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Catcher Build & Guide - Skills, Materials | Arknights: Endfield | Endfield Builds
Defender
Catcher - Arknights: Endfield Defender Guide
Endfield Industries

Catcher

3 star rarity
ClassDefender
ElementPhysical
WeaponGreat Sword

Operator Stats & Combat Parameters

Arknights Endfield Database // Unit Scaling

Critical Rate
0.05%
Attack Speed
1
Main StatsStrength
Sub StatsWill
"Catcher, Op Team Z7. My role is giving the team cover and logistics support. I specialize in defensive operations and I'm good with the blade... And I hope I'll be an effective addition to your team."

Learn how to use Catcher, a 3-star Defender in Arknights: Endfield. This guide covers Catcher's Physical elemental abilities, Great Sword equipment, and best Strength build.

Attack Range
3 Meters
Detailed level-by-level base stats scaling
Stat Name / LevelLVL.1LVL.2LVL.3LVL.4LVL.5LVL.6
Health Points icon
Health Pointshp
Health Points at level 1:500Health Points at level 2:1566Health Points at level 3:2689Health Points at level 4:3811Health Points at level 5:4934Health Points at level 6:6000
Attack Power icon
Attack Poweratk
Attack Power at level 1:30Attack Power at level 2:88Attack Power at level 3:148Attack Power at level 4:209Attack Power at level 5:270Attack Power at level 6:327
Strength icon
Strengthstrength
Strength at level 1:21Strength at level 2:54Strength at level 3:89Strength at level 4:124Strength at level 5:159Strength at level 6:192
Agility icon
Agilityagility
Agility at level 1:9Agility at level 2:28Agility at level 3:47Agility at level 4:67Agility at level 5:87Agility at level 6:105
Intellect icon
Intellectintellect
Intellect at level 1:8Intellect at level 2:25Intellect at level 3:42Intellect at level 4:60Intellect at level 5:77Intellect at level 6:94
Willpower icon
Willpowerwill
Willpower at level 1:11Willpower at level 2:31Willpower at level 3:53Willpower at level 4:74Willpower at level 5:96Willpower at level 6:116
Database Integrity Verified

Arknights: Endfield Stat Database // 2026

Potential Enhancement

// Protocol_Upgrade_Sequence

  1. 01
    Operator Potential Phase 1
    Potential Enhancement Level Phase 1

    Multi-layered Readiness

    Battle skill Rigid Interdiction and ultimate Textbook Assault improved: Hitting the enemy deals another hit of DMG equal to [100 + DEF×1.3].

    StatusAvailable
  2. 02
    Operator Potential Phase 2
    Potential Enhancement Level Phase 2

    Bonus Spec Training

    DEF +20, Will +10.

    StatusAvailable
  3. 03
    Operator Potential Phase 3
    Potential Enhancement Level Phase 3

    Unwavering Post

    Combo skill Timely Suppression improved: Shield duration +5s.

    StatusAvailable
  4. 04
    Operator Potential Phase 4
    Potential Enhancement Level Phase 4

    Compensated Suffering

    Ultimate Textbook Assault improved: Ultimate Energy cost -10%.

    StatusAvailable
  5. 05
    Operator Potential Phase 5
    Potential Enhancement Level Phase 5

    Choice Without Regrets

    Battle skill Rigid Interdiction improved: Hitting an enemy while the shield is active returns 10 SP.

    StatusAvailable

Unlock all potentials for Operator to increase efficiency. Each phase requires an operator token or duplicate (gacha pull). Benefits include cost reduction, improved attack power, and skill enhancements.

END_FILE_ENDFIELD_SYSTEM_09

Ascension Protocols

01
Operator Ascension Phase I

Phase I

Requirement: Level LVL 1

Required Materials
  • Protodisk upgrade material
    x8
    Protodisk
  • Pink Bolete upgrade material
    x3
Basic Tactics Tactical Skill Icon - Arknights Endfield

Basic Tactics

BASIC ATTACK

BASIC ATTACK:

An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 22 Stagger.

DIVE ATTACK:

Basic Attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.

FINISHER:

Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.

Basic Tactics Skill Scaling and Level Up Progression Table
Skill Level / Mastery
Rank1
Rank2
Rank3
Rank4
Rank5
Rank6
Rank7
Rank8
Rank9
Mastery Rank 1
10
Mastery Rank 2
11
Mastery Rank 3
12
BATK SEQ 1 MultiplierLevel 1 BATK SEQ 1 Multiplier: 35%Level 2 BATK SEQ 1 Multiplier: 39%Level 3 BATK SEQ 1 Multiplier: 42%Level 4 BATK SEQ 1 Multiplier: 46%Level 5 BATK SEQ 1 Multiplier: 49%Level 6 BATK SEQ 1 Multiplier: 53%Level 7 BATK SEQ 1 Multiplier: 56%Level 8 BATK SEQ 1 Multiplier: 60%Level 9 BATK SEQ 1 Multiplier: 63%Level 10 BATK SEQ 1 Multiplier: 67%Level 11 BATK SEQ 1 Multiplier: 73%Level 12 BATK SEQ 1 Multiplier: 79%
BATK SEQ 2 MultiplierLevel 1 BATK SEQ 2 Multiplier: 39%Level 2 BATK SEQ 2 Multiplier: 42% 46%

Skill Upgrade Cost

Level 1
    Tactical Skill Module // Data_Verified

    Basic Tactics Upgrade Requirements and Scaling

    Check the best skill priority and materials needed to upgrade Basic Tactics to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

    Rigid Interdiction Tactical Skill Icon - Arknights Endfield

    Rigid Interdiction

    BATTLE SKILL

    SKILL DESCRIPTION:

    Raises a shield that can block attacks, grants Protection to self and nearby operators, and immediately returns some SP. When attacked while the shield is active, performs a retaliation bash that deals Physical DMG and applies 1 stack of Vulnerable to the attacking enemy.

    Rigid Interdiction Skill Scaling and Level Up Progression Table
    Skill Level / Mastery
    Rank1
    Rank2
    Rank3
    Textbook Assault Tactical Skill Icon - Arknights Endfield

    Textbook Assault

    ULTIMATE

    SKILL DESCRIPTION:

    Swings the greatsword to perform 2 consecutive slashes to deal Physical DMG and apply Weaken, followed by a powerful downward slam that deals massive Physical DMG and applies Knock Down to all enemies within the area of effect.

    Textbook Assault Skill Scaling and Level Up Progression Table
    Skill Level / Mastery
    Rank1
    Rank2
    Rank3
    Rank
    Timely Suppression Tactical Skill Icon - Arknights Endfield

    Timely Suppression

    COMBO SKILL

    COMBO TRIGGER:

    When an enemy starts charging up a skill, or when the controlled operator is attacked and falls below 40% HP.

    SKILL DESCRIPTION:

    A powerful downward punch that deals Physical DMG to the enemy, while granting shields to self and another teammate (controlled operator prioritized). DEF can further increase Shield points.

    Timely Suppression Skill Scaling and Level Up Progression Table
    Skill Level / Mastery
    Rank1
    Rank2

    Innate Talents

    // Passive_Capabilities_Log

    Comprehensive Mindset Talent Icon

    Comprehensive Mindset

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      Ultimate Textbook Assault improved: Final hit creates 2 shockwaves, each dealing 30% ATK of Physical DMG.

    • Unlock at Phase 3
      P3
      Upgrade_Node: Phase 3

      Ultimate Textbook Assault improved: Final hit creates 3 shockwaves, each dealing 45% ATK of Physical DMG.

    Resilient Defense Talent Icon

    Resilient Defense

    • Unlock at Phase 1
      P1
      Upgrade_Node: Phase 1

      For every 10 Will, DEF +1.0.

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      For every 10 Will, DEF +1.2.

    Outfitting Talent Icon

    Outfitting

    • Unlock at Phase 1
      P1
      Upgrade_Node: Phase 1

      Activate this to let the operator equip blue quality gear.

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      Activate this to let the operator equip purple quality gear.

    Forged Talent Icon

    Forged

    • Unlock at Phase 1
      P1
      Upgrade_Node: Phase 1

      Operator Strength +10.

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      Operator Strength +15.

    • Unlock at Phase 3

    Arknights: Endfield Passive Skills Guide

    Explore all talent upgrades and combat passives for this operative. Unlock specific buffs and tactical advantages by promoting your character to Phase 1, Phase 2, and beyond.

    Base Operations

    // Infrastructure_Support_Skills

    Silent Caretaker

    • Assign to Control Nexus to grant all Operators' Mood Regen +8%.

      Active_Log
    Pink Bolete
  • T-Creds upgrade material
    x1600
    T-Creds
  • 02
    Operator Ascension Phase II

    Phase II

    Requirement: Level LVL 2

    Required Materials
    • Protodisk upgrade material
      x25
      Protodisk
    • Red Bolete upgrade material
      x5
      Red Bolete
    • T-Creds upgrade material
      x6500
      T-Creds
    03
    Operator Ascension Phase III

    Phase III

    Requirement: Level LVL 3

    Required Materials
    • Protoset upgrade material
      x40
      Protoset
    • Ruby Bolete upgrade material
      x5
      Ruby Bolete
    • T-Creds upgrade material
      x25000
      T-Creds
    04
    Operator Ascension Phase IV

    Phase IV

    Requirement: Level LVL 4

    Required Materials
    • Tachyon Screening Lattice upgrade material
      x56
      Tachyon Screening Lattice
    • Protoset upgrade material
      x75
      Protoset
    • Bloodcap upgrade material
      x8
      Bloodcap
    • T-Creds upgrade material
      x2250000
      T-Creds

    Total materials needed for Operator max ascension in Arknights: Endfield. Track all resource requirements for Phase 1, Phase 2, Phase 3, and Phase 4.

    Level 3 BATK SEQ 2 Multiplier:
    Level 4 BATK SEQ 2 Multiplier: 50%
    Level 5 BATK SEQ 2 Multiplier: 54%
    Level 6 BATK SEQ 2 Multiplier: 58%
    Level 7 BATK SEQ 2 Multiplier: 62%
    Level 8 BATK SEQ 2 Multiplier: 65%
    Level 9 BATK SEQ 2 Multiplier: 69%
    Level 10 BATK SEQ 2 Multiplier: 74%
    Level 11 BATK SEQ 2 Multiplier: 80%
    Level 12 BATK SEQ 2 Multiplier: 87%
    BATK SEQ 3 MultiplierLevel 1 BATK SEQ 3 Multiplier: 54%Level 2 BATK SEQ 3 Multiplier: 59%Level 3 BATK SEQ 3 Multiplier: 65%Level 4 BATK SEQ 3 Multiplier: 70%Level 5 BATK SEQ 3 Multiplier: 76%Level 6 BATK SEQ 3 Multiplier: 81%Level 7 BATK SEQ 3 Multiplier: 86%Level 8 BATK SEQ 3 Multiplier: 92%Level 9 BATK SEQ 3 Multiplier: 97%Level 10 BATK SEQ 3 Multiplier: 104%Level 11 BATK SEQ 3 Multiplier: 112%Level 12 BATK SEQ 3 Multiplier: 122%
    BATK SEQ 4 MultiplierLevel 1 BATK SEQ 4 Multiplier: 71%Level 2 BATK SEQ 4 Multiplier: 78%Level 3 BATK SEQ 4 Multiplier: 85%Level 4 BATK SEQ 4 Multiplier: 92%Level 5 BATK SEQ 4 Multiplier: 99%Level 6 BATK SEQ 4 Multiplier: 107%Level 7 BATK SEQ 4 Multiplier: 114%Level 8 BATK SEQ 4 Multiplier: 121%Level 9 BATK SEQ 4 Multiplier: 128%Level 10 BATK SEQ 4 Multiplier: 137%Level 11 BATK SEQ 4 Multiplier: 147%Level 12 BATK SEQ 4 Multiplier: 160%
    Finisher ATK MultiplierLevel 1 Finisher ATK Multiplier: 400%Level 2 Finisher ATK Multiplier: 440%Level 3 Finisher ATK Multiplier: 480%Level 4 Finisher ATK Multiplier: 520%Level 5 Finisher ATK Multiplier: 560%Level 6 Finisher ATK Multiplier: 600%Level 7 Finisher ATK Multiplier: 640%Level 8 Finisher ATK Multiplier: 680%Level 9 Finisher ATK Multiplier: 720%Level 10 Finisher ATK Multiplier: 770%Level 11 Finisher ATK Multiplier: 830%Level 12 Finisher ATK Multiplier: 900%
    Dive ATK MultiplierLevel 1 Dive ATK Multiplier: 80%Level 2 Dive ATK Multiplier: 88%Level 3 Dive ATK Multiplier: 96%Level 4 Dive ATK Multiplier: 104%Level 5 Dive ATK Multiplier: 112%Level 6 Dive ATK Multiplier: 120%Level 7 Dive ATK Multiplier: 128%Level 8 Dive ATK Multiplier: 136%Level 9 Dive ATK Multiplier: 144%Level 10 Dive ATK Multiplier: 154%Level 11 Dive ATK Multiplier: 166%Level 12 Dive ATK Multiplier: 180%
    Rank
    4
    Rank5
    Rank6
    Rank7
    Rank8
    Rank9
    Mastery Rank 1
    10
    Mastery Rank 2
    11
    Mastery Rank 3
    12
    SP CostLevel 1 SP Cost: 100Level 2 SP Cost: 100Level 3 SP Cost: 100Level 4 SP Cost: 100Level 5 SP Cost: 100Level 6 SP Cost: 100Level 7 SP Cost: 100Level 8 SP Cost: 100Level 9 SP Cost: 100Level 10 SP Cost: 100Level 11 SP Cost: 100Level 12 SP Cost: 100
    DMG MultiplierLevel 1 DMG Multiplier: 178%Level 2 DMG Multiplier: 196%Level 3 DMG Multiplier: 213%Level 4 DMG Multiplier: 231%Level 5 DMG Multiplier: 249%Level 6 DMG Multiplier: 267%Level 7 DMG Multiplier: 285%Level 8 DMG Multiplier: 302%Level 9 DMG Multiplier: 320%Level 10 DMG Multiplier: 342%Level 11 DMG Multiplier: 369%Level 12 DMG Multiplier: 400%
    StaggerLevel 1 Stagger: 20Level 2 Stagger: 20Level 3 Stagger: 20Level 4 Stagger: 20Level 5 Stagger: 20Level 6 Stagger: 20Level 7 Stagger: 20Level 8 Stagger: 20Level 9 Stagger: 20Level 10 Stagger: 20Level 11 Stagger: 20Level 12 Stagger: 20
    ProtectionLevel 1 Protection: 90%Level 2 Protection: 90%Level 3 Protection: 90%Level 4 Protection: 90%Level 5 Protection: 90%Level 6 Protection: 90%Level 7 Protection: 90%Level 8 Protection: 90%Level 9 Protection: 90%Level 10 Protection: 90%Level 11 Protection: 90%Level 12 Protection: 90%
    SP ReturnLevel 1 SP Return: 30Level 2 SP Return: 30Level 3 SP Return: 30Level 4 SP Return: 30Level 5 SP Return: 30Level 6 SP Return: 30Level 7 SP Return: 30Level 8 SP Return: 30Level 9 SP Return: 30Level 10 SP Return: 30Level 11 SP Return: 30Level 12 SP Return: 30

    Skill Upgrade Cost

    Level 1
      Tactical Skill Module // Data_Verified

      Rigid Interdiction Upgrade Requirements and Scaling

      Check the best skill priority and materials needed to upgrade Rigid Interdiction to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

      4
      Rank5
      Rank6
      Rank7
      Rank8
      Rank9
      Mastery Rank 1
      10
      Mastery Rank 2
      11
      Mastery Rank 3
      12
      Ultimate Energy CostLevel 1 Ultimate Energy Cost: 80Level 2 Ultimate Energy Cost: 80Level 3 Ultimate Energy Cost: 80Level 4 Ultimate Energy Cost: 80Level 5 Ultimate Energy Cost: 80Level 6 Ultimate Energy Cost: 80Level 7 Ultimate Energy Cost: 80Level 8 Ultimate Energy Cost: 80Level 9 Ultimate Energy Cost: 80Level 10 Ultimate Energy Cost: 80Level 11 Ultimate Energy Cost: 80Level 12 Ultimate Energy Cost: 80
      SEQ 1 DMG MultiplierLevel 1 SEQ 1 DMG Multiplier: 89%Level 2 SEQ 1 DMG Multiplier: 98%Level 3 SEQ 1 DMG Multiplier: 107%Level 4 SEQ 1 DMG Multiplier: 116%Level 5 SEQ 1 DMG Multiplier: 125%Level 6 SEQ 1 DMG Multiplier: 134%Level 7 SEQ 1 DMG Multiplier: 143%Level 8 SEQ 1 DMG Multiplier: 151%Level 9 SEQ 1 DMG Multiplier: 160%Level 10 SEQ 1 DMG Multiplier: 172%Level 11 SEQ 1 DMG Multiplier: 185%Level 12 SEQ 1 DMG Multiplier: 200%
      SEQ 1 StaggerLevel 1 SEQ 1 Stagger: 5Level 2 SEQ 1 Stagger: 5Level 3 SEQ 1 Stagger: 5Level 4 SEQ 1 Stagger: 5Level 5 SEQ 1 Stagger: 5Level 6 SEQ 1 Stagger: 5Level 7 SEQ 1 Stagger: 5Level 8 SEQ 1 Stagger: 5Level 9 SEQ 1 Stagger: 5Level 10 SEQ 1 Stagger: 5Level 11 SEQ 1 Stagger: 5Level 12 SEQ 1 Stagger: 5
      SEQ 2 DMG MultiplierLevel 1 SEQ 2 DMG Multiplier: 120%Level 2 SEQ 2 DMG Multiplier: 132%Level 3 SEQ 2 DMG Multiplier: 144%Level 4 SEQ 2 DMG Multiplier: 156%Level 5 SEQ 2 DMG Multiplier: 168%Level 6 SEQ 2 DMG Multiplier: 180%Level 7 SEQ 2 DMG Multiplier: 192%Level 8 SEQ 2 DMG Multiplier: 204%Level 9 SEQ 2 DMG Multiplier: 216%Level 10 SEQ 2 DMG Multiplier: 231%Level 11 SEQ 2 DMG Multiplier: 249%Level 12 SEQ 2 DMG Multiplier: 270%
      SEQ 2 StaggerLevel 1 SEQ 2 Stagger: 5Level 2 SEQ 2 Stagger: 5Level 3 SEQ 2 Stagger: 5Level 4 SEQ 2 Stagger: 5Level 5 SEQ 2 Stagger: 5Level 6 SEQ 2 Stagger: 5Level 7 SEQ 2 Stagger: 5Level 8 SEQ 2 Stagger: 5Level 9 SEQ 2 Stagger: 5Level 10 SEQ 2 Stagger: 5Level 11 SEQ 2 Stagger: 5Level 12 SEQ 2 Stagger: 5
      SEQ 3 DMG MultiplierLevel 1 SEQ 3 DMG Multiplier: 178%Level 2 SEQ 3 DMG Multiplier: 196%Level 3 SEQ 3 DMG Multiplier: 213%Level 4 SEQ 3 DMG Multiplier: 231%Level 5 SEQ 3 DMG Multiplier: 249%Level 6 SEQ 3 DMG Multiplier: 267%Level 7 SEQ 3 DMG Multiplier: 284%Level 8 SEQ 3 DMG Multiplier: 302%Level 9 SEQ 3 DMG Multiplier: 320%Level 10 SEQ 3 DMG Multiplier: 342%Level 11 SEQ 3 DMG Multiplier: 369%Level 12 SEQ 3 DMG Multiplier: 400%
      SEQ 3 StaggerLevel 1 SEQ 3 Stagger: 10Level 2 SEQ 3 Stagger: 10Level 3 SEQ 3 Stagger: 10Level 4 SEQ 3 Stagger: 10Level 5 SEQ 3 Stagger: 10Level 6 SEQ 3 Stagger: 10Level 7 SEQ 3 Stagger: 10Level 8 SEQ 3 Stagger: 10Level 9 SEQ 3 Stagger: 10Level 10 SEQ 3 Stagger: 10Level 11 SEQ 3 Stagger: 10Level 12 SEQ 3 Stagger: 10
      Weakness EffectLevel 1 Weakness Effect: 20%Level 2 Weakness Effect: 20%Level 3 Weakness Effect: 20%Level 4 Weakness Effect: 20%Level 5 Weakness Effect: 20%Level 6 Weakness Effect: 25%Level 7 Weakness Effect: 25%Level 8 Weakness Effect: 25%Level 9 Weakness Effect: 25%Level 10 Weakness Effect: 30%Level 11 Weakness Effect: 30%Level 12 Weakness Effect: 30%
      Weakness Duration (s)Level 1 Weakness Duration (s): 8Level 2 Weakness Duration (s): 8Level 3 Weakness Duration (s): 8Level 4 Weakness Duration (s): 8Level 5 Weakness Duration (s): 8Level 6 Weakness Duration (s): 8Level 7 Weakness Duration (s): 8Level 8 Weakness Duration (s): 8Level 9 Weakness Duration (s): 8Level 10 Weakness Duration (s): 8Level 11 Weakness Duration (s): 8Level 12 Weakness Duration (s): 8

      Skill Upgrade Cost

      Level 1
        Tactical Skill Module // Data_Verified

        Textbook Assault Upgrade Requirements and Scaling

        Check the best skill priority and materials needed to upgrade Textbook Assault to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

        Rank
        3
        Rank4
        Rank5
        Rank6
        Rank7
        Rank8
        Rank9
        Mastery Rank 1
        10
        Mastery Rank 2
        11
        Mastery Rank 3
        12
        CooldownLevel 1 Cooldown: 35Level 2 Cooldown: 35Level 3 Cooldown: 35Level 4 Cooldown: 35Level 5 Cooldown: 35Level 6 Cooldown: 35Level 7 Cooldown: 35Level 8 Cooldown: 35Level 9 Cooldown: 35Level 10 Cooldown: 35Level 11 Cooldown: 35Level 12 Cooldown: 35
        SEQ 1 DMG MultiplierLevel 1 SEQ 1 DMG Multiplier: 25%Level 2 SEQ 1 DMG Multiplier: 27%Level 3 SEQ 1 DMG Multiplier: 30%Level 4 SEQ 1 DMG Multiplier: 32%Level 5 SEQ 1 DMG Multiplier: 34%Level 6 SEQ 1 DMG Multiplier: 37%Level 7 SEQ 1 DMG Multiplier: 39%Level 8 SEQ 1 DMG Multiplier: 42%Level 9 SEQ 1 DMG Multiplier: 44%Level 10 SEQ 1 DMG Multiplier: 47%Level 11 SEQ 1 DMG Multiplier: 51%Level 12 SEQ 1 DMG Multiplier: 55%
        SEQ 2 DMG MultiplierLevel 1 SEQ 2 DMG Multiplier: 100%Level 2 SEQ 2 DMG Multiplier: 110%Level 3 SEQ 2 DMG Multiplier: 120%Level 4 SEQ 2 DMG Multiplier: 130%Level 5 SEQ 2 DMG Multiplier: 140%Level 6 SEQ 2 DMG Multiplier: 150%Level 7 SEQ 2 DMG Multiplier: 160%Level 8 SEQ 2 DMG Multiplier: 170%Level 9 SEQ 2 DMG Multiplier: 180%Level 10 SEQ 2 DMG Multiplier: 193%Level 11 SEQ 2 DMG Multiplier: 208%Level 12 SEQ 2 DMG Multiplier: 225%
        StaggerLevel 1 Stagger: 10Level 2 Stagger: 10Level 3 Stagger: 10Level 4 Stagger: 10Level 5 Stagger: 10Level 6 Stagger: 10Level 7 Stagger: 10Level 8 Stagger: 10Level 9 Stagger: 10Level 10 Stagger: 10Level 11 Stagger: 10Level 12 Stagger: 10
        Base ShieldLevel 1 Base Shield: 360Level 2 Base Shield: 432Level 3 Base Shield: 504Level 4 Base Shield: 576Level 5 Base Shield: 612Level 6 Base Shield: 648Level 7 Base Shield: 684Level 8 Base Shield: 720Level 9 Base Shield: 756Level 10 Base Shield: 774Level 11 Base Shield: 792Level 12 Base Shield: 810
        Shield Increase per DefenseLevel 1 Shield Increase per Defense: 2.25Level 2 Shield Increase per Defense: 2.7Level 3 Shield Increase per Defense: 3.15Level 4 Shield Increase per Defense: 3.6Level 5 Shield Increase per Defense: 3.83Level 6 Shield Increase per Defense: 4.05Level 7 Shield Increase per Defense: 4.28Level 8 Shield Increase per Defense: 4.5Level 9 Shield Increase per Defense: 4.73Level 10 Shield Increase per Defense: 4.84Level 11 Shield Increase per Defense: 4.95Level 12 Shield Increase per Defense: 5.06
        Shield Duration (s)Level 1 Shield Duration (s): 10Level 2 Shield Duration (s): 10Level 3 Shield Duration (s): 10Level 4 Shield Duration (s): 10Level 5 Shield Duration (s): 10Level 6 Shield Duration (s): 10Level 7 Shield Duration (s): 10Level 8 Shield Duration (s): 10Level 9 Shield Duration (s): 10Level 10 Shield Duration (s): 10Level 11 Shield Duration (s): 10Level 12 Shield Duration (s): 10

        Skill Upgrade Cost

        Level 1
          Tactical Skill Module // Data_Verified

          Timely Suppression Upgrade Requirements and Scaling

          Check the best skill priority and materials needed to upgrade Timely Suppression to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

          Unlock at Phase 3
          P3
          Upgrade_Node: Phase 3

          Activate this to let the operator equip gold quality gear.

          P3
          Upgrade_Node: Phase 3

          Operator Strength +15.

        • Unlock at Phase 4
          P4
          Upgrade_Node: Phase 4

          Operator Strength +20.

        • Unlock Requirement: Required: Phase 1
        • Assign to Control Nexus to grant all Operators' Mood Regen +12%.

          Active_LogUnlock Requirement: Required: Phase 3
        • Grounded Approach

          • Assign to Growth Chamber to slow Mood Drop of all Operators in it by 10%.

            Active_LogUnlock Requirement: Required: Phase 2
          • Assign to Growth Chamber to slow Mood Drop of all Operators in it by 14%.

            Active_LogUnlock Requirement: Required: Phase 4

          Arknights: Endfield Base Management Skills

          Detailed overview of operative infrastructure skills for facility management. Maximize your base efficiency with these specific logistical support protocols.

          Strategic_Build

          Catcher Best Build & Meta Strategy

          Comprehensive guide for Catcher in Arknights: Endfield. Including best weapons like Former Finery, Exemplar, optimal gear sets, and high-synergy team compositions.

          01 // Top Recommended Armament

          rarity
          Exemplar
          WPN_MODEL
          Exemplar
          BEST! - Exemplar

          rarity
          Former Finery
          WPN_MODEL
          Former Finery
          ALTERNATIVE - Former Finery

          rarity
          OBJ Heavy Burden
          WPN_MODEL
          OBJ Heavy Burden
          ALTERNATIVE F2P - OBJ Heavy Burden

          02 // Optimal Gear & Artifact Sets

          Loadout_Priority_1

          CATCHER GEAR - ETERNAL XIRANITE

          Eternal Xiranite - 3-pc set effect: HP +1000. Applying Amp, Protected, Susceptible, or Weakened grants allies ATK +16% for 15s. Cannot stack.

          • Equipment: Eternal Xiranite Armor
            Eternal Xiranite Armor
          • Equipment: Swordmancer TAC Fists

          03 // Best Team Compositions

          CATCHER TEAM 1

          Recommended team synergy:SYNC_RATE: 98%

          SUPPORT
          Catcher
          Catcher
          PhysicalClass_Verified
          DPS
          Swordmancer TAC Fists
        • Equipment: Eternal Xiranite Power Core T1
          Eternal Xiranite Power Core T1
        • Equipment: Eternal Xiranite Power Core T1
          Eternal Xiranite Power Core T1
        • Endministrator
          Endministrator
          PhysicalClass_Verified
          SUPPORT
          Pogranichnik
          Pogranichnik
          PhysicalClass_Verified
          SUPPORT
          Chen Qianyu
          Chen Qianyu
          Class_Verified