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Ember Build & Guide - Skills, Materials | Arknights: Endfield | Endfield Builds
Defender
Ember - Arknights: Endfield Defender Guide
Order of Steel Oath

Ember

5 star rarity
ClassDefender
ElementHeat
WeaponGreat Sword
Main StatsStrength

Learn how to use Ember, a 5-star Defender in Arknights: Endfield. This guide covers Ember's Heat elemental abilities, Great Sword equipment, and best Strength build.

Operator Stats & Combat Parameters

Arknights Endfield Database // Unit Scaling

Critical Rate
0.05%
Attack Speed
1
Sub StatsWill
"A fierce frontline fighter with overwhelming agility."
Attack Range
3 Meters
Detailed level-by-level base stats scaling
Stat Name / LevelLVL.1LVL.2LVL.3LVL.4LVL.5LVL.6
Health Points icon
Health Pointshp
Health Points at level 1:500Health Points at level 2:1566Health Points at level 3:2689Health Points at level 4:3811Health Points at level 5:4934Health Points at level 6:6000
Attack Power icon
Attack Poweratk
Attack Power at level 1:30Attack Power at level 2:93Attack Power at level 3:159Attack Power at level 4:225Attack Power at level 5:291Attack Power at level 6:353
Strength icon
Strengthstrength
Strength at level 1:21Strength at level 2:54Strength at level 3:89Strength at level 4:124Strength at level 5:159Strength at level 6:192
Agility icon
Agilityagility
Agility at level 1:9Agility at level 2:28Agility at level 3:47Agility at level 4:67Agility at level 5:87Agility at level 6:105
Intellect icon
Intellectintellect
Intellect at level 1:8Intellect at level 2:25Intellect at level 3:42Intellect at level 4:60Intellect at level 5:77Intellect at level 6:94
Willpower icon
Willpowerwill
Willpower at level 1:13Willpower at level 2:36Willpower at level 3:60Willpower at level 4:84Willpower at level 5:108Willpower at level 6:131
Database Integrity Verified

Arknights: Endfield Stat Database // 2026

Potential Enhancement

// Protocol_Upgrade_Sequence

  1. 01
    Operator Potential Phase 1
    Potential Enhancement Level Phase 1

    Nomadic Fort

    Talent Inflamed for the Assault improved: Protection effect +20%; hitting an enemy extends the duration by 1.5s.

    StatusAvailable
  2. 02
    Operator Potential Phase 2
    Potential Enhancement Level Phase 2

    Steel-Hardened Veteran

    Strength +20, Will +20.

    StatusAvailable
  3. 03
    Operator Potential Phase 3
    Potential Enhancement Level Phase 3

    Indomitable Front

    Combo skill Frontline Support improved: Restores the HP of another teammate with the lowest percentage HP at 50% of the base effect.

    StatusAvailable
  4. 04
    Operator Potential Phase 4
    Potential Enhancement Level Phase 4

    Undying Embers

    Ultimate Re-Ignite Oath improved: Ultimate Energy cost -15%.

    StatusAvailable
  5. 05
    Operator Potential Phase 5
    Potential Enhancement Level Phase 5

    The Steel Oath

    Ultimate Re-Ignite Oath improved: Shield effect is multiplied by 1.2; while this shield is active, the wielder gains ATK +10%.

    StatusAvailable

Unlock all potentials for Operator to increase efficiency. Each phase requires an operator token or duplicate (gacha pull). Benefits include cost reduction, improved attack power, and skill enhancements.

END_FILE_ENDFIELD_SYSTEM_09

Ascension Protocols

01
Operator Ascension Phase I

Phase I

Requirement: Level LVL 1

Required Materials
  • Protodisk upgrade material
    x8
    Protodisk
  • Pink Bolete upgrade material
    x3
Sword Art of Assault Tactical Skill Icon - Arknights Endfield

Sword Art of Assault

BASIC ATTACK

BASIC ATTACK:

An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 25 Stagger.

DIVE ATTACK:

Basic Attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.

FINISHER:

Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.

Sword Art of Assault Skill Scaling and Level Up Progression Table
Skill Level / Mastery
Rank1
Rank2
Rank3
Rank4
Rank5
Rank6
Rank7
Rank8
Rank9
Mastery Rank 1
10
Mastery Rank 2
11
Mastery Rank 3
12
BATK SEQ 1 MultiplierLevel 1 BATK SEQ 1 Multiplier: 38%Level 2 BATK SEQ 1 Multiplier: 42%Level 3 BATK SEQ 1 Multiplier: 46%Level 4 BATK SEQ 1 Multiplier: 50%Level 5 BATK SEQ 1 Multiplier: 54%Level 6 BATK SEQ 1 Multiplier: 57%Level 7 BATK SEQ 1 Multiplier: 61%Level 8 BATK SEQ 1 Multiplier: 65%Level 9 BATK SEQ 1 Multiplier: 69%Level 10 BATK SEQ 1 Multiplier: 74%Level 11 BATK SEQ 1 Multiplier: 79%Level 12 BATK SEQ 1 Multiplier: 86%
BATK SEQ 2 MultiplierLevel 1 BATK SEQ 2 Multiplier: 54%Level 2 BATK SEQ 2 Multiplier: 59% 64%

Skill Upgrade Cost

Level 1
    Tactical Skill Module // Data_Verified

    Sword Art of Assault Upgrade Requirements and Scaling

    Check the best skill priority and materials needed to upgrade Sword Art of Assault to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

    Forward March Tactical Skill Icon - Arknights Endfield

    Forward March

    BATTLE SKILL

    SKILL DESCRIPTION:

    A leap followed by a heavy slam that deals Heat DMG, Knock Down, and Stagger to all enemies in a fan-shaped area. If Ember takes DMG from enemies during casting, the slam deals more Stagger when it hits.

    Forward March Skill Scaling and Level Up Progression Table
    Skill Level / Mastery
    Rank1
    Rank2
    Rank3
    Rank4
    Re-Ignited Oath Tactical Skill Icon - Arknights Endfield

    Re-Ignited Oath

    ULTIMATE

    SKILL DESCRIPTION:

    Slams the ground to deal Heat DMG to nearby enemies, while granting every teammate a Shield based on Ember's Max HP.

    Re-Ignited Oath Skill Scaling and Level Up Progression Table
    Skill Level / Mastery
    Rank1
    Rank2
    Rank3
    Rank4
    Frontline Support Tactical Skill Icon - Arknights Endfield

    Frontline Support

    COMBO SKILL

    COMBO TRIGGER:

    When the controlled operator is attacked.

    SKILL DESCRIPTION:

    Leaps at the target enemy and unleashes a heavy slam that deals Physical DMG and Knock Down while giving HP treatment to the controlled operator. The attribute of Will increases the amount of HP treatment.

    Frontline Support Skill Scaling and Level Up Progression Table
    Skill Level / Mastery
    Rank1
    Rank2
    Rank

    Innate Talents

    // Passive_Capabilities_Log

    Forged Talent Icon

    Forged

    • Unlock at Phase 1
      P1
      Upgrade_Node: Phase 1

      Operator Strength +10.

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      Operator Strength +15.

    • Unlock at Phase 3
      P3
      Upgrade_Node: Phase 3

      Operator Strength +15.

    • Unlock at Phase 4
      P4
      Upgrade_Node: Phase 4

      Operator Strength +20.

    Inflamed for the Assault Talent Icon

    Inflamed for the Assault

    • Unlock at Phase 1
      P1
      Upgrade_Node: Phase 1

      When casting the battle skill Forward March and the combo skill Frontline Support, Ember gains 30% Protection and is less likely to be interrupted.

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      When casting the battle skill Forward March and the combo skill Frontline Support, Ember gains 50% Protection and is less likely to be interrupted.

    Pay the Ferric Price Talent Icon

    Pay the Ferric Price

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      When Ember receives DMG from the enemy, she gains ATK +6% for 7s. This effect can reach 3 stacks.

    • Unlock at Phase 3
      P3
      Upgrade_Node: Phase 3

      When Ember receives DMG from the enemy, she gains ATK +9% for 7s. This effect can reach 3 stacks.

    Outfitting Talent Icon

    Outfitting

    • Unlock at Phase 1
      P1
      Upgrade_Node: Phase 1

      Activate this to let the operator equip blue quality gear.

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      Activate this to let the operator equip purple quality gear.

    Arknights: Endfield Passive Skills Guide

    Explore all talent upgrades and combat passives for this operative. Unlock specific buffs and tactical advantages by promoting your character to Phase 1, Phase 2, and beyond.

    Base Operations

    // Infrastructure_Support_Skills

    Special Northern Training

    • Assign to Manufacturing Cabin to grant operator EXP material production efficiency +10%.

    Pink Bolete
  • T-Creds upgrade material
    x1600
    T-Creds
  • 02
    Operator Ascension Phase II

    Phase II

    Requirement: Level LVL 2

    Required Materials
    • Protodisk upgrade material
      x25
      Protodisk
    • Red Bolete upgrade material
      x5
      Red Bolete
    • T-Creds upgrade material
      x6500
      T-Creds
    03
    Operator Ascension Phase III

    Phase III

    Requirement: Level LVL 3

    Required Materials
    • Protoset upgrade material
      x40
      Protoset
    • Ruby Bolete upgrade material
      x5
      Ruby Bolete
    • T-Creds upgrade material
      x25000
      T-Creds
    04
    Operator Ascension Phase IV

    Phase IV

    Requirement: Level LVL 4

    Required Materials
    • D96 Steel Sample 4 upgrade material
      x56
      D96 Steel Sample 4
    • Protoset upgrade material
      x75
      Protoset
    • Cosmagaric upgrade material
      x8
      Cosmagaric
    • T-Creds upgrade material
      x2250000
      T-Creds

    Total materials needed for Operator max ascension in Arknights: Endfield. Track all resource requirements for Phase 1, Phase 2, Phase 3, and Phase 4.

    Level 3 BATK SEQ 2 Multiplier:
    Level 4 BATK SEQ 2 Multiplier: 70%
    Level 5 BATK SEQ 2 Multiplier: 75%
    Level 6 BATK SEQ 2 Multiplier: 80%
    Level 7 BATK SEQ 2 Multiplier: 86%
    Level 8 BATK SEQ 2 Multiplier: 91%
    Level 9 BATK SEQ 2 Multiplier: 96%
    Level 10 BATK SEQ 2 Multiplier: 103%
    Level 11 BATK SEQ 2 Multiplier: 111%
    Level 12 BATK SEQ 2 Multiplier: 120%
    BATK SEQ 3 MultiplierLevel 1 BATK SEQ 3 Multiplier: 66%Level 2 BATK SEQ 3 Multiplier: 73%Level 3 BATK SEQ 3 Multiplier: 80%Level 4 BATK SEQ 3 Multiplier: 86%Level 5 BATK SEQ 3 Multiplier: 93%Level 6 BATK SEQ 3 Multiplier: 99%Level 7 BATK SEQ 3 Multiplier: 106%Level 8 BATK SEQ 3 Multiplier: 113%Level 9 BATK SEQ 3 Multiplier: 119%Level 10 BATK SEQ 3 Multiplier: 128%Level 11 BATK SEQ 3 Multiplier: 138%Level 12 BATK SEQ 3 Multiplier: 149%
    BATK SEQ 4 MultiplierLevel 1 BATK SEQ 4 Multiplier: 82%Level 2 BATK SEQ 4 Multiplier: 90%Level 3 BATK SEQ 4 Multiplier: 98%Level 4 BATK SEQ 4 Multiplier: 106%Level 5 BATK SEQ 4 Multiplier: 114%Level 6 BATK SEQ 4 Multiplier: 122%Level 7 BATK SEQ 4 Multiplier: 131%Level 8 BATK SEQ 4 Multiplier: 139%Level 9 BATK SEQ 4 Multiplier: 147%Level 10 BATK SEQ 4 Multiplier: 157%Level 11 BATK SEQ 4 Multiplier: 169%Level 12 BATK SEQ 4 Multiplier: 184%
    Finisher ATK MultiplierLevel 1 Finisher ATK Multiplier: 400%Level 2 Finisher ATK Multiplier: 440%Level 3 Finisher ATK Multiplier: 480%Level 4 Finisher ATK Multiplier: 520%Level 5 Finisher ATK Multiplier: 560%Level 6 Finisher ATK Multiplier: 600%Level 7 Finisher ATK Multiplier: 640%Level 8 Finisher ATK Multiplier: 680%Level 9 Finisher ATK Multiplier: 720%Level 10 Finisher ATK Multiplier: 770%Level 11 Finisher ATK Multiplier: 830%Level 12 Finisher ATK Multiplier: 900%
    Dive ATK MultiplierLevel 1 Dive ATK Multiplier: 80%Level 2 Dive ATK Multiplier: 88%Level 3 Dive ATK Multiplier: 96%Level 4 Dive ATK Multiplier: 104%Level 5 Dive ATK Multiplier: 112%Level 6 Dive ATK Multiplier: 120%Level 7 Dive ATK Multiplier: 128%Level 8 Dive ATK Multiplier: 136%Level 9 Dive ATK Multiplier: 144%Level 10 Dive ATK Multiplier: 154%Level 11 Dive ATK Multiplier: 166%Level 12 Dive ATK Multiplier: 180%
    Rank5
    Rank6
    Rank7
    Rank8
    Rank9
    Mastery Rank 1
    10
    Mastery Rank 2
    11
    Mastery Rank 3
    12
    SP CostLevel 1 SP Cost: 100Level 2 SP Cost: 100Level 3 SP Cost: 100Level 4 SP Cost: 100Level 5 SP Cost: 100Level 6 SP Cost: 100Level 7 SP Cost: 100Level 8 SP Cost: 100Level 9 SP Cost: 100Level 10 SP Cost: 100Level 11 SP Cost: 100Level 12 SP Cost: 100
    DMG MultiplierLevel 1 DMG Multiplier: 173%Level 2 DMG Multiplier: 191%Level 3 DMG Multiplier: 208%Level 4 DMG Multiplier: 225%Level 5 DMG Multiplier: 243%Level 6 DMG Multiplier: 260%Level 7 DMG Multiplier: 277%Level 8 DMG Multiplier: 295%Level 9 DMG Multiplier: 312%Level 10 DMG Multiplier: 334%Level 11 DMG Multiplier: 360%Level 12 DMG Multiplier: 390%
    StaggerLevel 1 Stagger: 10Level 2 Stagger: 10Level 3 Stagger: 10Level 4 Stagger: 10Level 5 Stagger: 10Level 6 Stagger: 10Level 7 Stagger: 10Level 8 Stagger: 10Level 9 Stagger: 10Level 10 Stagger: 10Level 11 Stagger: 10Level 12 Stagger: 10
    Additional Stagger Dealt When HitLevel 1 Additional Stagger Dealt When Hit: 10Level 2 Additional Stagger Dealt When Hit: 10Level 3 Additional Stagger Dealt When Hit: 10Level 4 Additional Stagger Dealt When Hit: 10Level 5 Additional Stagger Dealt When Hit: 10Level 6 Additional Stagger Dealt When Hit: 10Level 7 Additional Stagger Dealt When Hit: 10Level 8 Additional Stagger Dealt When Hit: 10Level 9 Additional Stagger Dealt When Hit: 10Level 10 Additional Stagger Dealt When Hit: 10Level 11 Additional Stagger Dealt When Hit: 10Level 12 Additional Stagger Dealt When Hit: 10

    Skill Upgrade Cost

    Level 1
      Tactical Skill Module // Data_Verified

      Forward March Upgrade Requirements and Scaling

      Check the best skill priority and materials needed to upgrade Forward March to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

      Rank5
      Rank6
      Rank7
      Rank8
      Rank9
      Mastery Rank 1
      10
      Mastery Rank 2
      11
      Mastery Rank 3
      12
      Ultimate Energy CostLevel 1 Ultimate Energy Cost: 100Level 2 Ultimate Energy Cost: 100Level 3 Ultimate Energy Cost: 100Level 4 Ultimate Energy Cost: 100Level 5 Ultimate Energy Cost: 100Level 6 Ultimate Energy Cost: 100Level 7 Ultimate Energy Cost: 100Level 8 Ultimate Energy Cost: 100Level 9 Ultimate Energy Cost: 100Level 10 Ultimate Energy Cost: 100Level 11 Ultimate Energy Cost: 100Level 12 Ultimate Energy Cost: 100
      DMG MultiplierLevel 1 DMG Multiplier: 289%Level 2 DMG Multiplier: 318%Level 3 DMG Multiplier: 347%Level 4 DMG Multiplier: 376%Level 5 DMG Multiplier: 404%Level 6 DMG Multiplier: 433%Level 7 DMG Multiplier: 462%Level 8 DMG Multiplier: 491%Level 9 DMG Multiplier: 520%Level 10 DMG Multiplier: 556%Level 11 DMG Multiplier: 599%Level 12 DMG Multiplier: 650%
      StaggerLevel 1 Stagger: 25Level 2 Stagger: 25Level 3 Stagger: 25Level 4 Stagger: 25Level 5 Stagger: 25Level 6 Stagger: 25Level 7 Stagger: 25Level 8 Stagger: 25Level 9 Stagger: 25Level 10 Stagger: 25Level 11 Stagger: 25Level 12 Stagger: 25
      Shield Conversion Ratio (HP)Level 1 Shield Conversion Ratio (HP): 18%Level 2 Shield Conversion Ratio (HP): 18%Level 3 Shield Conversion Ratio (HP): 18%Level 4 Shield Conversion Ratio (HP): 20%Level 5 Shield Conversion Ratio (HP): 20%Level 6 Shield Conversion Ratio (HP): 20%Level 7 Shield Conversion Ratio (HP): 22%Level 8 Shield Conversion Ratio (HP): 22%Level 9 Shield Conversion Ratio (HP): 22%Level 10 Shield Conversion Ratio (HP): 25%Level 11 Shield Conversion Ratio (HP): 25%Level 12 Shield Conversion Ratio (HP): 25%
      Shield Duration (s)Level 1 Shield Duration (s): 10Level 2 Shield Duration (s): 10Level 3 Shield Duration (s): 10Level 4 Shield Duration (s): 10Level 5 Shield Duration (s): 10Level 6 Shield Duration (s): 10Level 7 Shield Duration (s): 10Level 8 Shield Duration (s): 10Level 9 Shield Duration (s): 10Level 10 Shield Duration (s): 10Level 11 Shield Duration (s): 10Level 12 Shield Duration (s): 10

      Skill Upgrade Cost

      Level 1
        Tactical Skill Module // Data_Verified

        Re-Ignited Oath Upgrade Requirements and Scaling

        Check the best skill priority and materials needed to upgrade Re-Ignited Oath to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

        3
        Rank4
        Rank5
        Rank6
        Rank7
        Rank8
        Rank9
        Mastery Rank 1
        10
        Mastery Rank 2
        11
        Mastery Rank 3
        12
        CooldownLevel 1 Cooldown: 19Level 2 Cooldown: 19Level 3 Cooldown: 19Level 4 Cooldown: 19Level 5 Cooldown: 19Level 6 Cooldown: 19Level 7 Cooldown: 19Level 8 Cooldown: 19Level 9 Cooldown: 19Level 10 Cooldown: 19Level 11 Cooldown: 19Level 12 Cooldown: 18
        DMG MultiplierLevel 1 DMG Multiplier: 102%Level 2 DMG Multiplier: 112%Level 3 DMG Multiplier: 122%Level 4 DMG Multiplier: 133%Level 5 DMG Multiplier: 143%Level 6 DMG Multiplier: 153%Level 7 DMG Multiplier: 163%Level 8 DMG Multiplier: 173%Level 9 DMG Multiplier: 184%Level 10 DMG Multiplier: 196%Level 11 DMG Multiplier: 212%Level 12 DMG Multiplier: 230%
        StaggerLevel 1 Stagger: 10Level 2 Stagger: 10Level 3 Stagger: 10Level 4 Stagger: 10Level 5 Stagger: 10Level 6 Stagger: 10Level 7 Stagger: 10Level 8 Stagger: 10Level 9 Stagger: 10Level 10 Stagger: 10Level 11 Stagger: 10Level 12 Stagger: 10
        Base TreatmentLevel 1 Base Treatment: 300Level 2 Base Treatment: 360Level 3 Base Treatment: 420Level 4 Base Treatment: 480Level 5 Base Treatment: 510Level 6 Base Treatment: 540Level 7 Base Treatment: 570Level 8 Base Treatment: 600Level 9 Base Treatment: 630Level 10 Base Treatment: 645Level 11 Base Treatment: 660Level 12 Base Treatment: 675
        Treatment Increase per WillLevel 1 Treatment Increase per Will: 0.7Level 2 Treatment Increase per Will: 0.84Level 3 Treatment Increase per Will: 0.98Level 4 Treatment Increase per Will: 1.12Level 5 Treatment Increase per Will: 1.19Level 6 Treatment Increase per Will: 1.26Level 7 Treatment Increase per Will: 1.33Level 8 Treatment Increase per Will: 1.4Level 9 Treatment Increase per Will: 1.47Level 10 Treatment Increase per Will: 1.51Level 11 Treatment Increase per Will: 1.54Level 12 Treatment Increase per Will: 1.58

        Skill Upgrade Cost

        Level 1
          Tactical Skill Module // Data_Verified

          Frontline Support Upgrade Requirements and Scaling

          Check the best skill priority and materials needed to upgrade Frontline Support to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

          Unlock at Phase 3
          P3
          Upgrade_Node: Phase 3

          Activate this to let the operator equip gold quality gear.

          Active_Log
          Unlock Requirement: Required: Phase 1
        • Assign to Manufacturing Cabin to grant operator EXP material production efficiency +20%.

          Active_LogUnlock Requirement: Required: Phase 3
        • Mycologist

          • Assign to Growth Chamber to grant fungal matter growth rate +10%.

            Active_LogUnlock Requirement: Required: Phase 2
          • Assign to Growth Chamber to grant fungal matter growth rate +20%.

            Active_LogUnlock Requirement: Required: Phase 4

          Arknights: Endfield Base Management Skills

          Detailed overview of operative infrastructure skills for facility management. Maximize your base efficiency with these specific logistical support protocols.

          Strategic_Build

          Ember Best Build & Meta Strategy

          Comprehensive guide for Ember in Arknights: Endfield. Including best weapons like Sundered Prince, Thunderberge, optimal gear sets, and high-synergy team compositions.

          01 // Top Recommended Armament

          rarity
          Sundered Prince
          WPN_MODEL
          Sundered Prince
          BEST (DPS) - Sundered Prince

          rarity
          Thunderberge
          WPN_MODEL
          Thunderberge
          ALTERNATIVE - Thunderberge

          rarity
          Finishing Call
          WPN_MODEL
          Finishing Call
          ALTERNATIVE F2P - Finishing Call

          02 // Optimal Gear & Artifact Sets

          Loadout_Priority_1

          EMBER GEAR - DAMAGE - BONEKRUSHA

          Bonekrusha - 3-pc set effect: ATK +15%. Casting combo skill grants 1 stack of Bonekrushing Smash: +30% DMG to next battle skill. Max 2 stacks.

          • Equipment: Bonekrusha Heavy Armor T1
            Bonekrusha Heavy Armor T1

          03 // Best Team Compositions

          EMBER TEAM 1

          Recommended team synergy:SYNC_RATE: 98%

          HEALER
          Ember
          Ember
          HeatClass_Verified
          DPS
          Equipment: Hot Work Gauntlets T1
          Hot Work Gauntlets T1
        • Equipment: Bonekrusha Figurine T1
          Bonekrusha Figurine T1
        • Equipment: Bonekrusha Figurine T1
          Bonekrusha Figurine T1
        • Loadout_Priority_2

          EMBER GEAR - HEAL - LYNX

          LYNX - 3-pc set effect: Treating a target also grants DMG Reduction +30% for 10s. If treatment exceeds Max HP, bonus becomes +60%.

          • Equipment: LYNX Heavy Armor
            LYNX Heavy Armor
          • Equipment: LYNX Gloves
            LYNX Gloves
          • Equipment: LYNX Connector T1
            LYNX Connector T1
          • Equipment: LYNX Connector T1
            LYNX Connector T1
          Endministrator
          Endministrator
          PhysicalClass_Verified
          SUPPORT
          Pogranichnik
          Pogranichnik
          PhysicalClass_Verified
          SUPPORT
          Chen Qianyu
          Chen Qianyu
          Class_Verified