 5 Initial Base Treatment: 163 | Level 6 Initial Base Treatment: 173 | Level 7 Initial Base Treatment: 182 | Level 8 Initial Base Treatment: 192 | Level 9 Initial Base Treatment: 202 | Level 10 Initial Base Treatment: 206 | Level 11 Initial Base Treatment: 211 | Level 12 Initial Base Treatment: 216 |
| Initial Treatment Increase per Will | Level 1 Initial Treatment Increase per Will: 0.22 | Level 2 Initial Treatment Increase per Will: 0.27 | Level 3 Initial Treatment Increase per Will: 0.31 | Level 4 Initial Treatment Increase per Will: 0.36 | Level 5 Initial Treatment Increase per Will: 0.38 | Level 6 Initial Treatment Increase per Will: 0.40 | Level 7 Initial Treatment Increase per Will: 0.43 | Level 8 Initial Treatment Increase per Will: 0.45 | Level 9 Initial Treatment Increase per Will: 0.47 | Level 10 Initial Treatment Increase per Will: 0.48 | Level 11 Initial Treatment Increase per Will: 0.49 | Level 12 Initial Treatment Increase per Will: 0.50 |
| Base Treatment Over Time | Level 1 Base Treatment Over Time: 24 | Level 2 Base Treatment Over Time: 29 | Level 3 Base Treatment Over Time: 34 | Level 4 Base Treatment Over Time: 38 | Level 5 Base Treatment Over Time: 41 | Level 6 Base Treatment Over Time: 43 | Level 7 Base Treatment Over Time: 46 | Level 8 Base Treatment Over Time: 48 | Level 9 Base Treatment Over Time: 50 | Level 10 Base Treatment Over Time: 52 | Level 11 Base Treatment Over Time: 53 | Level 12 Base Treatment Over Time: 54 |
| Treatment Over Time Increase per Will | Level 1 Treatment Over Time Increase per Will: 0.06 | Level 2 Treatment Over Time Increase per Will: 0.07 | Level 3 Treatment Over Time Increase per Will: 0.08 | Level 4 Treatment Over Time Increase per Will: 0.09 | Level 5 Treatment Over Time Increase per Will: 0.10 | Level 6 Treatment Over Time Increase per Will: 0.10 | Level 7 Treatment Over Time Increase per Will: 0.11 | Level 8 Treatment Over Time Increase per Will: 0.11 | Level 9 Treatment Over Time Increase per Will: 0.12 | Level 10 Treatment Over Time Increase per Will: 0.12 | Level 11 Treatment Over Time Increase per Will: 0.12 | Level 12 Treatment Over Time Increase per Will: 0.13 |
| Treatment Interval (s) | Level 1 Treatment Interval (s): 0.5 | Level 2 Treatment Interval (s): 0.5 | Level 3 Treatment Interval (s): 0.5 | Level 4 Treatment Interval (s): 0.5 | Level 5 Treatment Interval (s): 0.5 | Level 6 Treatment Interval (s): 0.5 | Level 7 Treatment Interval (s): 0.5 | Level 8 Treatment Interval (s): 0.5 | Level 9 Treatment Interval (s): 0.5 | Level 10 Treatment Interval (s): 0.5 | Level 11 Treatment Interval (s): 0.5 | Level 12 Treatment Interval (s): 0.5 |
| Duration (s) | Level 1 Duration (s): 3 | Level 2 Duration (s): 3 | Level 3 Duration (s): 3 | Level 4 Duration (s): 3 | Level 5 Duration (s): 3 | Level 6 Duration (s): 3 | Level 7 Duration (s): 3 | Level 8 Duration (s): 3 | Level 9 Duration (s): 3 | Level 10 Duration (s): 3 | Level 11 Duration (s): 3 | Level 12 Duration (s): 3 |
Check the best skill priority and materials needed to upgrade Polar Rescue to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
Activate this to let the operator equip gold quality gear.
Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 14%.
Assign to Control Nexus to grant all operators' Mood Regen +8%.
Assign to Control Nexus to grant all operators' Mood Regen +12%.
Detailed overview of operative infrastructure skills for facility management. Maximize your base efficiency with these specific logistical support protocols.
LYNX - 3-pc set effect: HP Treatment Efficiency +20%. When treating ally, target also gains 15% DMG Reduction for 10s. If treatment exceeds Max HP, target gains 30% DMG Reduction. Effects do not stack.
Eternal Xiranite - 3-pc set effect: HP +1000. Applying Amp, Protected, Susceptible, or Weakened grants allies ATK +16% for 15s. Cannot stack.